ThunderSt0rm
Smash Champion
^There's my video I mentioned I'd make on dthrow>cyclone
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Can you read my mind? I literally found this out about an hour ago, and about to post it in here....I noticed no one has mentioned this, but Luigi can do d-throw -> spike d-air follow-ups. I tested this out mainly on fast-fallers and heavyweight characters. It can work on fast-fallers at mid to high percents. Then at mid-high percents on heavyweights. The d-throw -> spike d-air combo can be continued into another move(s). Maybe you can constantly dunk the opponent with spike d-airs. I'll confirm that after I test that.
Fun Fact: Luigi's d-throw -> spike d-air -> b-air can easily KO Fox. Maybe Falco, too...
Waitwaitwait. When you get meteored to the ground and rebound off of it, can you automatically air dodge out of that hitstun or can you not?Can you read my mind? I literally found this out about an hour ago, and about to post it in here....
Yeah, it works guys. D-throw, spike, then any aerial of your choice, Luigi Cyclone, even FJP! Easier to do for taller characters, and B-air can easily KO characters too.
WhyAlso, can someone explain to me the Luigi's matchup against Sonic? I swear, it's one of his worst. I mainly have trouble punishing his Spin Dash or Spin Charge properly, mainly when jumping into the air. Seems that fast rush-down characters like Sonic (that's what I think they're called) can overwhelm Luigi with ease. That's what I think, anyway.
This is something I talked about a while ago on someone else's guide thread but it's good to have it out other places too. The Dthrow->Dair spike works on all characters except maybe really floaty ones. I don't normally use it mid-stage because Luigi's other Dthrow combos are more guaranteed than trying to get that Dair spike. But I will attempt it for style sometimes. I've gotten a Dthrow->Dair spike->Dair spike->Nair sweetspot for a kill once. Pretty cool.I noticed no one has mentioned this, but Luigi can do d-throw -> spike d-air follow-ups. I tested this out mainly on fast-fallers and heavyweight characters. It can work on fast-fallers at mid to high percents. Then at mid-high percents on heavyweights. The d-throw -> spike d-air combo can be continued into another move(s). Maybe you can constantly dunk the opponent with spike d-airs. I'll confirm that after I test that.
Fun Fact: Luigi's d-throw -> spike d-air -> b-air can easily KO Fox. Maybe Falco, too...
This has actually been discovered / discussed a while ago. It's very cool! Here's the thread: http://smashboards.com/threads/ssbwu-3ds-luigi-chain-grab.379906/It's official: D-throw -> spike d-air is available to follow-ups at least 20% without tumble hitstun. On Fox, I performed d-throw -> spike d-air -> fast fall clean n-air -> up-air (back hitbox) -> b-air for 53%! I guarantee you this can work on other fast-fallers and especially heavyweights! The only problem is that if the opponent DIs horizontally from you, sometimes it's tough to land the d-air, or the spike alone. Regardless, this should definitely be on the guide!
Oh nonono, I was talking about when a Sonic jumps out of his Spin Charge/Dash the moment he touches your shield and immediately inputs an aerial (which is pretty common), and that's when I was talking about punishing him in the air.Why
Why would you try to avoid Spin Dash/Charge with jumping?
Use Fireballs and watch as it cancel out his signature attack, he suffers greatly from lag, and punish with a grab.
This MU is probably is 6:4 in Luigi's favor IMO. Fireballs shuts down his Spin Dash/Charge, Homing Attack leaves him vunerable for an U-smash at whiff, and dashing at you can be taken care with Fireballs and Cyclone.
Then all you need to do is to block his aerial and punish him with U-smash. You don't really need to block a Spin Dash/Charge as long as you keep him at bay, anyway.Oh nonono, I was talking about when a Sonic jumps out of his Spin Charge/Dash the moment he touches your shield and immediately inputs an aerial (which is pretty common), and that's when I was talking about punishing him in the air.
Also, sometimes, when I shoot a Fireball towards Sonic's Spin Charge/Dash, he's already close to me. And that Sonic player can adapt and mix it up with a Homing Attack (which you did say to punish with up-smash, though I fear it might trade), or jump over your Fireball and attack from above with an aerial or just an empty jump. I don't know, I need to play against a good Sonic main more often. Sometimes, he feels worse than Diddy Kong to me...
Got it. Thank you very much! Also, is Luigi Cyclone a gimping move, now? I've seen Boss utilize it to gimp characters with mainly vertical recoveries, most notably here:Then all you need to do is to block his aerial and punish him with U-smash. You don't really need to block a Spin Dash/Charge as long as you keep him at bay, anyway.
Fireballs fire quite quickly. You must do it at least when he charges his Spin Dash/Charge (Because the uncharged version is as slow as heck). It WILL stop his at his tracks. If he mixes up with Homing Attack, roll backwards since it telegraphs itself, and when Sonic bounce on the ground, U-smash him. What? He jumps over your Fireballs? Nado, or just plain Fireballs while jumping.
I think Nado also stop Spin Dash/Charge. Just remember to float above the ground a bit so it's considered an aerial attack by the system. Do it on the ground, and you'll clash with him, and you can't really gain any advantage from it.
Just remember, get caught in the Spin Dash/Charge, Sonic will most likely jump and U-air, then Spring Jump and another U-air. Just don't get caught in that rolling hedgehog and you'll be fine.
I just recently picked up luigi, how do you do the cyclone gimp properly? do you just mash rly fast?Luigisama, I will get to it immediately. The Up B KO'ing % on characters, yeah I have a feeling that's gonna change. Down Throw -> F-air -> N-air is a 3 hit combo btw, just discovered it today.
Tbh he doesn't really have a really BAD stage. FD is very linear which could work to his advantage but I would say it's possibly his worse(not that its bad but the others seem better)Hey guys, I have a question. What is Luigi's best and worst Stage to play on?
Yes, I believe it's a little over 10 clicks a second for it to be most effective. Personally if you can mash fast enough to stay in place or get a little bit of vertical distance is probably good enough to get by. It takes a lot of practice and time to really master it. I've been at it for awhile and I'm making slow progressI just recently picked up luigi, how do you do the cyclone gimp properly? do you just mash rly fast?