Ffamran
The Smooth Devil Mod
- Joined
- Aug 25, 2014
- Messages
- 14,629
Boss brought his MD to a recent Xanadu; Boss's Dr. Mario vs. Seagull's Sonic: https://www.youtube.com/watch?v=dKcw0xrgImo.
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Hmm... it's a bit hard to analyze your Mario off just one video, but for you, I would try more bair approaches when going in from the air. Your reads and smashes were on point, so keep doing that. I assume that last recovery was just a bit off bad luck, but if you're looking at a mostly horizontal recovery, don't be afraid to nado before you double jump, especially if you are against a character that isn't gonna challenge you off stage like another doc. I also wouldn't overextend with the utilts (we aren't Mario). I usually cap it at two and follow up with a uair or a usmash (either usually trades) or if they go for a dodge, try and grab. Other than that, you play was really solid.I guess I'll post a video of my own:
https://www.youtube.com/watch?v=4pBod0IwcuY
Me(Black Doc) and my friend(Green Doc) are both doc mains, so any advise for either of us would be great!
Thanks for the advise! I'll try to add this to my doc play. I'll also tell my friend this advise. Hopefully, we'll both improve our doc play.Hmm... it's a bit hard to analyze your Mario off just one video, but for you, I would try more bair approaches when going in from the air. Your reads and smashes were on point, so keep doing that. I assume that last recovery was just a bit off bad luck, but if you're looking at a mostly horizontal recovery, don't be afraid to nado before you double jump, especially if you are against a character that isn't gonna challenge you off stage like another doc. I also wouldn't overextend with the utilts (we aren't Mario). I usually cap it at two and follow up with a uair or a usmash (either usually trades) or if they go for a dodge, try and grab. Other than that, you play was really solid.
As for your friend, I noticed more than anything he used the sheet a lot more than was useful. I don't know if he was going for a read he never got, but a lot of the non-projectile applications of the cape really only work when the opponent doesn't expect it, so I'd tell him to try and mix it up a bit more (an opportunistic opponent is gonna be able to capitalize on it fairly easily if they see it coming). I'd also avoid nadoing onto the stage while recovering as opposed to the ledge, especially against someone who'll be able to punish pretty hard with a single hit (e.g. another doc). Granted, if you mix it up, it can surprise them now and then, but it can be a risky option that didn't really have a payoff in that situation (after all, if you were gonna go after him, you'd be worse off contending with the nado offstage, risking a stage spike on Smashville).
All in all, though, solid play from both players. If I had a suggestion for both players, it would be to let the opponent come to you a bit more. Don't be afraid to play a bit more defensively, or rather, to focus more on counterattacking than straight-up attacking.
I noticed you kind of jumped in there quite a bit without proper spacing, so definitely be more mindful of your range (and more importantly, your enemies). Alternatively, try and psych them out with, for example, singlejump, mashed nado into Up+B (mix it up of course, but I can't tell you how many times this has worked for me. I also would not use the SJP out of nowhere. Do it out of shield, as an approach mix-up, defensively, or to finish a combo. Other situations can apply too, but it's punishability is matched by it's frame data. Honestly, His smashes are better kill moves and aren't all that much slower, so try for more of those on the ground (especial Usmash and Dsmash against rollers). Also, since I see you using the jab combo a lot, try to learn to sub in Up+B (especially reversing it) for the 3rd jab.So, I have a replay for you all to critique. I have several others, but I just felt like uploading one for the time being. Pardon the quality, I blame Youtube.
1. Your decision making is iffy and your knowledge of Doc isn't there. You need to pick up on your opponents' habits (are they rolling too much, are they using the same move over and over again) and react.Alright everybody, I've been playing sm4sh since it came out and have worked with almost all of the cast and recently decided I wanted to co-main Doc. I want to mention sm4sh is the first smash game that I've gotten competitive with, so I'd say my skill is so-so with the game. So if you have any critiques on my personal playstyle, let me know in a reply. These are seven FG vids I played on my first day with the character.
VS https://www.youtube.com/watch?v=p9Iyf5vJ9Cc
VS https://www.youtube.com/watch?v=OURKe_vsYs4
VS https://www.youtube.com/watch?v=-5mkBDZkYd0
VS https://www.youtube.com/watch?v=_DGTm1amrPo
VS https://www.youtube.com/watch?v=AGZNGrlxoPM
VS https://www.youtube.com/watch?v=65jNdt-dswQ
VS https://www.youtube.com/watch?v=N1ulnUhkrhw
All critiques are wanted!
-MaddDecent
YepSo, did anyone know that Dr. Mario has his own Hoo Ha? Down throw and up midair attack?
Not just him either, but it's very noticeable with him. I dare say that it's more effective than Diddy's now, and I play with the doc a lot to say that.Yep
Not as rewarding but still a good combo at most percentages on most characters.
I know this is older but holy sh*t.Alright guys I found some very good Doc combo videos online that helped my Doc game significantly, I hope they help u guys as well
https://www.youtube.com/watch?v=yJtjt5EFVfk
And this guy is really good with Doc
https://www.youtube.com/watch?v=WT5rH2nCn-Q
Also, on the combo compilation video, most of his opponents were not DI-ing. If I get an opponent that doesn't DI, I can't string some amazing stuff as well. The rest of the time it's hit or miss (literally).I know this is older but holy sh*t.
I feel like it's Important to notice that he was rarely higher than a full jump, he kept going back to the floor to keep up combos.
Very quickly...you space aerials pretty well, but you need to Jab, D-tilt, and Grab more in neutral. D-tilt more ESPECIALLY against Luigi, as it's one of your best moves for stopping incoming dashgrabs. Vs Puff, Jab cancel Up-B is really stupidly good when you need to confirm kills.I'm back with some recent replays :
vshttps://www.youtube.com/watch?v=qqq0G-upYrc
vshttps://www.youtube.com/watch?v=vJV6f6VPb8s
vshttps://www.youtube.com/watch?v=FgK-Oln6pH4
vs https://www.youtube.com/watch?v=FIpKpD3aNHE
That's kind of what the thread title implies it's supposed to be. Should be very active once they implement the YouTube upload feature in Smash 4 next month.I feel like now this is just a place where we post replays of people's and our Doc plays.
He does main Dr. Mario. I've actually played him before a couple months ago.Found some videos of this Doc player. I don't know if he mains Doc but I think he's pretty good.
Main problems:I feel like now this is just a place where we post replays of people's and our Doc plays.
Good shiz. Great video to look up to for high level Doc play if there ever was any.vs Shofu ,
Few things that stand out.Hey all. New to the Doc boards, but I've been playing him for a while now, and recently started getting serious with him. I have other replays, but I'll upload them later. All criticism is welcomed and encouraged.
You disrespected Roy so hard in those videos. He should sue you for medical malpractice.
Been getting some nice strings/combos down on a few of the cast now, but this is the first 0%-to-death. Roy just gets demolished by Doc the worst out of all of em so far.
Just a couple for now. Thoughts?