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His pill game is 10x better than doc's ever will be.that's to good, man kirby can use guns better than the space animals were they shoot everything. the stir up, hey what else can kirby use better than the character?
That means you're not shooting as soon as you jumpNot really anything. Bowser's fire?
Also, whenever i try to use SH Lasers, they just go over my opponents head, and it takes to long for me to descend after a shorthop. How should I use them properly?
Johns.I'll answer you when im not in the middle of working 4 shifts in two days @.@
Edgeguarding you mean?thanks reaper
dogy, what do you think about edgehogging with kirby? I´m using the bair from the edge very often in both directions. when you do it away from the edge you can grab imidietly the edge again,with a rejump you can come back to the stage with the bair. Its a good thing accessory to the normal "fair comeback" to the stage. Upair is good for enemys who´re waiting very close to the edge. I think downair is too dangerous because if you fail you´ll get punished very hard.
What next? You can edgehog with the upair. Thats probably a good mindgame if you´re jumping very high and the enemy is looking for a sweetspot.You come down very fast and edgehog before the enemy can grab it.
Are you using the jump or the roll from the edge?I think both of them are slow and you could get hit way to easy.
At the moment I´m practising fulljumpfair 2 waveland. With this tech I might be able to attack a (shielding) foe and than move away very quick so he´s not able to punish me =) That should give kirby more speed.
Cause kirby's wavedash/waveland isnt good. Even if you PWL.Why would the waveland be too short?
No, it's not a matter of opinion. If we're going to evaluate it, it needs to be with respect to other available, viable options. And in a general sense, there is no other sensible option when you want to 1)change directions while running, 2)gain quick, relatively safe movement while facing the same direction AND maintaining a standing position, 3)crouch while moving, and most importantly 4)move out of shield without using a stupid punishable defensive maneuver or jumping.It being good or bad is really a matter of opinion. I think it's bad, you think it's good. If it gets the job accomplished for you, dont let me deter you from it; just handle your business.
30 frames is not bad at all considering it's a form of movement that is controllable and does not leave you in a vulnerable state. Kirby's roll and sidestep last longer than 30 frames and they leave you vulnerable. Frame commitment? Please. Wavedashing has the least amount of frame commitment in the game second only to standing still. And this is almost universal - not only pertaining to Kirby.30frames. It's not that bad unless you're including an attack with it. But that is the fault right there, frame commitment. Sure it can get you away from a grab if somebody tries to shieldgrab; but realistically all they have to do is call the waveland.
Wavelands are the same as wavedashes, if there's any difference at all it's intangible. Why are you acting like they're different?It takes you a character length away, every waveland takes you atleast a character away. Hell, every wavedash takes you atleast a character length away, that still doesnt make it great.
Yup.But again, that's just my opinion on it. If you get it down and you like it, more power to you. Im just puttin in my 10 cents.
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I f**king low-tier main kirby!! Im not claimin to be great with him or anything, but ****it I have a clue. It's not like I never play him or anything.**** dogy, you actually get into debates in kirby gen discussion. we just all bow to you and accept your awesome knowledge in the doc gen discussion. :S
...also i agree that kirby's waveland isn't too helpful (mostly just so this wasn't 100% spam)