Eddie The Pacifist
ZSS can be scary because of her wide range of tools, but being able to squat below many of her hitboxes puts pressure on the player to change their playstyle, and if they can't do so appropriately, bad news for them. I still think it's wise to play the MU patiently/defensively (ZSS isn't all THAT hot against shield either, unless she gets a grab of course), and I'm definitely not claiming we have the advantage or an even chance, but it's not as much of a threat as one might think. Edge-guarding her is definitely much more of a pain than many others, but anyway.
I have a question for you all: Which moves have you found useful for 2-frame punishes? Long-lasting hitboxes from dash, fair, dair, and nair are pretty obvious, but what are some other moves that could be worthwhile depending on the circumstances involved? In my case, I've landed bair on occasion (nice KO when it happens), forward smash, and even up air, which wasn't the most useful thing in the world, but definitely confused my opponent. LOL All three have pretty strict timing (strong hitbox of forward smash)... Like, what about down smash, would that be possible? I've tried it a couple times but haven't been too successful; barely use the move as it is, though it's the cutest. x)
Status:
Unanswered