i thought that tooI was honestly expecting Foreman Spike to show up after the movie.
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i thought that tooI was honestly expecting Foreman Spike to show up after the movie.
Maybe Nintendo is waiting until he gets a major game appearance after the movie?I was honestly expecting Foreman Spike to show up after the movie.
You see, the issue with your picks is that (other than Whittle) they all come from Odyssey, which we cannot include characters from in spinoffs for some reason.I think the ratio of friendly NPCs to enemies is too small. Give me Whittle! Give me Tostarenans! Give me Lochladies!
And if you want actually named characters, give me Madame Broode, dangit. >:T
that’s the one from SM64 right?I wouldn't mind MIPS getting in.
He is weirdly enough absent from the DS version since he was replaced by colored rabbits that are used to get mini-games (the rabbits are supposedly called MIP in the games code so its more like split).Yep.
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I am completely on boardYep.
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Maybe to you, it is. I'm coming from a background of Mario RPGs, platformers, Kart, and a little bit of Party. As far as the playable/main cast, those games historically ride almost entirely on named characters with maybe a token mook or two for variety, and that was perfect for me. I'll readily admit I don't like mooks, I find them boring for the most part (and kinda took it for granted not knowing this is apparently an unpopular opinion), but in a game with better options, I just don't select them; It's that simple. In World, basically all the characters I do like are gone and now it feels like I have to choose a mook just to break even. It doesn't feel like I'm picking my favorite character from a given lineup, it feels like I'm consigning myself to something lesser, especially assuming the mooks will have fewer, if any costumes to choose from. It's not about putting the game on a pedestal like Smash (which I don't and think too many people do), I just don't have a character in a game I want to play and that kinda sucks.As a big fan of the Mario Baseball games I genuinely don't get not wanting more of the enemy/ally species characters. Those are like half the charm of the Mario world.
In a game like Smash that acts as a massive crossover of countless franchises? Yeah, I can get things like the ambivalence toward Piranha Plant. But in a Mario game?
Honestly, yeah. Sluggers feels like it earns its mooks by having what feels like everyone under the sun bar the RPGs and WarioWare, which were a whole lot younger at the time. World feels like they threw in everything and the kitchen sink, but forgot the fridge.I actually think Mario Kart World fails to live up to what Sluggers pulled off, because the latter went as far as including the DK cast, Petey Pirahna, and Kamek on top of having various enemy/ally types. If the character list in MKW lined up to something closer to that I suspect there'd be far less disappointment.
Seriously? Look, I can understand being meh towards the generic enemies and such. But this game still has a very large chunk of the main Mario cast playable. Only Diddy and Funky are absent from Mario Kart Wii, Only Koopalings and Metal Copies from base Mario Kart 8, only R.O.B. from Mario Kart DS, and he's even back as a bike.I just don't have a character in a game I want to play and that kinda sucks.
You guys think he ever got to that appointment of his?Yep.
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Forgot Dry Bowser from Wii. And Petey from Double Dash. And Kamek from 8.Seriously? Look, I can understand being meh towards the generic enemies and such. But this game still has a very large chunk of the main Mario cast playable. Only Diddy and Funky are absent from Mario Kart Wii, Only Koopalings and Metal Copies from base Mario Kart 8, only R.O.B. from Mario Kart DS, and he's even back as a bike.
Saying something like this with a roster like this reads like you just don't like Mario characters and are better off with a different franchise
None of those characters are staples (well, Kamek is, but being a support role is pretty common for him) and none of them were in Base Mario Kart 8. Sounds like you're used to having to pick a new character so I'm sure you'll manage. You mentioned Petey in Double Dash? Who did you pair him up with? Sounds like you're probably a King Boo kind of guyForgot Dry Bowser from Wii. And Petey from Double Dash. And Kamek from 8.
So, yeah, that is all my favorites. But I guess I just don't like Mario and have been fooling myself for 20 years. Apologies.
Pretty much. Late N64 and Gamecube-era really made great use of it and it's been a tradition since. Some enemies/NPCs/allies really get to shine well with their quirky and unique characteristics or mannerisms we already have come to know in mainline games.As a big fan of the Mario Baseball games I genuinely don't get not wanting more of the enemy/ally species characters. Those are like half the charm of the Mario world.
