What Snake has for him in this match-up is that he has very fast very big hitboxes, and we're also very big. It's easy for him to punish us if we make a mistake. He also controls a large portion of the stage and forces us to be more cautious with his C4.
What we have is that we control the pace of the match-up, have good tools for forcing him out of his comfort zone(into the air), are one of the only characters who can actually trade with Snake, and we can juggle him forever. Getting the offstage spike isn't very easy, actually. Snake can recover very far off stage and very high and still make it back. Unless he's gone too low, or has to get closer to the stage, I would actually be more conservative on edgeguarding and punish his landing. A missed spike is a free recovery for Snake. We also have awesome counterpicks.
Also this is like the funnest match-up ever. Makes you feel like a champ every time you get a spike or a huge juggle. Some sorta killin machine.
What we have is that we control the pace of the match-up, have good tools for forcing him out of his comfort zone(into the air), are one of the only characters who can actually trade with Snake, and we can juggle him forever. Getting the offstage spike isn't very easy, actually. Snake can recover very far off stage and very high and still make it back. Unless he's gone too low, or has to get closer to the stage, I would actually be more conservative on edgeguarding and punish his landing. A missed spike is a free recovery for Snake. We also have awesome counterpicks.
Also this is like the funnest match-up ever. Makes you feel like a champ every time you get a spike or a huge juggle. Some sorta killin machine.