viparagon
Smash Ace
I explain so on page 1&2Mario's, Luigi's and DK's backthrow can all kill people. Also, why it's pit's fsmash so good, allegedly?
who's is better?
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I explain so on page 1&2Mario's, Luigi's and DK's backthrow can all kill people. Also, why it's pit's fsmash so good, allegedly?
Thanks for the update! completely forgot about lucario and lucas >_>My canidates for the top 10 side B moves in no specific order: DDD, Mario, Olimar, Marth, Lucario, Zamus (maybe; great reach and acts pretty much like a Zair, but it's a little laggy), TL, G&W (maybe; it's has the potential to be a very good move but it's not too hard to avoid and unreliable), Lucas (maybe; good spacing move and great for recovery but otherwise it's nothing too special), Ganondorf (maybe; it's got some nice tech chases but it's also very is to block and intercept), Zelda (maybe; very good projectile that has a nice explosive hitbox, but other than that it's kind of crappy since it puts Zelda into helpless in the air and is farily easy to avoid), DK (maybe; nice for setups but godawful slow), Bowser (maybe; just because Bowsercide is just so epic).
Priority is if an attack can clank or not. Aerials do not clank; the aerial that "wins" is the one where the hitbox overlaps the opposing hurtbox first. That's why attacks such as D3's Uair and GW's Bair are crazy good.@ cutter. and D3s up air is super disjointed with madd range, which is basically the same as priority
You can still prevent Ganon from even landing it on you if you have projectiles that stun or a good disjointed hitbox.Oh and you can't block ganon's side b and its an infinite (IIRC)on small platforms, and garentees a dair on many characters! it can be mixed up with wizkick and thunderstorming for success
Oh plz.Priority is if an attack can clank or not. Aerials do not clank; the aerial that "wins" is the one where the hitbox overlaps the opposing hurtbox first. That's why attacks such as D3's Uair and GW's Bair are crazy good.
yeah, its pretty easy to avoid, just saying you can't actually shield itYou can still prevent Ganon from even landing it on you if you have projectiles that stun or a good disjointed hitbox.
No, it isn't but it does have good range and can be used to CG many characters.lucarios side b is not the best...
yeah, its pretty unanimous marth is No. 1.No, it isn't but it does have good range and can be used to CG many characters.
Yah, the only weakness I can think of for it is that since it has transcended priority it can pretty much be stopped by any projectile with stun.yeah, its pretty unanimous marth is No. 1.
If you think King Dedede's u-air is better, prove it. Zelda's u-air should be first in regard to KO potential.D3 uair for #3?!?!?
Let's just cut to the chase. A Ranking of Spikes in Brawl (Update: Ground Spikes). (I seriously don't know why this hasn't been added to the most important thread I'll ever read.)brinboy said:dair:
peach needs to go down, ganon needs to go way up (have you seen thunderstomping? ridiculous), tlink needs to dissapear, jiggs needs to dissapear, G&w needs to go up, D3 needs to go down.
otherwise looks pretty reasonable
Cause it is like lagless, goes straight into a Dsmash, and has killing potential.Why is Metaknight's glide attack better then Pit's?
cus MKs glide is better than pit, and because his options in and out of it are better than pitsWhy is Metaknight's glide attack better then Pit's?
Currently? No there are no real videos of sheiks fighting on a high level using the chain.. at least with all the ways I listed above (especially the chain jack) but those are things the chain can do.cus MKs glide is better than pit, and because his options in and out of it are better than pits
p.s. im getting tired of everyone here pole jocking their mains...
edit for trsitan
thank you for trying to prove your point, but i have to ask, are all of those amazing things you said, are they reliably applicable in real high level play?
