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Smash Lord
I got it, grammar/terms error 
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Yea, already known and its possible to do with any of our aerials.yup, already known
I think everyone is exaggerating everything about the bike and tires not just how bad it is but how good thy are to use. If you feel as though using the bike and tires for combos is something you want to add to your wario game then add it. There's no problem with that at all. With that said you also have to factor in the risk involved with leaving your bike on stage. You will get gimped. Wario's up B is horrible to recover with. So you're limiting your recovery options to add to your combo potential. Is it worth it? I think it depends on the match up. Just realize that you're take away from your recovery and your camp game. So that's two aspect where it hurts. If you want to use the bike to throw at people while their recovering go ahead that works just as well. There's not a problem with that just gotta remember it's more effective against some characters than others.So what's with you guys and hating on Wario's bike? I've seen tons of posts from veteran Wario players talking about how bad it is and even one saying that any player who considers it being useful is completely worthless. I also read a post saying it was discussed already ... but I've been lurking these forums for at least a year, and don't remember any real discussion on it besides the instant wipe-out which didn't receive very much attention. Where was it talked about?
I'm not saying the bike/tires will revolutionize Wario. I'm not posting this because of Kyrstedez or Ally. I think the bike can be an effective edgeguard that has more use than given credit for (it's situational, but there are still times that it's helpful). The tires could be looked at as a limited version of Diddy's banana game (hear me out). Throwing them down will let them bounce, so the other player will either have to attack it or avoid it (unless they're just camping). Landing a hit with them gives you enough hitstun for simple combos. Even though Wario doesn't throw them very quickly, with his aerial control and decent glide toss, he can still be fairly accurate with his throws.
Please don't over-exaggerate my post and think I'm a lousy scrub who's useless. I seriously think that there's a bit of potential with Wario's bike/tires. I know there are risks with pulling and leaving your bike out, and that tires are relatively simple to cancel out. Smart play can work around that though - there's plenty of times to pull a bike out safely and you can still play safely while it's out and break it slowly over time. If there's some inherent weakness to this that I'm unaware of, kindly point it out to me or link me to an old discussion. I'd like a real answer here. Thanks.
That's exactly along the lines of what I was trying to do, to encourage having an open mind even if something may initially seem wacky and unviable. But I simply got treated as a troll and my posts were brushed to the side as a meager "Ally meatride" (I don't meatride anyone, I cheer for myself and my state...).So what's with you guys and hating on Wario's bike? I've seen tons of posts from veteran Wario players talking about how bad it is and even one saying that any player who considers it being useful is completely worthless. I also read a post saying it was discussed already ... but I've been lurking these forums for at least a year, and don't remember any real discussion on it besides the instant wipe-out which didn't receive very much attention. Where was it talked about?
I'm not saying the bike/tires will revolutionize Wario. I'm not posting this because of Kyrstedez or Ally. I think the bike can be an effective edgeguard that has more use than given credit for (it's situational, but there are still times that it's helpful). The tires could be looked at as a limited version of Diddy's banana game (hear me out). Throwing them down will let them bounce, so the other player will either have to attack it or avoid it (unless they're just camping). Landing a hit with them gives you enough hitstun for simple combos. Even though Wario doesn't throw them very quickly, with his aerial control and decent glide toss, he can still be fairly accurate with his throws.
Please don't over-exaggerate my post and think I'm a lousy scrub who's useless. I seriously think that there's a bit of potential with Wario's bike/tires. I know there are risks with pulling and leaving your bike out, and that tires are relatively simple to cancel out. Smart play can work around that though - there's plenty of times to pull a bike out safely and you can still play safely while it's out and break it slowly over time. If there's some inherent weakness to this that I'm unaware of, kindly point it out to me or link me to an old discussion. I'd like a real answer here. Thanks.
you could always instant throw the tires back to the wario who will then still be in lag from his throw. catching tires is a lot easier than most people make it out to beThanks for the link. Could you elaborate more on why his tire game is limited? If you throw a tire from above them they HAVE to respond, and I can't think of a situation where their response handles both the tire and any possible follow-up of yours. They can also be used to break more bikes quickly but I doubt you'll ever get the chance to do that lol
it doesnt take a lot of thought to use tirestires are **** and actually works vs MK, those who hates em can keep playing how they want, no bashing though cuz you probably dont have the brain to use a tire. kk bye yo.
