steep
Smash Lord
Mario works well with heavy hitters in general I find because he has the ability to be good at setting up kills. His jabs are fast and have enough stun to set your opponent up for kills and his jab-jab-jab string always has low knockback so that is also good for setting stuff up. jab cancelling can hold an opponent for your ally as well. And back throw can be interrupted if they time it right. I've teamed with lots of characters though and honestly if you play it right Mario can be pretty decent. We already mentioned CMA, and Fludd has multiple uses (can push your ally while charging smashes, etc., automatically stops all momentum (can save your partner or hold an enemy in place for them to hit them multiple times with high damaging and knockback moves in a short amount of time), can also eliminate pesky projectiles, or throw off your opponent's spacing. I think Mario is much better in teams as long as he has a partner that can cover his weaknesses, IE kill power and crowd control capabilities. He is a good support character, and can camp the ledge like a mofo if he needs to. I love doubles so I'm really happy to see this being talked about.
Oh by the way my favorite team is DK + Mario.
DK Cargo throw (forward, then down) -> Mario Footstool -> DK dtilt lock (1x) -> Mario jab lock -> Fully charged DK down smash -> Mario Cape Momentum Acceleration.
'Nough said.
(My roommate and I got this combo recorded when we were playing some friendlies with a few people. )
Oh by the way my favorite team is DK + Mario.
DK Cargo throw (forward, then down) -> Mario Footstool -> DK dtilt lock (1x) -> Mario jab lock -> Fully charged DK down smash -> Mario Cape Momentum Acceleration.
'Nough said.
(My roommate and I got this combo recorded when we were playing some friendlies with a few people. )