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waterfall is unsafe on hit due to SDIUpB OoS is good with Squirtle actually
While I agree that mid-lows need to take risks because they aren't naturally safe, I don't think it applies to waterfall because the reward is minimal, especially compared to how big the risk is.Well, its range is amazing and can punish things that we can't normally punish.
I agree that it's not safe, but we play a middle tier character. We can't be safe forever, we have to try some risky things. At least that's my point of view.
I rarely use it, but when I do, I make sure that I have no other options.
I did this last night on accident. I thought I discovered something new.Speaking of UpB, while you're helpless, you can cancel your lag on PS1/Lylat/Fregate (not sure) by landing at the right place (at the very edge). You have to fall exactly between the zone where you can grab the ledge, and the place where you simply fall back on the stage. It'll cancel all your lag, will put you a bit under the stage with a DJ. You can also simply ledgedrop, DJ at the right time (without even moving) to have the same result. Only works with Squirtle.
Pretty impractical, as we would have to cancel really early, which would give the opponent enough time to react and just grab the ledge instead.Just figured out that we can ledgejump and immediatly tether to regrab the ledge. I was wondering, do you think we can do that, cancel Ivy's tether and airdodge into the ground to punish Marth/Falcon/Mario/anyone with a similar UpB with an USmash/FSmash when they land? That would be awesome.
No, I get what you're saying.Ivy has her vine on the ledge, thus the opponent cannot sweetspot the ledge and have to land on the stage. I don't know if you see what I'm talking about.
I don't Bair/Dair because it's too risky (especially against Marth)
You can't force Marth to do anything by hanging on the edge without your tether unless he's already in a position to gimp--In the situation I'm thinking of, I'm hanging on the edge without my tether after an edgehog to force a Marth to UpB onto the stage.
Immediatly after the Marth's UpB, I ledgejump (not ledgehop ; I just press Up when I'm on the edge), grab the ledge with the UpB and immediatly cancel it to punish Marth's landing with a smash.
I understand that it's impractical, but I don't see what reaction time has to do with that.
I'm legitimately thinking about making a video devoted to the character; maybe an edgeguard theory video.Reflex Ivysaur combo vid. Gimme. Dat.