Lightning Tiger
Smash Apprentice
Yes i am.
Because dodging grabs like ZSS's is amazing.
Because dodging grabs like ZSS's is amazing.
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Also Dtilt is far better to use than Ftilt, far far betterForward Tilt
Frame Breakdown:
• 1-9 Startup
• 10-15 Hitbox out
• 16-35 Cooldown
Frame Summary:
Duration: 35
Hits on frame: 10
Hitbox duration: 6
Cooldown: 20
Shield stun: 4
Shield advantage: -24
Shield drop advantage: -17
Down Tilt
Frame Breakdown:
• 1-5 Startup
• 6-15 Hitbox out
• 16-25 Cooldown
Frame Summary:
Duration: 25
Hits on frame: 6
Hitbox duration: 10
Cooldown: 10
Shield stun: 2
Shield advantage: -17
Shield drop advantage: -10
Not as a useful toolI know, I was mostly joking. But anyway, the pros of f-tilt:
10% damage, higher knockback, 4 shield stun
D-tilt:
6% damage (9 if aerial), less knockback, 2 shield stun.
So obviously d-tilt is the quicker, bigger and more versatile move but I still maintain that f-tilt has its place as a useful tool in GW's toolbox.
It's probably also lost innumerable games as well. Not to mention d-air of the edge on accident? That loses games too.1 hammer is not a move in G&W's set, you must be talking about Judgment, which isn't a bad move at all. Judgment wins games.
Forward TiltFtilt hasn't won any games an fsmash wouldn't have.
There's no risk if you know that fsmash/dsmash aren't fast enough to connect but ftilt is. I've used ftilt many many times because I knew it was faster and a guaranteed hit.If you aren't killing with Ftilt it means you put yourself into an unnecessaryly high risk without any reward.
**** still sucks *** thoughThere's no risk if you know that fsmash/dsmash aren't fast enough to connect but ftilt is. I've used ftilt many many times because I knew it was faster and a guaranteed hit.
THANK you.There's no risk if you know that fsmash/dsmash aren't fast enough to connect but ftilt is. I've used ftilt many many times because I knew it was faster and a guaranteed hit.