T-block
B2B TST
if you're playing with items, d-smash can hit past the hammer with a little bit of timing. they can't recover if it hits them off stage.
the more you know
the more you know
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"...if you're playing with items..."
yep, my bad. Ftilt is frame 5 as well I think.jab is frame 7.
I love posts like this... make me think about the character in different ways.Everyone--
Remember when I was talking about the platform potential of Ivysaur?
It's because it allows you to use your aerials without having to fall back to the stage with her terrible horizontal aerial mobility holding her back.
F-Air is potentially great for damage, KOs, and spacing, but when you start falling, you have nothing good to protect yourself with.
B-Air is potentially great for combos and excellent spacing, but it leaves a fairly large gap between two B-Airs, deals crap damage, and is predictable.
What if we start mixing them up within a single jump? That's where platforms come in. With a full-hop F-Air (which is mostly safe, especially when retreating), after your hitbox comes out, you're easy pickings for the opponent normally. However, if you do an immediate full-hop F-Air underneath many platforms, the animation is over before you land on the platform. If you time it well, you can use the F-Air a little after you jump, making it even safer. That being said, you have plenty of leeway to buffer it out of a full-hop, but if you can time it well, all the better. Just takes practice.
This allows you to gain your entire moveset immediately after a F-Air, which is awesome.
Aggressive, fast characters can be dealt with by following the landing up with an immediate Dash Attack (if their attack doesn't have much range), F-Tilt/F-Smash (if they try to space horizontally) or jumping D-Air (if they try to juggle you with U-Airs or something).
Outside of that, though, you can just turn around, fall through the platform, and immediately B-Air, allowing for a F-Air -> B-Air defense that is safer than doing the same aerial twice, as well as very unpredictable because of your options when you land from the F-Air.
You can do this on any legal stage with platforms (they all seem to be at least near the perfect height off the ground for it). I may make a list of which ones are perfect and which ones allow you to do a F-Air later to make it safer.
Also, have we messed around with short-hop B-Reversed Bullet Seed? I imagine it might work well against characters with really good shield games and spotdodges (since it's easy to shield afterward). Perhaps the movement provided by the B-Reverse will allow Ivysaur to stay on a person's shield long enough to start shield-poking on shield. This also goes with the idea that Ivysaur should be aiming to make the opponent use up their shield.
Experiment with this stuff and tell me what you think!