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Most Underestimated Toon Link Moves

MrPhox

Tamed Beast
Joined
Feb 25, 2006
Messages
203
Location
Boston, Ma
NNID
Mr.Phox
3DS FC
0318-7803-7610
well, in the "best toon link" thread i commented that i'd make a good thread of my own for tips on toon link if i did well at the tournament.

well, i did bad at the tournament. it felt like a series of unfortunate events. first tourny though, and i'm confident about the next.

here are my tips on how to improve your toon link. the stuff that nobody else is telling you.
eventually you will see some of my videos and you'll understand why you should take my advice. Until then you're going to have to trust me.


Toon Link can bring a whole lot of combo pain on their enemies. The smashback room weekly/monthly character analysis says that toon link combos really well but fails at creating openings for his finishers. Whoever those experts are, they don't know the full potential of toon link yet.

ZAIR:

Is an AMAZING move. You must practice this move a lot. It should replace your forward air in most cases. You can't fair a grounded enemy, but you can ZAIR a grounded enemy.

The beauty of this move lies in these factors:

toon link floats and has a decent aerial movement speed
zair cancels air dodges
zair has great priority
zair has great speed
zair has low knockback
zair has no landing lag
(also no move decay)

When using the zair you should always get in the habbit of airdodging first. You shouldn't usually fast fall until the end or in certain circumstances. Usuallly you want to hang around in the air floating back and forth adjusting your spacing.

Spacing is key. It is one of the most important concepts when performing this move.

You should always short hop it and never do it on the way up in your jump. You want to land this move into the ground almost everytime.



1) If they dodge the zair:
By the time they return from their dodge, you'll be waiting for them with all the time you need to punish them.

2) If they shield the zair:
If you've been pressuring them and spacing for a while with the zair they start expecting it and they will shield when they realize that you can attack them after the dodge. Poke the zair into their feet. That way the time between you striking their shield and you landing with no lag whatsoever is as small as possible. This way you can be tricky and grab them as soon as you land.

3) If they attack the zair:
If you airdodge before your zair you can usually dodge through projectiles and many times catch projectiles. The chain itself will stop some projectiles too. If you space well you should rarely ever worry about punishment from a melee move. Just don't land too close to them. It outprioritizes practically every move you put it against. Sometimes don't even zair out of your airdodge to mix it up and keep them surprised.

4) If they get hit by the zair:
Most characters are garaunteed one of these three things:
Dash grab
Dash forward shorthop nair in them
dash forward to an upsmash
if you're holding a bomb you can throw it directly when you land
another zair is also possible

marth you only get the upsmash, metaknight you can get the grab. so it depends on the character.

if they DI away or jump out ready your other projectiles.

Especially if you chase with the neutral air. You can do the arrow cancel right before you land.

I arrow people on the ground all the time. It has the effect of like a laser lock type animation. They take the arrow and just bounce away but still are on the ground. Tech chase it. The zair is a good tech chasing move because of its horizontal length. You can usually space it so that a get up or do a roll away will get nicked.



The zair makes people not like being in front of you.

well that's not too bad because of your bair.
so if you pressure them well they might try to roll through. This should always be punished by pulling a bair right off the ground.

Once you add your projectiles to the mix it makes poking people with the zair SO much easier. Throw the boomerang around them. Throw the bombs up and stay behind them. SHDA last.

So order of events:
pull out bomb
throw it up
Jump away under the bomb for protection and then throw the boomerang under them or over them.
Shorthop double arrow them while the bomb is floating/falling and the boomerang is making its way back.

This makes them worry and think and take up mind power by splitting their attention.
They become a lot easier to hit with the zair.


GRAB:

Not many people may want to use toon link's grab because of the lag afterwards.

Well, don't use toon link's grab out of his shield like most characters can do easily. You can usually jump cancel your up B. Unless you KNOW you have the grab. Like when an enemy is silly enough to attack your shield from the air and land infront of you.

So you won't be using it in a traditional way.

I think pivot grabbing is amazing with ranged grabs. Not many people use it to it's fullest potential yet either.

A good way to use the pivot grab is in a retreat. If the enemy is rushing you because there is an opening in your projectile spam, you can dash away from them and pivot grab their advance.

This works especially good for enemies who are trying to aerially approach you through your projectiles. Anticipate the landing area and run away from it. Pivot grab them AS SOON AS THEY HIT THE GROUND.

So you're searching for any moment when an enemy touches the ground. They can airdodge into the ground and do a spot dodge as soon as physically possible but there is still a window exactly when their character touches the ground.

So search for every moment your opponent lands. There are a lot.
The dash grab will work in that fashion.

