Jim Morrison
Smash Authority
It sounded too srs.
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Well it wasn't serious also I'am not the same n00b I was when I first joined I'am much more stronger and more smarter.It sounded too srs.
Yeah I know I guess I have to since almost everyone takes it the wrong way...Idem dito, but it still sounded too serious. Promise to make it more obvious in the future.
If I'm by the edge...Lawlss, I always do this and connect about 90% of the time XD. Homing attack recovery from below is too good.tenki said:don't HA if you're near edge!!
Yeah but I kinda got rid of that habit.If I'm by the edge...
(you're far below and start HA) --> I edgehog --> HA fails, death.
(you're kind of close by, level with the edge) --> I fastfall below the stage --> stage spike
(you're far from the stage, starting a HA, and I'm also off-stage) --> I pull you away from the stage --> B-air to kill you off the side, or some other aerial to gimp you as I recover.
SonicX580 knows from experience :3
Okay then but I got alot of work to completly get rid of the habit.Goooood. Whenever we play again, I don't want to see you getting HA gimped.
:3
How so? If HA fails I still have spring. And my HA timing is better than that anyways =PIf I'm by the edge...
(you're far below and start HA) --> I edgehog --> HA fails, death.
(you're kind of close by, level with the edge) --> I fastfall below the stage --> stage spike[/quote
No sense in using HA for recovery if close =P
Or I time my HA cancel so that it hits in before the aerial comes out/during the dead time of an aerial.(you're far from the stage, starting a HA, and I'm also off-stage) --> I pull you away from the stage --> B-air to kill you off the side, or some other aerial to gimp you as I recover.
We need a Tenki-Nape match to see if you can really counter my HA usage :D not that I would use HA much in Sonic dittos though... then it IS way too punishable.
This sounds painfully useless. TESTING NAOIf you hold A, walk and push the c-stick in a 45 degree back-up direction (requires C-stick set to smash), your character will spin 360 degrees, while still maintaining his forward velocity, and if you do this in the right pace your character will be continously spinning.
You can do the same attacks out of this as you can a normal walk. If you press the c-stick too much up, you will start a dash, if you press the c-stick too much back, you will start charging a fsmash in that direction.
=============================
Test for usage now.
That's me in a nutshell.This sounds painfully useless.
I totally agree with you!yeah, dtilt has too much lag( already addressed) but it can be used to set up some pretty sweet chains.
Please explain, or we might have to be forced to flame you.I'm sorry but this move set tier list is full of fail.
in his defense, I think he was the one that mentioned side-B shield cancelling for the first time and worked with Sonic's "Shuttle Loop". But yeah, alot of his posts have been like that since he stopped maining Sonic lolHas anyone noticed how Calibur Champ is always wrong?
I'll move ftilt up, I just can't see how many situations that it's actually useful in though.
Sorry man, I'm afraid the Boxobair is just a silly little joke we have going on at the Sonic boards.gotta say I'm liking this moveset tierlist. Comparing it to how I use his moveset in my matches, it adds up pretty well.
I know I've read it before, but is there an easy way / video for the boxobair?
Always, is such a strong word. But when I explain my ideas I'm being as unbiased as I can be. Unlike the n00bish players that are prolific on this board. Anyways, B-air is one of Sonic's best moves, it should be up there, downsmash shouldn't be that low, and f-smash should be higher. And I'm just surprised to see you mention Sonic's best smash attack as up-smash, when up-smash is Sonic's worst smash attack. Whatever though, its no big deal, everyone has their own opinion on what Sonic's best moves are.Has anyone noticed how Calibur Champ is always wrong?
I'll move ftilt up, I just can't see how many situations that it's actually useful in though.
Tenki's right, like he usually is. I was the one who first discovered and mentioned Sonic's spin dash cancel (side b cancel. Both the shield version and jumping version). I have proof with the videos I posted on this. http://www.youtube.com/watch?v=IJe_-m8zH_Q I discovered this a week after brawl's release. And I explained about Spin charge looping, with a constant barrage of spin charges (down+B) added with footstool jumps, you can rack up alot of damage on your opponent with good prediction and timing, but it's very hard to do consistently.in his defense, I think he was the one that mentioned side-B shield cancelling for the first time and worked with Sonic's "Shuttle Loop". But yeah, alot of his posts have been like that since he stopped maining Sonic lol
You'd be surprised at the aerial approaches you can reach with FU-tilt (lol up F-tilt)
I actually agree with this lol.Always, is such a strong word. But when I explain my ideas I'm being as unbiased as I can be. Unlike the n00bish players that are prolific on this board. Anyways, B-air is one of Sonic's best moves, it should be up there, downsmash shouldn't be that low, and f-smash should be higher. And I'm just surprised to see you mention Sonic's best smash attack as up-smash, when up-smash is Sonic's worst smash attack. Whatever though, its no big deal, everyone has their own opinion on what Sonic's best moves are.
yuuur.Tenki's right, like he usually is. I was the one who first discovered and mentioned Sonic's spin dash cancel (side b cancel. Both the shield version and jumping version). I have proof with the videos I posted on this. http://www.youtube.com/watch?v=IJe_-m8zH_Q I discovered this a week after brawl's release. And I explained about Spin charge looping, with a constant barrage of spin charges (down+B) added with footstool jumps, you can rack up alot of damage on your opponent with good prediction and timing, but it's very hard to do consistently.
You don't have to, lol. You can if you want, and we can use it as a demonstrational video or something in guides.Tenki: I can create a video show casing Sonic's Spin Charge Looping. Next time I get on Brawl I will try.