B0NK
Smash Lord
- Joined
- Feb 28, 2008
- Messages
- 1,282
If they short hop F-airs your shield, drop your shield and dash grab them. Whenever MK SH F-airs then he has to land, he can't jump again like he can for other short-hop aerials he has. This means that after the third hit, drop shield, dash grab his two frame landing lag ^_^
For your recovery problem, don't always recover low, sometimes the best answer against MK if you have to get hit is to get hit from high up so you can DI towards the stage. It's really just experience to know when you can safely belay, etc. It's really all about spacing yourself properly from MK so he can't simply fast fall nair or d-air you.
Also remember, if you save your double jump, and belay to the ledge before using it, even if you get hit out you can double jump > Sopo side-b back =)
Like I said, try recovering in weird ways, and in safer positions so a hit from MK =/= death =P
For your recovery problem, don't always recover low, sometimes the best answer against MK if you have to get hit is to get hit from high up so you can DI towards the stage. It's really just experience to know when you can safely belay, etc. It's really all about spacing yourself properly from MK so he can't simply fast fall nair or d-air you.
Also remember, if you save your double jump, and belay to the ledge before using it, even if you get hit out you can double jump > Sopo side-b back =)
Like I said, try recovering in weird ways, and in safer positions so a hit from MK =/= death =P