Obskore
Smash Ace
but the voices wouldn't match, and it sounds wrong to mix voice actors for a single character
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
You can make the edits yourself if you wanna. It's not too hard. Only a few events in each characters .pac file need to be changed.So.... we don't get the option of keeping our English-quote Fox?
Ugh, it would just be another modding thing to learn manually. I'll just bear with it, I guess...You can make the edits yourself if you wanna. It's not too hard. Only a few events in each characters .pac file need to be changed.
How do you think people learned in the first place? lmfaoUgh, it would just be another modding thing to learn manually.
Ugh, it would just be another modding thing to learn manually. I'll just bear with it, I guess...
^ Wut he sed... Also HypnotizeOverdrive is that a silhouette of Charlie/Nash??How do you think people learned in the first place? lmfao
You're not gonna get anything you want simply by relying on others to get them for you. It's an awfully simple thing to fix, so instead of "bearing with it" you could always, at the very least, try.
Project M isn't the only game I play, you know. I have to juggle gameplay know-how with a number of other games. And I've only made time to learn basic modding for a handful of them, and even then, I lack the patience for anything deeper than things like INI file edits.How do you think people learned in the first place? lmfao
You're not gonna get anything you want simply by relying on others to get them for you. It's an awfully simple thing to fix, so instead of "bearing with it" you could always, at the very least, try.
Dude I play so many games, and that number's just gonna go up as the year passes. Tekken 7 AND new Marvel this year which is lookin goooooooooooooooood Watch this gameplay footage of it if you haven't seen it yet.Project M isn't the only game I play, you know. I have to juggle gameplay know-how with a number of other games. And I've only made time to learn basic modding for a handful of them, and even then, I lack the patience for anything deeper than things like INI file edits.
It's a drawback of wanting to sample more than one or two games: I get to play many things, but I master none of them.
My point exactly. And I'm not really that good at navigating blocks of code anyhow. It tends to fly over my head, :|Dude I play so many games, and that number's just gonna go up as the year passes. Tekken 7 AND new Marvel this year which is lookin goooooooooooooooood Watch this gameplay footage of it if you haven't seen it yet.
This is also partially why it's been taking me so long to update this stuff lol
Editing the .pac files isn't really 'coding' intensive. Or doesn't have to be anyway. If it were, I sure as heyl wouldn't be able to do it...My point exactly. And I'm not really that good at navigating blocks of code anyhow. It tends to fly over my head, :|
One person's 'easy' is another person's 'difficult'.Editing the .pac files isn't really 'coding' intensive. Or doesn't have to be anyway. If it were, I sure as heyl wouldn't be able to do it...
I can promise you 'difficult' in the area of PSA editing, specifically just changing sound effects, is very easy. If I can actually teach myself how to do all the things that I've learned, anybody can. And there are tutorials if that make learning all this stuff even easier.One person's 'easy' is another person's 'difficult'.
Perhaps. The voice thing was just minor anyhow.I can promise you 'difficult' in the area of PSA editing, specifically just changing sound effects, is very easy. If I can actually teach myself how to do all the things that I've learned, anybody can. And there are tutorials if that make learning all this stuff even easier.
Yessir.Also HypnotizeOverdrive is that a silhouette of Charlie/Nash??
I am very turned on by this... and really wanna play SFV nao.Yessir.
I got this pic set because I love Shadow in Marvel Super Heroes vs. Street Fighter (of course I just love Charlie in general but you know).I am very turned on by this... and really wanna play SFV nao.
Yes... lol. I hope he, or Nash, is in the new Marvel game. And is broken as compensation for how badly he got nerfed in SFV. (Capcom plz)I got this pic set because I love Shadow in Marvel Super Heroes vs. Street Fighter (of course I just love Charlie in general but you know).
Oh yeah I probably should've mentioned something about that. The "MeleeAlt" has the code set so that it works with a 5-Brawl/5-Melee build (what I'm currently using). I made that one first for that <-- reason in parentheses. I then went back and edited the file to work with default PMs Brawl/Melee Link colors: 6-Brawl/4-Melee.Wait I'm confused
what's MeleeAlt vs PMAlt?
Oh ok interesting.Oh yeah I probably should've mentioned something about that. The "MeleeAlt" has the code set so that it works with a 5-Brawl/5-Melee build (what I'm currently using). I made that one first for that <-- reason in parentheses. I then went back and edited the file to work with default PMs Brawl/Melee Link colors: 6-Brawl/4-Melee.
Oops... lolOh ok interesting.
