Frome the Dojo-
"Let’s continue. Marth’s counterattack delivers damage at 1.1 times the power of the attack he was hit with and will always do a minimum of 8% damage.
Ike’s counter doesn’t go up as quick, but does 1.2 times the damage with a minimum attack power of 10%.
Regardless of the damage dealt, counters will not knock back opponents any further than the attack deflected."
If that's true, then instead of a measly 7 damage an low knockback, we have a longer counter with decent damage and equivalent knockback. This could change the way Marth is played, presumably...
Who agrees?
I was a big fan of Roy and Marth Counter, so...
"Let’s continue. Marth’s counterattack delivers damage at 1.1 times the power of the attack he was hit with and will always do a minimum of 8% damage.
Ike’s counter doesn’t go up as quick, but does 1.2 times the damage with a minimum attack power of 10%.
Regardless of the damage dealt, counters will not knock back opponents any further than the attack deflected."
If that's true, then instead of a measly 7 damage an low knockback, we have a longer counter with decent damage and equivalent knockback. This could change the way Marth is played, presumably...
Who agrees?
I was a big fan of Roy and Marth Counter, so...
