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If you react quickly enough, I am literally almost certain you get an U-air or N-air unless he escapes to the top platform of Battlefield.Grounded isn't, aerial is. If there are platforms he can do that instant drop thing to make it completely lagless. It's kinda ********.
Oh. Um, punishing that is very situational, and requires him to whiff. It's one of the safest move for him, but only if we're in the air.I'm talking about aerial shuttle loop here. It can be canceled instantly and appears to be safe even on whiff when done correctly. I haven't been able to punish it at all and if it hits, it's a potential stock.
Probably because he has more experience vs MK than just about any other Icies player posting around here.I just don't see how this MU can be winnable. How come Vinnie doesn't get shieldpoked, shuttle looped to death, easily separated and gets grabs? o_o
I feel like I should just go for a secondary.
Shield poked: He doesn't let nado run his shield down. He walks away from nado, power shielding at the last minute and if he gets caught in shield, he spotdodges the end of nado or rolls away.I just don't see how this MU can be winnable. How come Vinnie doesn't get shieldpoked, shuttle looped to death, easily separated and gets grabs? o_o
I feel like I should just go for a secondary.
If the MK makes a mistake and we get a grab, it leads to an easy kill for Icies. The matchup is dumb both ways. Icies are just about as dumb a character as MK is so we don't really have that much of a right to complain, regardless of the fact that Icies take significantly more work than MK.Thing is, even the slightest mistake in this MU will lead into an easy kill for MK. It's so dumb.
If they're a bad player they're going to make dumb mistakes that good MKs wouldn't do, and you have to capitalize on this. I don't lose to random MKs anymore with Icies. I've only recently lost to people who actually played MK when he was legal in my region, and even then I go back and forth with them and the matches are generally close.It's not fun playing ICs when even a bad player can just pick MK and win.
I watched that before. I can't say I've learned it yet, but dsynchs are on my list to learn for this week. But they threw projectiles like TLs bomb between my baby dsync game. And they went through Ice Block. So how does IC defend against projectiles that go through Ic Block?I wish I was going to Apex but I got a job now so I can go to another national.
As for projectiles, this technique is useful.
All I can really say vs Marth is to stay grounded.
You're asking the wrong questions, you should adapt your playstyle to fit your opponent's. A better question would be what moves are good in the Falco MU, and what can we do to trap him into a grab?Should you play passive or aggressive vs falco? And what options do u have if he camps with lasers?
That's why it's typically called "the Kakera desync".And the more I think about it, ICs are a simplistic character, and they aren't that hard to learn once you get past the barrier of entry(cgs, desycns). I haven't learned all my CGs yet, but they're slowly improving. And that desycn guide that Big D made is also a big help. I'm learning the 2 dash desync. That's all Kakera ever used back in the day if you check it his old videos. I think he slowly added squall desyncs and some more, but I'm actually excited about my ICs now and their future.
Then you aren't a good reacter and shouldn't be trying to punish it. Instead, stay out of dash length and desynch Ice block to force him into doing something more your speed to punish.So you mean I should be a dash length away from where his ftilt would hit? That makes it hard for Snake to do stuff? I mean if I shield the Ftilt2 and try to dashgrab, usmash or something, he can always spotdodge or roll before I reach him. And if I try to wait out the spotdodge he could do it again or uptilt D:
This can be corrected by being better at grabbing someone out of the end of their spotdodge.And if I try to wait out the spotdodge he could do it again or uptilt D: