I don't mean to inspire any hatred between Melee and Brawl, rather to balance respects for either community. So if you are looking for a Melee vs Brawl topic, this isn't it. After reading this topic:
http://www.smashboards.com/showthread.php?t=225831
I realized that the poster had somethings right (and I do not see why the topic was locked. It was well written, concise, and was actually the definition of a blog. Just because his opinions won't be praised doesn't mean it was in the wrong place. Whether it stirs up hate or not, it's still a blog) and I realize that Brawl isn't getting further is because of a Melee mentality. We are still, even despite current knowledge, treating Brawl in the same mindset as Melee. We are looking for AT's in the same way as Melee, and bringing Melee practices over. What we really should do is erase everything up until the first time we played Melee, then replace it with Brawl. What we have effectively done now is advanced our minds. Brawl is obviously a different game. We think of items the same way as we did in Melee. I realize that the people working on ISP has tested items, but that was far after Brawl was released. We banned Smash Balls because they were unfair, yet the lower tiers, the ones that need them, get the better ones, and the higher ups get the worse ones. Have you noticed that? That is the epitome of balance. But as soon as we played Brawl, we turned off the items (most of you anyway) why? Because they were unfair in Melee. We tried everything that we could do in Melee, noticed half of it didn't work, and wrote Brawl off as the worse game.
My friends, such is the definition of a close minded community. Why can't we think outside the box? I recently read in a topic "What is a noob?" one of the posts that said "Anyone who thinks Final Smashes should be incorporated into the tier list." First, I think that we should compare the characters position on the tier list to the amount that they have to gain on the tier list. Then compare how hard that character must work to break the Smash Ball open. While we think that Smash Balls are broken, they are the only saving grace for most characters. We now have Brawl+ to balance the game. Apparently, Melee was too perfect to need balancing. Yet Brawl has made an attempt to fix that. Smash Balls. We must remember that Brawl is not Melee. Why do we keep comparing them? Melee is a crazy awesome game, yes, but Brawl is also a crazy awesome game. Most of the players who dislike Brawl are people with brilliant reflexes who found their skills eschewed in the slower pace of Brawl. M2K is one of the exceptions because he has both quick fingers and a quick mind for trickery/mindgames. We should not expect Melee to be Brawl, or vice versa. I mean, how many of you were disappointed when Melee wasn't 64? Like Melee to Brawl, 64 to Melee got a plethora of new tactics, but did still lose some. Characters were made less broken, etc. Melee to Brawl also lost things. But then again, there is a lot of 64 left undiscovered. Remember, Melee came out a meager 2 years after 64. After 7 years of Melee, many don;t give much thought to Brawl.
Brawl is another game. We can't let nostalgia cloud our minds. Melee was and still is awesome. But after 7 years, many aren't ready to make the jump. There is plenty of skill needed for Brawl. There are plenty of options available from Brawl. If we are truly ready to establish ourselves as a fighting game community, we must rise to the occasion, with new minds ready to be filled, and new tactics to learn. We must accept new things. After but a month or two, we banned all items. Actually, we have banned the Smash Balls, because the other items? We thought the same as we did in Melee. But once again, like 64 to Melee, there are some things kept. Thinking in the same Melee mindset will therefore discover a few things, but not much more than that. When will we stop treating Brawl as what we wanted it to be like, instead of what it truly is? Like Melee, and possibly 64 (we wouldn't know, would we), Brawl is a deep game, with much is waiting to be found within it. But the question is, when will we be ready to find it.
This reminds me of lyrics from one of my favorite Linkin Park songs:
When I pretend that everything is what I want it to be
I look exactly like what you always wanted to see
We must go forward and treat Brawl as a separate game and explore ALL of it's options, even normal stock matches, and maybe even coin matches. Let's explore and expand the metagame in Brawl. This time from scratch.
http://www.smashboards.com/showthread.php?t=225831
I realized that the poster had somethings right (and I do not see why the topic was locked. It was well written, concise, and was actually the definition of a blog. Just because his opinions won't be praised doesn't mean it was in the wrong place. Whether it stirs up hate or not, it's still a blog) and I realize that Brawl isn't getting further is because of a Melee mentality. We are still, even despite current knowledge, treating Brawl in the same mindset as Melee. We are looking for AT's in the same way as Melee, and bringing Melee practices over. What we really should do is erase everything up until the first time we played Melee, then replace it with Brawl. What we have effectively done now is advanced our minds. Brawl is obviously a different game. We think of items the same way as we did in Melee. I realize that the people working on ISP has tested items, but that was far after Brawl was released. We banned Smash Balls because they were unfair, yet the lower tiers, the ones that need them, get the better ones, and the higher ups get the worse ones. Have you noticed that? That is the epitome of balance. But as soon as we played Brawl, we turned off the items (most of you anyway) why? Because they were unfair in Melee. We tried everything that we could do in Melee, noticed half of it didn't work, and wrote Brawl off as the worse game.
My friends, such is the definition of a close minded community. Why can't we think outside the box? I recently read in a topic "What is a noob?" one of the posts that said "Anyone who thinks Final Smashes should be incorporated into the tier list." First, I think that we should compare the characters position on the tier list to the amount that they have to gain on the tier list. Then compare how hard that character must work to break the Smash Ball open. While we think that Smash Balls are broken, they are the only saving grace for most characters. We now have Brawl+ to balance the game. Apparently, Melee was too perfect to need balancing. Yet Brawl has made an attempt to fix that. Smash Balls. We must remember that Brawl is not Melee. Why do we keep comparing them? Melee is a crazy awesome game, yes, but Brawl is also a crazy awesome game. Most of the players who dislike Brawl are people with brilliant reflexes who found their skills eschewed in the slower pace of Brawl. M2K is one of the exceptions because he has both quick fingers and a quick mind for trickery/mindgames. We should not expect Melee to be Brawl, or vice versa. I mean, how many of you were disappointed when Melee wasn't 64? Like Melee to Brawl, 64 to Melee got a plethora of new tactics, but did still lose some. Characters were made less broken, etc. Melee to Brawl also lost things. But then again, there is a lot of 64 left undiscovered. Remember, Melee came out a meager 2 years after 64. After 7 years of Melee, many don;t give much thought to Brawl.
Brawl is another game. We can't let nostalgia cloud our minds. Melee was and still is awesome. But after 7 years, many aren't ready to make the jump. There is plenty of skill needed for Brawl. There are plenty of options available from Brawl. If we are truly ready to establish ourselves as a fighting game community, we must rise to the occasion, with new minds ready to be filled, and new tactics to learn. We must accept new things. After but a month or two, we banned all items. Actually, we have banned the Smash Balls, because the other items? We thought the same as we did in Melee. But once again, like 64 to Melee, there are some things kept. Thinking in the same Melee mindset will therefore discover a few things, but not much more than that. When will we stop treating Brawl as what we wanted it to be like, instead of what it truly is? Like Melee, and possibly 64 (we wouldn't know, would we), Brawl is a deep game, with much is waiting to be found within it. But the question is, when will we be ready to find it.
This reminds me of lyrics from one of my favorite Linkin Park songs:
When I pretend that everything is what I want it to be
I look exactly like what you always wanted to see
We must go forward and treat Brawl as a separate game and explore ALL of it's options, even normal stock matches, and maybe even coin matches. Let's explore and expand the metagame in Brawl. This time from scratch.