Unchanged, doesn't workAlso, does Fair to Fair or Fair to Uair work in a short hop? If you need to be frame perfect slow down the time in training
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Unchanged, doesn't workAlso, does Fair to Fair or Fair to Uair work in a short hop? If you need to be frame perfect slow down the time in training
AwwwwUnchanged, doesn't work
I feel you. I want to believe though. Even a little something will be awesome.Willing to bet money not a damn thing was changed and it's all placebo effects.
Sticking to that mindset till we have frame data.
Same here, waiting for the frame data. Once Dantarion's data is out, I'll be able to compare it with what I have compiled for 1.04 and see if there are any differences.Sticking to that mindset till we have frame data.
Where will he release that stuff? I'd be interested to see it too. Like will there be a thread in general/competitive etc?Same here, waiting for the frame data. Once Dantarion's data is out, I'll be able to compare it with what I have compiled for 1.04 and see if there are any differences.
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The last time he made a post about it if I'm not mistaken. He also has a website where he compiles the information.Where will he release that stuff? I'd be interested to see it too. Like will there be a thread in general/competitive etc?
Tell me if you get this too but side variation DB buff is true. Registering as a true combo for four hits on Sheik at 0% on current patch, whereas old patch (albeit im having to test it on a 3ds and not another wii u) doesn't four hit true combo until 38% (i.e, first 3 combo then Sheik has time to shield when she hits the floor before fourth swing).Just started testing. If nothing besides the d-air being easier to spike and DB buff is true, I'll still be grateful. Even a more consistent DB really helps his combo game. :3
My high level strat with this buff is to actually be scary during footsies and have a functional tool instead of blocking unsafe stuff all day and never getting any scary punishes.Yeah, after testing, the DB change and d-air being a bit easier to spike was all I noticed. Let's all use the DB change to our advantage! :D @Emblem Lord already has ideas on how to utilize this buff. Let's keep discovering more.
Online.Online or offline
It's likely input delay or just flat out lag, then. Try it offline. :3Online.
I don't get the Dair thing. Dair spike is frame 11 only, that is why it is hard to get. So unless it is no longer only frame 11 then I don't understand how the Dair spike could be easier.What I've noticed so far:
-Better spike hitbox on his Dair
-Better dancing blade combo
-Stronger follow-up game out of down throw via bair at lower percents, uair at higher percents and fair for jukes, which all tip consistently for me and it registers as a true combo in training.
-Possibly either more range or better hitboxes
-possible ken combo again, but my set-up was kind of janky since i slipped the pikachu off the ledge with a fair and spiked with dair but it did not register as a true combo, so that is up to debate.
Obviously not much in the way of DI and if there was, it is a predictable pattern, but to me it seems Marth got proper buffs since I think Sakurai mostly wanted us to rely on dancing blade for high damage punishes and the tips to zone away opponents or KO them very early. At least that is what it seems to be when i went into training mode.
Yeah I figured, but i feel like it wouldn't make a difference. Because if Dair spike is out of range another part of Dair will hit you on a different frame^^^
Dair Spike could be improved by increasing the Meteor Hitbox. It needs to be BOTH Frame 11 and hit directly below to Spike. Now there might be a little more leeway? dunno.
Anyways, confirming there was no Range increase on grounded moves. Only move that might be different hitbox is F-air.
You stated yourself that a DB buff was all you thought should happen and it happened. I think Sakurai is just taking a minimalist approach (rightfully so and imo the appropriate way for a fighting game) so he's buffing/nerfing a good portion of the cast in seemingly minor ways. Honestly Marth got a good buff and on paper he's a bigger threat than he was before the patch.i mean..either way its clear to me this character was not intended to be a threat. so im not using him anymore competitively.
*shrug
Yeah if I could remember how i did the pseudo ken combo i would explain in detail the thing is it kind of happened fast and i had trouble afterwards imitating the result, i do remember the starting percent being near 30 to 40% though, but i'm not sure if i touched the ground to receive ending lag since it was a slip/push off the ledge of FD, forcing pikachu into a state of recovery with few options. Though atm i'm testing all of the things i feel i noticed on for glory.I don't get the Dair thing. Dair spike is frame 11 only, that is why it is hard to get. So unless it is no longer only frame 11 then I don't understand how the Dair spike could be easier.
It looked to me from streams and videos that Marth has just as much end lag after Dthrow than before. That was the only thing preventing Dthrow from comboing. So idk if it changed.
No Ken combo. I'm out of state without my Wii U at the moment but I know without trying it that Fair has too much end lag and Dair has too much start up. They didn't decrease Fair end lag because if they did double Fair or Fair to Uair would work in a short hop. It still doesn't. Fair to Fair barely combos so Fair to Dair is definitely not one.
Honestly, if dancing blade's 4th hit is a true combo now, Marth really doesn't need anything else.You stated yourself that a DB buff was all you thought should happen and it happened. I think Sakurai is just taking a minimalist approach (rightfully so and imo the appropriate way for a fighting game) so he's buffing/nerfing a good portion of the cast in seemingly minor ways. Honestly Marth got a good buff and on paper he's a bigger threat than he was before the patch.
Quit playing Marth in tournaments if you want to, but don't say that Sakurai is intending Marth to be unviable or something because that's clearly false, ESPECIALLY when you got exactly the buff you wanted.
And this. You were the one who said Marth isn't supposed to be buffed or he will be broken. Especially with CS custom you said. Now you see the Marth we get and you quit. You asked for this so...I don't know what you want anymore.i mean..either way its clear to me this character was not intended to be a threat. so im not using him anymore competitively.
*shrug