Usually I am instant-catch-instant-throw tire bouncing them down while in the air, which is VERY fast to me, considering the tire comes right back up to you ready for another instant throw. It's almost as fast as Diddy ground dribbling, and can be used just as well for mind-gaming and offensive approaches, only for the air. For grounded play, glide-tossing is a better option then just simply throwing them.Sigh, here goes:
Defensive maneuvers are defensive, you will only be able to 'rack' damage with them if your opponent is silly enough to approach you, while you TEMPORARILY have an advantage. You're not playing an offensive game, if you are then it does not really involve advancing, not even if you have a tire. Wario's item throw is slow, Z dropping only serves purpose if you're close to your opponent.
If they aren't focused on the tires, they have a high possibility of being combo'd into them or easily from approaches like I stated above. If they aren't focused on you, then you have more options for regular approaches. You either force them to focus on one thing or the other.Walling with tires is possible to a certain, weak extent (all attacks either catch or cancel them, tires are stationary when dropped or thrown up or downwards, and therefor do not warrant a lot of (if any) action.
I'll let you think about why your opponent is shielding or standing still, but for the record, that isn't the only way you can catch someone in a chomp. If I count the amount of times I caught someone just standing there silly that I've chomped in their shield, it'll definitely be a lot less of a number than when I've caught them in the air, mid-attack, spot/air dodging, or crawling up/jumping up a ledge.The combos you state are all very creative and are really fun when they work out, but they're pretty much all based on a shielding opponent. Why is your opponent shielding, and standing still? Even without tires, it just pretty much comes down to asking for a Bite, it's quite the terrible strategy.
That's not exactly where I was going with my risk-banter. I was saying that it's risky for you to NOT be using the tires efficiently if they are out at all and you're just letting the opponent use them (by leaving them on stage without concern you are doing just that).As you said yourself, getting tires out in the first place may pose to be risky since leaving your bike onstage always has the potential to get you gimped. You do state incorrectly that opponents with tires are difficult opponents per se, that doesn't have to be true. I tend to laugh at MKs and Snakes picking up my tires, since they really pose less of a threat with a silly item that shouldn't ever hurt us in their hands. I've never really been gimped because a tire knocked me off my bike, if it'd ever come to that then you should take your recovery higher.
You're right. It is a terrible comparison, but not for the reason you think. ROB uses his glide toss for the major part of his approach game. Wario uses it for mistakes the opponent makes and combos from other attacks. ROB leads with glide toss. Wario does not. Usually.Our glide tossing is pathetic compared to ROB's, he throws faster, has better distances, glide tossing overall has more synergy with ROB's ground game (the basis of his game, after all) than it has with out air game. Really, terrible comparison. Wario's throw is not necessarily ineffective, it's just below average due to its terrible speed.
No one is implying that you are saying they're bad, but I personally, from real experience, wish to clear up some misconceptions that people have for the tires since no one uses the bike and tires nearly as extensive as I do except for maybe one or two people who started doing it more with their main game. You can't just simply write it off as a small or insignificant effect on the development of Wario's metagame until more people have assimilated to this style of play and prove with results.To conclude tires: I've never said that they're bad, but it isn't focus-on-worthy. They can net you some nice damage and everyone should know how to use them, but I don't think there's a lot of metagame development we can put to practice on this point (unless people still don't use them in the first place, I cringe every time people just randomly throw them at a shielding opponent, or overestimate the amount of hitstun on those things). Stressing the subject may have had its purpose though, I hope it did.
190, versus a well placed tire to fresh f-smash/fart/other kill move that any realistic wario player does not overuse to the point it wont kill before that. Plus, most good warios like ones that beat me (Blue Rogue comes to mind) use nair a **** ton a lot. That's why I think warios like him would be beast mode if he used the bike like I do or in a better fashion.On nair:
People give jab more credit than tires. That's why I argued about it. And it doesn't lead to kill moves as easily. I think you can DI away from jab after first hit better than you can DI from a tire in any circumstance.Jab:
This is exactly what I was saying about the risk stuff above too. Just thought I'd point that out.Smart play can work around that though - there's plenty of times to pull a bike out safely and you can still play safely while it's out and break it slowly over time.
