
The Derrit loves making reads with Mega Man's upair. Blow some hot air with him on Twitter at @TheDerrit.
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Turns out, I've been lackin' the reads!Take a look. It's in a book...
I'm a bit confused here what you are saying, for me in any smash reads are the same. What us different are the punishes and if you actually need to make a read vs just reacting to what your opponent does.I think an aspect that should be recognized is good prediction methods and terrible ones.
A terrible prediction will be committing yourself to option that does not have a safety net attached to it. A good prediction will be choosing an option which if successful gets you a bonus to your situation, but if it fails does not impact you.
Unfortunately, Brawl/Sm4sh do not usually allow you to make good prediction choices. In melee, the preferred thing to do on tech chases is to react to them since you can react and punish tech chases. However, due to the nature of brawl/sm4sh it is very unlikely to react to techs and punish accordingly except in specific cases.
In the Sonic/Greninja options on this video Sonic's Dthrow into a tech chase is a good situation of choosing to cover roll back, tech in place, and no tech. Its easier and possible to cover. Being able to cover roll away means to give up coverage of say roll back.
If you mess up this gamble by going for predicting roll towards the ledge, then you completely gave greninja stage advantage over you. The preferred method I feel is to cover roll back, in-place, and no tech. In this situation, you might not get a punish, but you maintain your positional advantage over greninja.
You are predicting, but you are making wise choice predictions that always push you closer to better advantages or the same advantages as the last interaction.
I don't think you quite understand how reads work lol. You don't learn "all the reads", you just read.I need to learn all the reads...
READING RAINBOW!!!!! $$$Take a look. It's in a book...
You totally missed the nature of the comment, huh? That, or I completely missed the nature of yours lol.I don't think you quite understand how reads work lol. You don't learn "all the reads", you just read.
The differences in the games to me are the number of viable good options you can carry against various situations. The later smash installments have diminished so many traits of the early smash games that you generally are always at a risk for being countered for just about any action you make.I'm a bit confused here what you are saying, for me in any smash reads are the same. What is different are the punishes and if you actually need to make a read vs just reacting to what your opponent does.
Melee pm have more reaction based situations vs Brawl/4 where reads are more important with more confrontations in neutral etc.
That's how I have viewed it at least though. But reads are important on every smash game.
Older games tend to favor reacting over attempting a read.The differences in the games to me are the number of viable good options you can carry against various situations. The later smash installments have diminished so many traits of the early smash games that you generally are always at a risk for being countered for just about any action you make.
I completely get what you're saying: in Smash4, you can hang back and make the safest decision and not chase the tech (in Sonic's case, just go back to a position where you are guaranteed to keep centre stage control, and missing the read will be minimal risk).I think an aspect that should be recognized is good prediction methods and terrible ones.
A terrible prediction will be committing yourself to option that does not have a safety net attached to it. A good prediction will be choosing an option which if successful gets you a bonus to your situation, but if it fails does not impact you.
Unfortunately, Brawl/Sm4sh do not usually allow you to make good prediction choices. In melee, the preferred thing to do on tech chases is to react to them since you can react and punish tech chases. However, due to the nature of brawl/sm4sh it is very unlikely to react to techs and punish accordingly except in specific cases.
In the Sonic/Greninja options on this video Sonic's Dthrow into a tech chase is a good situation of choosing to cover roll back, tech in place, and no tech. Its easier and possible to cover. Being able to cover roll away means to give up coverage of say roll back.
If you mess up this gamble by going for predicting roll towards the ledge, then you completely gave greninja stage advantage over you. The preferred method I feel is to cover roll back, in-place, and no tech. In this situation, you might not get a punish, but you maintain your positional advantage over greninja.
You are predicting, but you are making wise choice predictions that always push you closer to better advantages or the same advantages as the last interaction.
You missed the nature of his. His comment completely makes sense and is correct.You totally missed the nature of the comment, huh? That, or I completely missed the nature of yours lol.
Me when I first started playing Smash competitively.
Let me elaborate, just to rid any confusion:You missed the nature of his. His comment completely makes sense and is correct.
Oh well, lol if sarcasm was being involved then I was the one who missed the nature of one or both. Facepalm lmao.Let me elaborate, just to rid any confusion:
Sarah Everett said:
"I need to learn all the reads..."
to which EazyDI replied:
"I don't think you quite understand how reads work lol. You don't learn 'all the reads', you just read."
Now, I'm pretty sure Sarah Everett was being sarcastic, jokingly commenting about needing to learn "all the reads," however, I think EazyDI didn't catch Sarah Everett's sarcasm. Unless, of course, EazyDI was also being sarcastic in his or her response, in which case, I missed whether or not EazyDI understood Sarah Everett's sarcasm.
So, either one or two sarcastic comments were missed, or none were.
AHHH I see what you did there!Take a look. It's in a book...
To an extent, yes, Ganondorf is a good character to teach you how to make reads, as he thrives off of them and conditioning. However, be warned that the nature of the character forces you to rely on riskier reads than you'd want to make while playing most other characters. Ganondorf doesn't have many safe options, but his reward for reading the opponent correctly is great enough to compensate for the risks he has to take. Making the same kind of reads you'd make with Ganondorf with Sheik is a bad idea because Sheik can't afford to get punished and has to make safe reads due to her low damage per hit and kill power. The skills can translate to an extent, but you have to be more keenly aware of the risk involved in a given read while playing less powerful characters, as the reward is often not great enough to justify it.I recommend Ganondorf to practice read in my opinion, Is you do a error, I always kick back. Is the best character to learn READ.
Ganondorf is the teacher of Smash Bros.
mindgames and conditioning are the same thinghe forgot about MINDGAMES!