Discuss all information pertaining to King Dedede in this thread.


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Knowing Sakurai, I would not be remotely surprised if it returned, exactly how it was.I want D3's chain grab to return. It fits his derpiness.
Funny, cuz this very concept exists for P:M DDD. He's grab>tech chase the character in that game.If DDD loses his CGs he is going doooooooooooooooooooowwwwwwwwwwwwwwwn. Unless his grabs become tech chase related in the next smash, which I would think could make DDD a very interesting and fun character when it comes to grabbing.
Also fixed in P:M through L-cancelling.They should probably fix his other aerials, Bair can't cover every option.
Basically, replace Kirby in that post w/ DDD and you're golden. You'd have two Kirby chars with this ability (the same doesn't have to be done for MK; he'll get other stuff).Infinite flying - Yes, you heard me right! The ability to fly infinitely! This power was present in nearly ALL of Kirby's games and it's not fair to him to remove such a trademark talent. However, I'm not without my reasoning. To counter this, Kirby would hurt himself for every aerial jump he performs past five. Of course, this still would not truly offset his incredible stalling ability so I'd need to think of something else to make this fair, but I really think Kirby should at least be allowed the choice to fly around forever like he does in all his regular games.
Chain throws aren't all even intentional, so don't expect to not be seeing any any time soon.Remove chain grabs on all characters. Throws should start a combo, not just be a combo contained within itself. It cripples the depth of the game and sucks out the flavor when only one move is used again and again and again and again.
Change his final smash. It is lazy.
Well, tbh, D3's CG only doesn't work on the lightest 13 chars in the game and there are over 35 seperate chars iirc, sooooo.....yeah.So, you think King Dedede's chaingrab is 'balanced'? He can't chaingrab about half the characters in the game, but he can infinite Mario\Luigi\Samus\Snake\DK.
This is an excellent concept, but it's been my experience that grappling chars usually tend to suck or be inferior in some way in their respective franchises, e.g. Zangief (SF II), Alex (SF III), Hakan (SF IV), Haggar (UMvC 3), Chouji (Naruto: CoN), Iron Tager (BB), Bowser and Yoshi (SSBM and SSBB)In other words, if he's going to be a 'grappler' character, then his Grab game needs to be effective on all characters but not godly-good in the DK vs Dedede sense.
It should replace his Down-B if you want it to shift him like that. and charging it would change the distance he slides. and just give him a new D-smash animationI think it would be cool if Dedede's down smash moved him forward a lot like in Brawl Minus and Return to Dreamland.
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I pictured Masked Dedede as a Final Smash. Basically, Dedede would temporarily replace his wooden hammer with a mechanical hammer, and put on his mask. For about half a minute, Dedede gains access to moves that he normally can't use, and he becomes harder to send flying too.Who else thinks that it would be really cool if Masked Dedede became an alternate costume for him? It wouldn't even need to interfere with his sucking attack; the mask can just flip up like it does in Revenge of the King.
Wouldn't surprise me if chain grabbing is removed from the game completely, considering Sakurai wants Smash Bros to be accessible, and it probably isn't very fun to go online only to have D3 chain grab you into a corner, not to mention ICs. In all honesty it isn't a very fun part of the game either, it's not especially fun to do, and it's not fun to be chain grabbed, so I wouldn't mind.Not really in favour of keeping the chaingrab, but I agree with the rest.
What do you mean by "sliding when releasing the bomb"?They should use some of pmbr ideas. Like glide tossing by airdodging by a walladee and angable, suck/spit to fair being garuanteed, or sliding when releasing the bomb. D3 should NOT get any nerfs and should still have his chaingrab/super-armor in his up-b.