In a game like Smash that acts as a massive crossover of countless franchises? Yeah, I can get things like the ambivalence toward Piranha Plant. But in a Mario game?
If there was an in-game achievement about using Kamek dozens and dozens of times in order to unlock him, that'd be lowkey genius.I still think the Kamek item is actually going to lead him to being playable. Feels weird to have him unlock other characters but not be used to unlock himself in some way.
Mario has some of the best random enemy and npc design in the gaming industry, its legitimately one of the best aspects of the series, and ive wanted spinoffs where you collect them like Pokémon for ages now. They're all filled with unique charm that makes people gravitate towards them, not to mention, they're easy for newcomers to the series to get at a glance. Would you be complaining if they made a Pokémon Kart and filled it with Pokémon? You may not find charm in them on an individual level, but a lot of people do.I don't get wanting unnamed, generic characters in a game like this. Wanting more mooks in general, I can understand even if I don't agree, but pulling for specific ones? Nah, that just makes no sense to me. Other than Shroob, which is a pipe dream at best, I can't think of a single enemy I actively want in this game. Blooper, maybe? Even then, I wouldn't pick a Blooper over Dry Bowser if given the choice.
Actually, **** it, going Joker mode. Gimme Spiky Topman. They were already in Mario Kart Wii as a hazard, after all!
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That game technically does exist. Puzzle and Dragons Mario Edition for 3DSMario has some of the best random enemy and npc design in the gaming industry, its legitimately one of the best aspects of the series, and ive wanted spinoffs where you collect them like Pokémon for ages now. They're all filled with unique charm that makes people gravitate towards them, not to mention, they're easy for newcomers to the series to get at a glance. Would you be complaining if they made a Pokémon Kart and filled it with Pokémon? You may not find charm in them on an individual level, but a lot of people do.
Edit: and, people like projecting their own personalities onto them, you can't do that with proper named characters
Yeah I'm aware of both, kinda want one that's larger scale and not a reskin of an existing style, but that's getting off topicThat game technically does exist. Puzzle and Dragons Mario Edition for 3DS
And also AlphaRad recently did a Pokemon rom called Super Mario Mob that is just Pokemon with Mario
Imagine if we ended up getting a generic Magikoopa as a playable character...I still think the Kamek item is actually going to lead him to being playable. Feels weird to have him unlock other characters but not be used to unlock himself in some way.
No offense to Kamek, but what would literally be the difference that you can't just say "that's Kamek" even if given the "Magikoopa" label?Imagine if we ended up getting a generic Magikoopa as a playable character...
Amusingly, in Mario Party 9, the playable Magikoopa was only named Kamek outside of North America.No offense to Kamek, but what would literally be the difference that you can't just say "that's Kamek" even if given the "Magikoopa" label?
It would bother me for really specific reasons I can't get into because I'd sound crazyNo offense to Kamek, but what would literally be the difference that you can't just say "that's Kamek" even if given the "Magikoopa" label?