I was going through it and editing the if statements myself for my own costume setup, and I saw that one of the sound effect functions (for EscapeAir) was set for costumes >=6 instead of >=7. Every other one is >=7 so I assume this is an error right?
Guess it depends on whether or not the game registers costumes 10+ the same way, but the other costume directories are only for the cosmetics I think so as long as the moveset code recognizes Link15 or whatever it should be fine. I know with 14 costumes the code works the same.Oops... lol
Edit: I fixed it.
EditEdit: Oh and I will be updating all Alt SFX mods to work with my own 20-costume build when that code is finally released... *if* it's possible. Considering the code will load additional costumes from a different directory altogether, it could break that function... or something. Iunno...
I'm slightly confused by this thing... Did you mean <=4? And also by that did you mean you want it to play for 0 thru 4, skip 5 then play for 6 thru 9?Is there a way I could get the Melee Link sound effects to play for every costume ≥4, but with #5 being left out?
Ah ez (I think?) If it works the way I think it does, then just do this thing:Sorry, I worded that terribly didn't I haha
I'd want the Melee sound effects to play from FitLink04 through FitLink09, but I don't want the Melee effects for FitLink05
Uuuuuh I guess try changing the 4 to 3?Well I just tried that and... it only sort of works.
06 works flawlessly as far as I can tell.
05, the ones without Melee sfx, works almost perfectly. He still has Melee Link's initial jump sound for some reason.
And 04 doesn't work. Almost none of his moves use Melee Link's sound effects.
This is what my PSA looks like. I also made sure to change every Sub Action with "If Compare: LA-Basic[54]" to include the >= 4, the second If Compare with != 5, and the second End If after the first one. I also double checked all the event lists to make sure I didn't miss any.
I was testing on a Dolphin setup too, if that makes a difference (I don't think it should though)
Oh yeah I think I found out how to make this thing a thingy thing if you're still having trouble with it. Once I get back from Smashing and Splashing. I'll check some things and let thou know...Well I just tried that and... it only sort of works.
06 works flawlessly as far as I can tell.
05, the ones without Melee sfx, works almost perfectly. He still has Melee Link's initial jump sound for some reason.
And 04 doesn't work. Almost none of his moves use Melee Link's sound effects.
This is what my PSA looks like. I also made sure to change every Sub Action with "If Compare: LA-Basic[54]" to include the >= 4, the second If Compare with != 5, and the second End If after the first one. I also double checked all the event lists to make sure I didn't miss any.
I was testing on a Dolphin setup too, if that makes a difference (I don't think it should though)
Yeah that'd be great if you can find the time. Thanks!Oh yeah I think I found out how to make this thing a thingy thing if you're still having trouble with it. Once I get back from Smashing and Splashing. I'll check some things and let thou know...
Oh snap. I definitely forgot all about doing this thing! lol... I need to remember what I had in my mind. I wish I'd been at home when I thought of it... I'll let you know once I figure it out. (Feel free to remind me if I forget... again... lol)Yeah that'd be great if you can find the time. Thanks!
You did something wrong my guy.all the lighting sound fx are pretty whack for me also roy has no voice lines. do you know which file is the lightning sfx so i can replace it with the default one?
Uuuh, as long as Legacy XP doesn't have altered FitDood.pac files for the vPM fighters, I don't see why not.Will this work with legacyxp?
Noice! Yeah that was supposed to be the lingering electric effect from Melee but it was messed up. I can fix it now, but haven't gotten around to it... like a lot of things lolSo I'm running into an issue wherein Fox shine and Falco laser/shine make a really prolonged zapping noise on hit. I'm literally only trying to get Link to work, and he does, but using the 7(?).sawnd makes this occur, and adding in the Fox/Falco pac/sawnd files doesn't solve the problem. Any idea what I can do to make it work? Otherwise I'll just have to abandon the idea for now as much as I don't want to.
Edit: nevermind I started reading the thread in reverse figuring I can't be the only one with this problem and I found your updated download link. The one I got was from the OP, so maybe update that or something. Thanks for the mod btw I like it a lot. I've been waiting a long time for the alt voice **** to be updated from 3.5. I'm very appreciative to have it now.
I'd planned to. I'm trying to figure out how to mod all the other things as well. Additional stages and songs n such so I can sort of re-import my own 3.6 build onto P+.Amazerommu
Dude, can you please make the melee full pack to work with Project + (project plus)?
Is a new brawl mod that came and its very good and has a few moves that have been changed
Some moves have effects, and things like that
But for me, not to have all the melee sfx and voices is a terrible deal breaker
In case you can't, please make a video tutorial teaching how to do it ourselves