Dash grab or just shield grab people approaching you on the ground.
If they are inside you and you're close fighting, dash away to pivot grab.
you'd be surprised how far away you can get surprise somebody with a dash grab.
If somebody is close to you and jumps, dash under them to a pivot grab.

Grab through fsmashes too. A lot of characters have high priority fsmashes or fsmashes that move them forward. You can grab those almost all the time.

But i just can't stress how improtant it is to get good at reading where people will land. Also tech reading is easy with the grab. You can dash grab and pivot grab the rolls.

Out of the grab you can bair people like crazy. Or get another grab sometimes if you're sneaky and they land next to you. I like waiting after i throw them down. then jumping inside them with my up air out. By the time the airdodge ends they get hit by my up air.

it's good for those people who think they're clever because they dodge immediately after a throw.




Use these techniques and i think it will make wolf, olimar and metaknight a lot easier to fight. I feel that when you include airdodging and zair, zelda no longer has the advantage. You can dodge the dinn's fire and then zair her. She's a tall target.



EDIT 10/1/09:
I've got some vids up finally that you can look at.

my thread:
http://smashboards.com/showthread.php?t=196787

my youtube username:
http://www.youtube.com/user/thechene
 

l SOUP l

Smash Apprentice
Joined
Jun 14, 2008
Messages
164
Location
Florida
This is freaking brilliant!

Kick *** job chene, this is so over looked. Thank you for this man.

THIS right here is what I'm freaking talking about, what TL board lacks, someone who has a brain that can provide TL mainers useful information in order to increase our ability with him.
 

gkrackerr

Smash Ace
Joined
Mar 1, 2007
Messages
824
Location
Hastings-on-Hudson, NY
*facepalm*

although not as easy as this pivot, there most certainly a pivot in melee, and a pivot grab. Marths' were infamous for pivot u-throw chain grabs.

and besides that, some decent stuff.
 

MrPhox

Tamed Beast
Joined
Feb 25, 2006
Messages
203
Location
Boston, Ma
NNID
Mr.Phox
3DS FC
0318-7803-7610
*facepalm*

although not as easy as this pivot, there most certainly a pivot in melee, and a pivot grab. Marths' were infamous for pivot u-throw chain grabs.

and besides that, some decent stuff.
really? all that melee playing i did and i totally missed this.
I never did tournies in melee days so i didn't see a lot of the high end stuff
i'll go edit it out.

still, people don't use it enough.
 

Clink

Smash Cadet
Joined
Oct 29, 2005
Messages
53
Location
Tupelo, MS
I like your description on the grabs and believe that if people read this and practice your post, they'll learn Tl is better than they think. TL has great potential and is the best situational character. I've been a Link/YL/TL main all smash's life. I've already taking a lot of what you've posted to my advantage and find this all useful to follow. Tl's grab is punishable, very much so, but it's all about timing and pivot grabs with him.

knowing when a dodge roll is taken on the opponent is by far the easiest thing to determine. Not only that, if you're a quick enough thinker and see it, you can pivot grab them soo quickly and it's a guaranteed grab if you get the grab out during their roll.

Great work and I hope people learn from this
 

ZeroXMachine

Smash Apprentice
Joined
May 15, 2008
Messages
82
Location
Lakewood, CO
Great post, this is exactly what I was waiting for regarding zair and hookshot. If you could make a short video displaying these moves' applications, I'm sure we'd all appreciate it.
 

Vinntage

Smash Rookie
Joined
Mar 19, 2008
Messages
10
Location
FL
this is very old news for me, but to anyone who didnt know about it, its a good addition to pull of combos
 

Rutger

Smash Master
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Mar 4, 2008
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Orlando, Fl.
3DS FC
1676-3683-2689
I've been wandering about zair lately, glad to see that it has been looked at. Thank you for the info, I'll be sure to apply it in my game.
 

Asdioh

Not Asidoh
Joined
Jun 23, 2008
Messages
16,200
Location
OH
i'm not quite sure where the general community thinks the grounded up b is as far as importance, but i do think it is pretty useful.
Oh, it's extremely useful. It can start fast, or you can charge it. If they try to spot dodge, this is your move. At least the end of it will hit, and it knocks them back, so they won't hit you immediately after.

I generally throw my boomerang (up I think) and try to trick them into dodging towards me, and quickly use ground up B, sometimes I manage to hit them with that and the boomerang when it returns ;)

It just sucks when you miss, then you're an easy target.
 

