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His Brawl FS was definitely more effective gameplay wise, but made no sense character wise.Only changed I've seen in Luigi from Brawl is his final smash. That's pretty much all I know of.
P.S. I actually liked his final smash from Brawl, unlike most people.
She isn't really worse than her Brawl iteration. It's more the fact that she didn't get buffed as much as other veteran characters. She needed a lot in order to be competitive, and it doesn't look like she is getting some needed changes. Din's Fire still puts her in helpless fall and she still has virtually no combo potential. Who knows though, the game isn't out yet.A lot of impressions say Zelda is somehow worse than Brawl in this game so far...I didn't use her so I wouldn't know. Other than that, yeah. I used Luigi in Smash run and FFA. I can definitely say he's faster. Also has a bit more traction. That could just be the game physics though. F Smash still has stupid good knockback too.
I really hope this isn't the case. It was hard enough to land, unless you got a good jab > uppercut (and even then it wouldn't work on everybody)I heard somewhere that Luigi's up b was significantly nerfed in terms in knockback. Does anybody have any input on this or landed it a few times in the demo to know how strong or weak it is? I ko'd little mac at 100, but I'm not sure how heavy he is. I feel like it's weaker than brawl but a little stronger than melee.
If only he had his godly up-B from Smash 64....
Still, if Weegee can muster some decent horizontal speed in some way, he'll definitly be a good character. Having his dash attack be usefull surely contributes to that.
Yeah, his Smash 64 up-B was much more useful.If only he had his godly up-B from Smash 64....
Still, if Weegee can muster some decent horizontal speed in some way, he'll definitly be a good character. Having his dash attack be usefull surely contributes to that.
It's called, "Trowel Stab."I always called his side smash 'Ham Sandwich'. Because it looks as if he's handing his opponent a ham sandwich.. and a deadly one at that.
First Jiggly's Rest and now thisIn general, everything looks better cept his Up B which got...massacred :s. it's debatable if it's worth using now because of the same cool down and harder to land. if it had it's Melee cooldown maybe but...idk. F smash looks to be a better alternative since it is just slightly weaker now than Up b while retaining it's original strength. except without the lag.
Nobody seems to remember how fast his Luigi Cyclone is on the ground... I remember a Toon Link vs. Luigi matchAgreed. If he wasn't so horribly slow moving in the air and ground, he may actually be able to approach a bit better
Because the player used dash attack, dash attack, and dash attack.Nobody seems to remember how fast his Luigi Cyclone is on the ground... I remember a Toon Link vs. Luigi match
on 3DS in SDCC tournament and the Luigi player never used his cyclone once.
Because the player used dash attack, dash attack, and dash attack.
Oh, Dash attack apparently sucks again according to the final E3 build. :/
I'm going off Zipso's final build impressions thread. [Then again, he had nothing but bad things to say about him though...]What?
Zipzo did admit that he doesn't know much about Luigi. He gave very little information about any of his moves. He seemed to base his impressions off his mobility and range, which are Luigi's two worst traits. Though he's trying to get as much info from the game as possible and seems to spending more times on newcomers and the gameplay overall, so it's understandable. Basically I wouldn't put too much weight into his impressions, at least from a Luigi standpoint.I'm going off Zipso's final build impressions thread. [Then again, he had nothing but bad things to say about him though...]
Pretty sure the dash was nerfed back to its former bad self though, regardless. Could be wrong.
The last hit of cyclone knocks them away and the move recovers too slowly to follow up with fire punch.Don't understand why people don't use his Up-B and Cyclone correctly. Normal hit draws them in then immediately follow with Up-B for the home-run uppercut.
Then it's time to change strategy. Not write Luigi off.The last hit of cyclone knocks them away and the move recovers too slowly to follow up with fire punch.
That down throw definitely leads to combos too. Dash attack isn't used super effectively in this video though. He grabs with one hand now too, for whatever reason.
Fists of FearMario does the one-handed grab too... and so does Bowser. Weird.
Also, Luigi's Fists of Fury make a very funny noise when they hit.
It's nice to finally hear someone call Luigi something than bad in this game for once! I myself just think he's a "different" Luigi in this game. Not bad, we just hav to adjust our playstyles a bit more in accordance to his new changes.I use Luigi quite a bit still in this game. Okay that's an understatement considering he is still my main, lol.
I can definitely say that his Dash attack is NOT nerfed from the E3 build. The majority of the time (95% or so) I am able to chain all hits of the dash attack together. If it is nerfed, it may have been damage-wise, but it is still the most useful his dash attack has ever been.
He does not have a Wall Jump either from what I have tested. I wish it were true, but it does not seem to be the case. He can still "tech" off of walls to pseudo Wall Jump, but that goes with every character in the game. Luigi is definitely solid in this game though. He still has slight problems with approaching, but when he gets in, he can pack a wallop! Down throw to short hop Luigi Cyclone seems to work even at higher percentages and considering he still has low endlag to his aerials, plus the fact that his Back Air can KO... he is a scary character.
Not Yoshi, Zero Suit Samus, and Sheik level, but I think he's better than he has ever been.
Yup. It's actually his melee dtilt essentially. It's awesomeDid anyone notice that Luigi's down tilt pops opponents up regardless of percent. With the increased hitstun, it could possibly combo into stuff like reverse up smash or angled up fsmash.
For max height out of the cyclone, you need to jump forward very fast and use it right away. Works for me anyways. Cyclone is beautiful as an attack. It can be used on the way down and up. I've gotten many a kill with it rising to the top of the screen, kills at 100%.His down air seems to spike much easier now. I did it once by accident then again on purpose. I could NEVER get that to work in Brawl.
Cyclone seems to only gain height if you already have upward momentum now. Either that or I simply can't tap the buttons fast enough on the 3DS. On the upside, it works a lot better as an actual attack. I've had a lot of luck using it on the way down from the air and it always seems to catch people off guard and take them for a ride. It's much more reliable than down air for out prioritizing a waiting opponent's up smash/tilt/air.