meowmere
Smash Cadet
- Joined
- Dec 30, 2015
- Messages
- 46
@PommePatate Well, all we can do now is hope that you made a mistake or that they will tweak it.Welp... I finished calculating Corrin's speed with the video clip at 3:03 given bymeowmere . Corrin run for 16 frames before entering jumpsquat, so I divided the run speed tier list in 8, and make them run for 16 frames. And guys, it's way beyond disappointing. I have no words... I really hope it's not his real speed. It can't be. It makes absolutely no sense to me.
For convenience purposes I collected a few time stamps that belong the video I included in one of my earlier posts:
0:53
1:05 (quite short; Corrins run from Donkey Kong to Mario & Link)
1:12 (It's so short that I don't think you could work with that)
2:07
...and the two fighting clips at 6:47 and 6:55
EDIT: Here's the video again:
I personally don't quite think their running speed is as slow as PommePatate's experiment showed (well, at least I hope so), because normally, when a character is slow, the movement of his limbs is also quite slow, but in Corrin's case, the limb movement is actually quite fast (maybe the video is accelerated?).
But even if Corrin really is that slow, he still has many good things going for him.
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