(vids would help)
lol @ Sheik's Side-b being top 10, let alone top 5.B. KO Power
Mario: ~160%
Luigi: ~139%
Donkey Kong: ~161%
Zelda: ~164%
Ganondorf: ~188%
R.O.B.: ~199%
Olimar (blue): ~131%
Olimar (purple): ~163%
Ivysaur: 168%
Ness: ~112% *Strongest throw in the game (with no DI)*
Lucas: ~155%
Snake: ~195%
thosetop ten dsmashes
10.bowser
dash attack
7.zelda
10.shiek
ftilt
10.ike
fair
7.olimar
dair
8.tlink
10.jiggly
Sideb
5.bowser
10.zelda
what should I change?
its good, but actually is very easy to punish on shieild, unlike pits.I think you had ROBs Fair and Bair mixed up. His Fair is ridiculously good and his Bair is awfully slow (no idea why it's in the top 10 but the Fair isn't even close)
I also think Kirby has the best Fsmash, insane range, hard to punish, massive KO power if "sweetspotted", oh and it's pretty fast to boot
Sheik's chain jacket is decent, it's got good reach, and it's a decent tether.Bthrows that kill below 200%, from Saxon's thread:
lol @ Sheik's Side-b being top 10, let alone top 5.
bowsers side b is goodbowsers side b is amazing
tinks and jigglys down air are very good
dude what are you smoking?bowsers side b is good
jiggs only use for dair is drillrest
PLEASE take tlink dair off. it sucks. BADLY. it only spikes on the first portion of the attack, if you miss your screwed, and its preeety easy to miss. the only really guaranteed way to hit it is with footstoll, and you can do with with every spike. take it off.PLEASE.
throw to fsmash with marth is ****, and its great for edgegaurding,plus pivots and foxtrotting is really effective with it. pikas dsmash still has insane range, very quick start up, eats up shields, and is hard to punish, even though its easy to get out of.
im smoking weed. want some?dude what are you smoking?
if you hit it on the part that doesnt spike, it pops them up right INTO THE SWORDPLANT AGAIN. and than after the second swordplant hits, YOU CAN HIT THEM WITH ANOTHER SWORDPLANT, and thats the one that spikes. and yes its easy to miss, but its hard to punish, because the wind effect on landing blows the opponent too far away to hit you back.
not to mention that you can combo into it out of a bomb
its good, just because you dont like the move, doesnt mean its not good. get over yourself
p.s. jigglus use down air for a combo starter just as much as fox does, so if you say jiggs down air is bad than you are saying fox's is too.
Try airdodging.if you hit it on the part that doesnt spike, it pops them up right INTO THE SWORDPLANT AGAIN. and than after the second swordplant hits, YOU CAN HIT THEM WITH ANOTHER SWORDPLANT, and thats the one that spikes. and yes its easy to miss, but its hard to punish, because the wind effect on landing blows the opponent too far away to hit you back.
lol, not really.p.s. jigglus use down air for a combo starter just as much as fox does, so if you say jiggs down air is bad than you are saying fox's is too.
It isn't...Why is Metaknight's glide attack better then Pit's?
Look at the chart! I already changed it thanks to your input. I was just explaining why I put it there in the first place. And pika's dsmash does have good range, but your right, i'll move wolf's on top of itNoo... It only works at a specific percent for all characters, and its only like 21 damager uncharged tipper. Snakes ftilt can do that. Unless it tippers it sucks, and good players wont be tippered. It comes out on like frame 14 I think? (just guessing, i dont remember) and has terrrible after lag. IF it doesnt tipper the knockback is awful. MArths f-smash sucks nuts. PIkas d-smash has good range? no? So what if it eats shields? The second its over and its shieled pika gets punished.
Tlink can FOLLW UP with the second hit, depending on where you di if you miss with the bomb if they air dodge, they eat sword plant!. And no, fs combo is hard to pulloff with marth, and NO OTHER CHARACTERS CAN DO IT b/c they are either too slow, too short, or not a stall then fallim smoking weed. want some?
it goes into the swordplant...if your opponent doesnt know what TDI and SDI mean. seriously, DI is a huge factor in brawl now >_>. all you have to do is DI out of the swordplants way. to avoid the wind effect...jump (not sure about this one), or use projectile. has very noticeable landing lag. if you miss with the bomb, then your screwed. it that hard to dodge a bomb, especially since airdodge is jacked up in brawl. and its not i dont ilke the move. its actually the move i spam when im TL because its a fun move, i just dont think its really all that great.
and doesnt jiggs have mroe of a horizontal knockback in brawl?