TAN-MAN
Smash Cadet
- Joined
- Dec 17, 2015
- Messages
- 40
- NNID
- EvitanArt
Excellent! I'll definitely try to implement your tips into my gameplay.A few things I've noticed is the lack of Nair. The opponent is the only one that used it and they only used it 3 times the entire match.. Nair is as good as Dair minus the multiple hits and is a lot better as an approach than Fair because of the landing lag. You should almost never use fair on a grounded opponent unless you get a hard read off of a roll or a spot dodge. Leave that to either Dair or Nair as their landing lag allows for more options if they shield and aren't as punishable on shield.
Try to grab your opponent more instead of relying on jab when you shield their attack like Mario's slide (dash attack) and either Dthrow or Uthrow depending on the opponents HP percentage and combo them off the option you take. Jab is good but you'll want to do more damage than jab can do and a uair or Utilt string on them is always rewarding. Also if they go up too high for utilt Up B is Also usable out of Dthrow aside from Uair..
Up throw can lead to Dair then to either Bair or Fair depending on where they are at when they get hit during the final hit of Dair.
Also watch how early you use FLOOD. Using it too early doesn't apply the pressure when they're trying to recover..
Only noticed it on the opponent because your Mario wasn't in that many positions but don't forget Mario can wall jump to improve his recovery so he doesn't need to up b to reach the stage or grab the ledge.. Up b is severely punishable if it doesn't allow Mario to auto-snap the ledge. Don't know if you implement the wall-jump but I thought it worth mentioning since they didn't need to up b if they wall jumped at those times..
Also if they hang on the ledge too long don't forget to use dash attack on them and interrupt their ledge time![]()
Thank you for your help.