Pheta Ray
Smash Ace
Was Marth even good in Project M?
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I've always assumed it changed in Brawl so Marth's and Roy's neutral specials would appear different as well.If they do change Shield breaker again, I wonder if it will be neither Brawl's or Melee's and rather something new altogether? They'll probably stick with Brawls rather than changing it at all though. Also, although not likely, I hope that they don't change the tipper mechanic.
I never played Project M, but the goal of it is to make all characters equally good, nerfing the powerful characters and buffing the weak ones. Marth is good so he's probably not too changed.Was Marth even good in Project M?
I never played Project M, but the goal of it is to make all characters equally good, nerfing the powerful characters and buffing the weak ones. Marth is good so he's probably not too changed.
Ah, OK, as I said I never played Project M so I don't know too much about it, but it should be obvious since it is project M and M is the first letter of Melee.The goal of Project M is to play like/as close to Melee as possible, so Marth probably plays closer to his Melee self in PM. Character balance is more like a secondary goal. Balanced Brawl was/is the mod with the primary goal of balancing characters in Brawl.
Ah, OK, as I said I never played Project M so I don't know too much about it, but it should be obvious since it is project M and M is the first letter of Melee.
I seem to recall reading something about the third strike tilted down meteor smashing in MeleeThink they'll keep the invincibility frames on DS?
Maybe a new animation for angled DB? Like, the four red slashes from Brawl of course. But do you think they'll change the animation of green? Like a downward slash that spikes, even? I don't know, I'm just tossing ideas out.
So long as it doesn't have Melee-long hitstun, I'll be totally cool with the Ken combo.
I recognize 64 has the worst hitstun. I'm saying don't make the hitstun as long as Melee's, and yeah I guess, nor as short as Brawl's.
I mean for the love of Pete if the game is the middleground between Melee and Brawl, the hitstun ought to be as well.
Actually, I'm thinking look at the range of that dash attack, given that the Counter bubble appears to be at least partially over Marth's body... or maybe both now have disjoints that can be noticed in a freeze frame (I'm seeing that the Fox foot is barely inside the bubble - he's about two Fox boot lengths from actually hitting Marth...).They definitely should keep the Bair turnaround. I think not being able to turn around in air with his Bair would leave Marth in a vulnerable position.
Edit:
Also, we need to discuss this.
Look at the range on that Counter.
Was Marth even good in Project M?
Seconded.I'm all for keeping the knockback on a good Dolphin Slash. That KO potential in Brawl was really high in my opinion.
He has to keep the Brawl Shield Breaker. It is how he actually fights in his games. The melee shield breaker was only correct in its effect but not in they way the Falchion was actually used.So excited hes been announced.His costume looks so dope and he overall looks more masculine.If he plays like he did in Brawl/melee, then hes definitely gonna be one of my mains. I hope they keep his Brawl shield Breaker,It has character and fits his tipping game very well.If the melee S-B returns I wouldn't mind it though I prefer Brawls.