AkaMaruChan

Smash Cadet
Joined
Oct 29, 2007
Messages
44
Wonderful post on the Zair. I know I saw some of sasukebowerser's video on zair combos, but I'd like to see more. it's definitely improved my game.

however the grounded up b I did find a little useful, until players found out how to power shield WHILE getting caught in it...it was pretty lame, and I still don't know how he does it. Can you DI towards the ground while it's happening and block it?
 

Mota

"The snake, knowing itself, strikes swiftly"
Joined
Jul 19, 2008
Messages
4,063
Location
Australia | Melb
THANK YOU!!

B4 reading this i completely underestimated and never used ZAIR at all.
But after 2 weeks of playing Brawl i have successfully merged ZAIR into my game and it kicks But!! Helps with chars with a longer range then TL and has set up many a combos

^_^

Good Job. All TL mainers need to use ZAIR ftw
 

Meta4

Smash Rookie
Joined
Mar 29, 2008
Messages
11
Okay, so I was doing an experament with Toon Link.

Probably most people know this, but every aerial kills over 200% (Without DI...Yeah I know that makes a difference :) ) ,EXCEPT Z-air. I found your thread very interesting and since it sounds like you can pretty seemlessly transfer from a Z-air to maybe another aerial or maybe a Hyphon Smash, then you can set up some pretty good KO situations. Since Toon Link can build damage well, but not kill as easily this may become a solution I will try out in my game.

I have always wanted to you Z-air, but never really tried it and was afraid of the punishing my brother could do to me if I tried and missed one on him. Thanks for all the facts so it will be easier to use now.

P.S. Yeah I know its hard to get someone over 200%, and even hard to land a hit them with an aerial where they won't DI/ won't DI well. Oh well it's kinda helpful if you can Z-air into it. :)
 

Cloud Cleaver

Smash Journeyman
Joined
Jun 8, 2008
Messages
349
Location
Central Virginia
I also think his f-tilt is underused, but this is quite nice...it's a bit tricky getting the zair out to optimum range and still getting it out low to the ground, though.
 

Liquid_Kai?

Smash Apprentice
Joined
Jun 29, 2008
Messages
128
Location
UK
Thanks for the guide on Zair, i was completly using it wrong, so i should be able to implement it into my game now quite easily. Another move thats not used enough is Nair, see people using Fairs and such when it would be much more useful to use Nair as it hits both sides and still has a fair amount of knockback.

Oh, it's extremely useful. It can start fast, or you can charge it. If they try to spot dodge, this is your move. At least the end of it will hit, and it knocks them back, so they won't hit you immediately after.

I generally throw my boomerang (up I think) and try to trick them into dodging towards me, and quickly use ground up B, sometimes I manage to hit them with that and the boomerang when it returns

It just sucks when you miss, then you're an easy target.
Yeah, Its great when you get it to connect but i have noticed a flaw with it earlier today but i havnt tested it out so dont quote me on this. I used an UpB on Donkey Kong and it was working fine but he sheilded towards the end of the move and grabbed me. Seems like its escapable but maybe its because i was in bad spacing but i dont know its just something i noticed whilst playing. Its a move i should experiment with move really.
 

Asdioh

Not Asidoh
Joined
Jun 23, 2008
Messages
16,200
Location
OH
Am I the only Toon Link player that does a shield into grounded Up B? It's so incredibly useful against opponents that don't have a ranged grab, if they think they can run up to you and grab.
 

Sosuke

Smash Obsessed
Joined
Aug 3, 2007
Messages
25,073
Switch FC
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Am I the only Toon Link player that does a shield into grounded Up B? It's so incredibly useful against opponents that don't have a ranged grab, if they think they can run up to you and grab.
^
This.
SHOULD BE DONE!
I'm not gonna lie.
I don't got the balls to do it much yet. >_>
 

Asdioh

Not Asidoh
Joined
Jun 23, 2008
Messages
16,200
Location
OH
^
This.
SHOULD BE DONE!
I'm not gonna lie.
I don't got the balls to do it much yet. >_>
I did it against you at least once ^_^

You don't even need to drop the shield, pretty much any character can Up B while shielded o_o
 

GI Josh

Smash Journeyman
Joined
May 11, 2008
Messages
416
Location
Mt. Ara
Am I the only Toon Link player that does a shield into grounded Up B? It's so incredibly useful against opponents that don't have a ranged grab, if they think they can run up to you and grab.
hmm... I'll take that into consideration
 

Asdioh

Not Asidoh
Joined
Jun 23, 2008
Messages
16,200
Location
OH
MASSIVE BUMPIFY
people still don't know about zair? >.<
I remember when I first joined the TL boards and I had no idea what that was. I kept thinking it was nair or something.

I still can't use it very well lolol
 
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