Amen to that.Mario has some of the best random enemy and npc design in the gaming industry, its legitimately one of the best aspects of the series, and ive wanted spinoffs where you collect them like Pokémon for ages now. They're all filled with unique charm that makes people gravitate towards them
Yes, I do usually pick a new character not because my fave from last game got cut, but because one of the new characters catches my eye. I didn't pick R.O.B. in DS after going "aw man, Petey's gone, guess I'll pick this robot guy," I just saw the cool robot from Smash and picked him. Same story with Dry Bowser in Wii and Metal Mario in 7. Meanwhile I look at World's roster and I'm just sorta left going "uhhhhhh" because every single new character is the same genre of generic, which is where we run into the issue of variety again. If you for some reason liked mooks and only mooks in Mario Kart 8 Deluxe, no problem; you had 4-5 different mooks to choose from, go nuts. Likewise, if you liked boss characters who usually aren't playable or characters from outside the typical Mario lexicon, you usually had at least one or two of those to choose from. Compare to Mario Kart World where the only two types of characters are The Classics You've Come To Expect! ©1997 and nameless baddies, and if you aren't into either of those, looks like you'd better start.None of those characters are staples (well, Kamek is, but being a support role is pretty common for him) and none of them were in Base Mario Kart 8. Sounds like you're used to having to pick a new character so I'm sure you'll manage. You mentioned Petey in Double Dash? Who did you pair him up with? Sounds like you're probably a King Boo kind of guy
Well, no, because that's clearly a different thing. The appeal of Pokemon patently is the Pokemon; finding, catching, and training your favorites. If someone who likes Pokemon isn't into it for the neat critters you can find, safe to say they're in the minority and a Pokemon-focused spinoff isn't for them. You don't boot up 3D World to pop off when you get to Switch Scramble Circus like "YOOOOOOOO IT'S STINGBY" (unless the subculture of Mook Enjoyers™ goes even deeper than I've been led to believe).Mario has some of the best random enemy and npc design in the gaming industry, its legitimately one of the best aspects of the series, and ive wanted spinoffs where you collect them like Pokémon for ages now. They're all filled with unique charm that makes people gravitate towards them, not to mention, they're easy for newcomers to the series to get at a glance. Would you be complaining if they made a Pokémon Kart and filled it with Pokémon? You may not find charm in them on an individual level, but a lot of people do.
Edit: and, people like projecting their own personalities onto them, you can't do that with proper named characters
The one question that does have to be answered, is if ALL the enemies that Kamek creates have playable variants. In one video, you see a group of Tokotoko, but you don't see any racers being transformed into one. The same ordeal applies to the Chomps as well.
I really hope it's a demo thing.Assuming there will be more than 50 playable characters, is it possible for it to be a demo thing? Like, they could still be summoned, but you can't play as them.
I see, so it's not just that it's generic enemies. You tend to gravitate towards new characters generally but this time the new characters are lacking for you. This is fair.Yes, I do usually pick a new character not because my fave from last game got cut, but because one of the new characters catches my eye. I didn't pick R.O.B. in DS after going "aw man, Petey's gone, guess I'll pick this robot guy," I just saw the cool robot from Smash and picked him. Same story with Dry Bowser in Wii and Metal Mario in 7. Meanwhile I look at World's roster and I'm just sorta left going "uhhhhhh" because every single new character is the same genre of generic, which is where we run into the issue of variety again. If you for some reason liked mooks and only mooks in Mario Kart 8 Deluxe, no problem; you had 4-5 different mooks to choose from, go nuts. Likewise, if you liked boss characters who usually aren't playable or characters from outside the typical Mario lexicon, you usually had at least one or two of those to choose from in a post-Super Circuit world. Compare to Mario Kart World where the only two types of characters are The Classics You've Come To Expect! ©1997 and nameless baddies, and if you aren't into either of those, looks like you'd better start.
I'm a simple man. I see cool character, I pick. Mario Kart World has failed to provide this for me, and I am forced to compromise. Does that make sense?
Well, no, because that's clearly a different thing. The appeal of Pokemon patently is the Pokemon; finding, catching, and training your favorites. If someone who likes Pokemon isn't into it for the neat critters you can find, safe to say they're in the minority and a Pokemon-focused spinoff isn't for them. You don't boot up 3D World to pop off when you get to Switch Scramble Circus like "YOOOOOOOO IT'S STINGBY" (unless the subculture of Mook Enjoyers™ goes even deeper than I've been led to believe).
I'm fairly neutral on Nabbit. I had a feeling he was gonna show up here after they shoved him into Wonder, and I find him marginally more interesting than the main cast by virtue of not showing up all the time, but nothing more. Pianta and Cataquack tickle my fancy insofar as Sunshine not getting the short end of the stick for once, but they aren't exactly "I wanna main that guy" material for me either. At this point, I'm ready to begrudgingly and/or ironically hunker down with either of them until the eventuality of DLC hopefully brings back my boys (or at least someone new who doesn't feel like filler). I already had to do that waiting for Dry Bowser in 8, so here's hoping they don't just let this game sit for half a decade like they did with Deluxe.I see, so it's not just that it's generic enemies. You tend to gravitate towards new characters generally but this time the new characters are lacking for you. This is fair.
