isnt that the same attack
That's Melee you're thinking, and even then, Z back then for tether users meant a tether attack.
Yea upair is pretty good just hard to hit on some characters. ESPECIALLY MK!
Yeah.
However, it can be easier to land on those with blind spots below them (leik, Marth, since his Dair is no longer beastly because L-canceling don't exist in my Brawl). Simply put them into the air via Utilt, Usmash, U or D throw, or from then DI-ing up from a bomb or whatever. Then force an airdodge by using a Bair, or if you've conditioned them to airdodge near you because you're offensive in the air, they'll usually airdodge by instinct.
From there, you can predict their DI movements and follow it with Uair since it's a lingering hitbox.
It of course doesn't work as well on MK since he has like no blindspots, or Wario because he has godly aerial movement and a very good Dair.
ok cool. Thanks Lobos.
Just dont try the grab release MK if thats what your thinking.
Just so you know. There's a way MK can break out on the ground everytime and I dont want you losing a tourney game cause of us.
I do need to se more U tilt. And its quick too.
I'll consider that water part. I'm going to start counterpicking delfino on Snakes when I learn the stage well and that water part will really help me when I need gimps.
OH CRAP! I totally forgot about corneria. I knew about the dsmash and that really helps on Yoshi but for some dumb reason I thought Yoshi was the only tourney stage that had those kind of slopes. Thanks ZeroXmachine
If Toon Link was taller, he could force MK to always jump break. =/
So...what's the chaingrab? <___<
Utilt comes out faster than Usmash, and it's KO potential is relatively the same. It actually kills roughly 6-8% later than Usmash on Final Destination with isn't much of a difference for a tilt to smash ratio.
Other than Corneria and Yoshi's Island Brawl, Delfino has several places for you to do it. The sandy beach part is great since the Dsmash sends them into the water, giving you the opportunity to gimp. The top of the building with a walk-off to the left and an edge with no hanging ledge to the right is great too. Camp at the right, Dsmash when they get close and they can die from like 6%.