It's not pointless please respond to his points./applaud
I don't quite agree with some things you say, but addressing all of those points would lead into a pointless discussion because the way we view the 'facts' differ. Just replying to let you know I did read all of it through, and I appreciate the effort you put into it (because hey, appreciation is always fine).
pfft what are you talking about just bair Wario you got this Clowsui bair and jab is all you need amirite?@krys
if you learned how to nair you would be putting so much more damage on falcos, just so you know...nair is scary because if i whiff jab or do something stupid close range you just come in with nair and then i have to guess right otherwise i eat a tech chase situation with a horrible roll or a DI read situation that can lead to grab and other BS depending on what i don't expect and the possible threat of a fart. nair makes me fear wario as falco...and the whole survivability thing
jab still ***** vs. wariopfft what are you talking about just bair Wario you got this Clowsui bair and jab is all you need amirite?
If you say so.jab still ***** vs. wario
so does bair and utilt...ftilt and lasers are less useful than usual but they still are fun
doesn't change the fact that if i mess up then wario can lay the hurt on me really hard with his tools.
Jab us if you want, expect a nair/clap if you do...jab still ***** vs. wario
so does bair and utilt...ftilt and lasers are less useful than usual but they still are fun
doesn't change the fact that if i mess up then wario can lay the hurt on me really hard with his tools.
Wrong, jab cancels **** vs warioJab us if you want, expect a nair/clap if you do...
Bair us if you want, expect to get shield grabbed if you do...
Uptilt us if you want, we cant do much about it :/
Ftilt us if you want, it doesnt help either of us tbh...
Laser us if you want, expect the match to last a long time.
Ill tell you right now, nair with falco is where its at.. we cant do much about that either.
What are you talking about!?!?!Wrong, jab cancels **** vs wario
Wrong, we can't shield grab in mid air
Semi-right
Wrong, ftilt is a really good move
Right, but good falcos are prepared to play really long matches and it doesnt change the fact that we still have to get in to do damage and he doesn't
the matchup is in falco's favor
1) i never said lasers are bad. I just said that if the falco is going to laser camp then that will make the match last really long. And YES people DO care about matches lasting long, why else would people be saying that wario is an annoying character and stalling/planking/camping should be banned.Dyno you're very wrong.
TBTC is right.
edit: Truth is, whether or not ftilt is spammable is not pertinent: it's very good when used properly, also against Wario.
You don't SDI 1 jab to the extent of making a real difference.
Matchup is definitely in Falco's favor, the CG doesn't even make too much of a difference (no it really doesn't, I've had to explain that too often now to be bothered to make a writeup again).
Lasers are really good, no one cares about how long the match is going to take.
Really tired of your arrogant attitude and you talking down to basically everyone ****ting on people play style and what no with your vague and ambiguous response. If you're not going to post in a better manner then please stop posting all together your the most obnoxious person I've seen on SWF and it's really annoying. So like I said either go into details about how the match up is is falco's favor or STFU seriously.Dyno you're very wrong.
TBTC is right.
edit: Truth is, whether or not ftilt is spammable is not pertinent: it's very good when used properly, also against Wario.
You don't SDI 1 jab to the extent of making a real difference.
Matchup is definitely in Falco's favor, the CG doesn't even make too much of a difference (no it really doesn't, I've had to explain that too often now to be bothered to make a writeup again).
Lasers are really good, no one cares about how long the match is going to take.
That was aimed at Albert. I believe, pretty much all of it counts for you as well AL.Don't sweat it, I should just not address people the way I do. I never really try to troll though (apart from the critique thread that one time), and I'll usually have good intentions with what I post. It's just kinda my style to prove other people wrong instead of coming with too many new insights myself because I'm pretty terrible as viewing things from another person's perspective (which pretty much means I expect everyone to know the same things I do, which is a wrong way to approach people). I'm just rather 'good' at proving others wrong, I guess, but if you look at my posts you'll see they usually work towards contributing.
Anyway, all this will sort itself out when we meet at Apex, I'm actually a pretty cool guy
what three aerials are you doing that puts falco 70 damage on falco. That sounds like some hax **** to me.AL and dyno: Fiction and i have argued this with you COUNTLESS times. We've even brought larry into this.
its 45:55 falcos favor, winnable but not easy.
Im not saying wario gets ***** by falco or anything (krystedez) but to think that wario has the adv is stupid
when you've played a falco even CLOSE to larry's level then come argue that wario beats falco. otherwise drop it.
also the CG is nice but it doesnt change a whole lot, like landing 3 aerials does about as much at the CG <_<