Massive
Smash Champion
Related to
Kadano
's controller modification thread, I've been going over this with some friends for a while now and I thought I would attempt to broach this subject in an approachable way.
I will start by stating my position as well as evidence supporting my position.
Reasonably civil discussion will hopefully follow.
Here we go,
I think that no bans or restrictions of any kind should be made for modded controllers.
Reasons

I will start by stating my position as well as evidence supporting my position.
Reasonably civil discussion will hopefully follow.
Here we go,
I think that no bans or restrictions of any kind should be made for modded controllers.
Reasons
- All controllers are not created equal. As it stands, some controllers are just better than others. They may be worn in such a way that you can shield drop more easily or the stick just "feels right". Modded controllers let more people have access to controllers that feel good and let them play well.
- Accessibility is increased. Believe it or not, there are disabled gamers among us. Some of them have disabilities that allow them to interact well with the gamecube controllers, but others (the majority) may not be able to without some technical assistance. Banning controller mods outright reduces how accessible we as a community are to people who may desperately want to participate, but can't do it through traditional methods.
- You can improve faster. This may be a more selfish reason, but it is a valid one. Modded controllers can make a lot of tech substantially easier. As more people start, the more quickly you can get them into the meat of the game, the more interesting it is.
- It won't instantly make anyone a top player. Modding makes a some tools more accessible with less practice. A controller mod can't teach you how to use those tools. Melee doesn't have long combo strings that you can macro, you won't win more just because you have a perfect wavedash notch or you can shield drop now more easily.
- Innovation causes the meta to advance. When a lot of people suddenly have access to something that was once out of reach, new stuff gets discovered. There could be smashers out there with tremendous potential who may be stuck on some trivial skill they just can't do.
- It could make our top players viable for longer. It is no secret that smash can take a toll on your hands and wrists. As our top players become more and more able to play the game they love for a living, it's important that they can keep doing so for as long as possible. If we can make it even a bit less damaging for top players to keep going, we'll be able to ensure the continuity of the game for substantially longer.
- Melee could finally get rebindable buttons. It's been standard on every smash game after melee, and since a lot of our newer players come from smash 4 and pm, it'd be awesome to allow them to participate in a comfortable way.
- Other fighting game communities are doing it. Games like Street Fighter and Marvel clearly have to ban macros due to the way they are designed, but not unique controllers. Fightsticks and custom pads are a decent sized cottage industry for the FGC at large and offer individuality and another route to fame for up-and-coming people in the community. Building your own sticks is almost a rite-of-passage in some communities.
- The gamecube controller might not be the best way to play smash. As of now it's the only way that people have ever done well, but is the button layout optimal? Could we devise an even better controller for this game than we're using? If they were all banned anyway, why would there be any incentive?
- People are already using modded controllers. Many TOs have removed rule references to modded controller legality, and loads of people remove the springs from their triggers or carve notches into their joystick frame. Some people have aesthetic mods (LEDs) or swap sticks out. Where do you draw the line between aesthetic and functional?
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