I know he's technically not new but does Nabbit do anything for you? This is his first time outside of Tour. There's also Pianta who I'm gravitating a bit towards for feeling overdue (also quite excited for Cataquack.)
Who knows, maybe with all the costumes, you'll find yourself gravitating to a classic character. I was already a fan of King Boo but I am absolutely loving his costumes and slightly updated look. I see myself using him even more now.
There's a pretty big Mook Enjoyer fanbase out there, even if they themselves don't realize it. A ton of people do scope out and pray for Dry Bones in spinoffs in particular, same with shy guy and a few others. People like these creatures, love them, even.Yes, I do usually pick a new character not because my fave from last game got cut, but because one of the new characters catches my eye. I didn't pick R.O.B. in DS after going "aw man, Petey's gone, guess I'll pick this robot guy," I just saw the cool robot from Smash and picked him. Same story with Dry Bowser in Wii and Metal Mario in 7. Meanwhile I look at World's roster and I'm just sorta left going "uhhhhhh" because every single new character is the same genre of generic, which is where we run into the issue of variety again. If you for some reason liked mooks and only mooks in Mario Kart 8 Deluxe, no problem; you had 4-5 different mooks to choose from, go nuts. Likewise, if you liked boss characters who usually aren't playable or characters from outside the typical Mario lexicon, you usually had at least one or two of those to choose from in a post-Super Circuit world. Compare to Mario Kart World where the only two types of characters are The Classics You've Come To Expect! ©1997 and nameless baddies, and if you aren't into either of those, looks like you'd better start.
I'm a simple man. I see cool character, I pick. Mario Kart World has failed to provide this for me, and I am forced to compromise. Does that make sense?
Well, no, because that's clearly a different thing. The appeal of Pokemon patently is the Pokemon; finding, catching, and training your favorites. If someone who likes Pokemon isn't into it for the neat critters you can find, safe to say they're in the minority and a Pokemon-focused spinoff isn't for them. You don't boot up 3D World to pop off when you get to Switch Scramble Circus like "YOOOOOOOO IT'S STINGBY" (unless the subculture of Mook Enjoyers™ goes even deeper than I've been led to believe).
That's why they gotta bring back character items from Double Dash.o most people, every Mario Kart character is going to be functionally the same.
Dry Bones and Shy Guy are neat, but I don't really "scope out" specific characters when I look at a Mario spinoff; that just ain't me. I'm pretty open to whoever shows up as long as there ends up being someone who jumps out at me, which is why I wasn't worried when I didn't see any of my go-to's in the Switch 2 reveal. World's the first time I've felt outright alienated by a Mario roster, even if it's far from the worst this series has seen. If this is how the world's biggest Coin Coffer fan felt prior to April 2nd, 2025, then I guess I understand.There's a pretty big Mook Enjoyer fanbase out there, even if they themselves don't realize it. A ton of people do scope out and pray for Dry Bones in spinoffs in particular, same with shy guy and a few others. People like these creatures, love them, even.
Not saying you have to like coin coffer and fishbone and all that. You said earlier that wanting specific enemies in the roster was something you didn't understand, so I was explaining it the best I couldDry Bones and Shy Guy are neat, but I don't really "scope out" specific characters when I look at a Mario spinoff; that just ain't me. I'm pretty open to whoever shows up as long as there ends up being someone who jumps out at me, which is why I wasn't worried when I didn't see any of my go-to's in the Switch 2 reveal. World's the first time I've felt outright alienated by a Mario roster, even if it's far from the worst this series has seen. If this is how the world's biggest Coin Coffer fan felt prior to April 2nd, 2025, then I guess I understand.
Biddy Bud are so good. They've only been around since 3D Land but feel like such quintessential Mario enemy. They feel so right among the Mario cast and being playable is perfect after being the best vehicle in Mario Kart 8I actually love Para Biddy Buddy, Dolphin and Conkdor.
So I'm glad they're in.