Berserker.
:^)
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Talk about red
vs 
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If you look at the video I posted you can see that Mario is not even near the ledge and he punished Shulks Airslash recovery with FLUDD. Now that you say it, though, Speed could be a excellent option for retreating Nairs/Fairs.I think this MU is absolutely in Shulk favor. If Shulk spaces well (specially with Speed on, obviously) he gets big reward from that, since Mario isn't fast enough to punish our attacks and Shulk is advantaged thanks to the range. Off stage I think Shulk has a little advantage because with Jump it's difficult to get a Cape or the fludd for Mario. You can also increase rapidly damage with buster and then feel sure to KO with buster since you should not take much damage. Also I found Shield pretty useful, because Mario don't have really powerful moves except for sweetspotted Fsmash and Usmash, so you can easily live until high percentage.
The only problem is when Mario gets in and start to combo you, since Shulk doesn't have fast aerials to break combos and you'll take a lot of damage by that.
However, for me it's +2 in Shulk favor
Edit: What if I told you that the 2nd hit of AAS advanced can contest against gimping tools like Mario's fully charged F.L.U.D.D. at close range, & can even survive by drifting towards the stage after the water finishes?
It's a problem for Shulk when he's gimped upon using Air Slash or Mighty Air Slash because he can't auto-snap the ledge with AS or MAS unless it was the startup of the 1st or the 2nd slash. Stage-spiking Shulk becomes less of a chore once you know how Shulk recovers with Air Slash even if he reverses the direction of AS to contest against walk-off ledge-guarding. This is a good reason to use AAS because you don't get forced or need to recover from low when you utilize AAS' 2nd slash to edge-guard break & grab the ledge safely. I should also say that a well-spaced & timed AAS can slash the ledge area with the 2nd hit & grab the ledge very shortly after even when it's countered by a Shulk's Dash Vision. This is something neither AS nor MAS can do because they always rise up in their 2nd slash.
Yeah, I'd vote for a 0+ for this one.So... At best, it's +1 Shulk but it's mostly +0 right?
So +0 [ +1 ]?
I know that you know, but Shield art completely shuts down the Mario's want for doing D-throw to Shulk because Vision or Air Slash interrupt the Utilts to come thanks to Shield's hitstun advantage. It's a thing of beauty when you condition Mario to hold shield after the Dthrow, & the 50:50 can still be in your favor because you could hold shield instead & punish oos. That or you could land & try to Jab clashing with Utilt since both are active on Frame 5. I'd rather hold shield in the 50:50 or use Vision the first time you're Dthrown to get your point across.I have never liked Smash and Shield in this MU
EDIT: I forgot to mention Shield. I find Shield to be subpar in this MU due to a good Mario simply running away from it and also allows Mario to get his low percent combos on Shulk when Shulks already technically at kill percent. Not advised to use Shield unless Mario goes for Bthrow at the ledge at higher percents.