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My "Twitch" Fox Play Style. Good or bad?

ShortFuse

Smash Lord
Joined
May 23, 2007
Messages
1,523
Location
NJ/NYC
I've been playing Fox since Brawl came out. I played Marth in Melee (and picked him again in Brawl) but didn't play Fox.

I know people complained about how much worse he is in Brawl than Melee, but I don't know why, but I like him more. After so many months with Fox, my play style with him has become "twitchy". It's hard to describe. It's a bunch of quick and sudden attacks and unorthodox timing and pauses.

I have a bunch of videos but these are some of the most recent ones (even though it's kinda old now).

http://www.youtube.com/watch?v=IC9f015Vy1w&fmt=18
http://www.gamevee.com/viewVideo/Su...endo_Wii/ShortFuse_Fox_vs_MARV_Lucario/659796

And this is before I learned you can dAir=>uSmash successfully and first time playing a good Lucario. My approaching is terrible at first, though I learn later. (I learn later not to dAir him in front since you can get grabbed easily).
 

KheldarVII

Smash Ace
Joined
Mar 24, 2008
Messages
633
Location
Ontario
NNID
redKheld
Basically in short, if you land hits your playstyle is never bad. What really matters with your playstyle is that you can adapt to the situation and keep them guessing.

As Fox tends to have a hard time on opponents with quick and easy punishes, you can usually keep them on their toes if you either stay in their face or camp them. It's probably easier with Marth (actually, a hell lot easier) you need to keep them in the right distance so you can either dash attack or D-air them.

Now when you mean twitchy, do you mean with your hands where you will pull off maybe a random panic D-smash or something or do you actually plan out step by step all your actions? I've seen a lot of videos before and in the older days I used to see you overuse smashes. It may not be bad as they can land usually against most people but a lot of the time Fox will get shielded. I don't know, I've been more successfull with tilt and jab combos at earlier percentages but maybe that's not for everyone.

I'd say don't question your overall Fox until you start losing some large ground with him.

Just based on those vids, you seem to play a high-risk game. Perhaps you could polish up your advances. I've always wanted to fight you actually... I'm also on YouTube if you want to stop by. http://www.youtube.com/user/KheldarVII


EDIT: Oh yeah, and if you don't do this anymore, don't approach or dance around with shorthops at a distance. It limits your options. And as many people will tell me Fox is all about options.
 

ShortFuse

Smash Lord
Joined
May 23, 2007
Messages
1,523
Location
NJ/NYC
By twitchy, I mean, nothing is mechanic. Nothing is planned. Every attack is conceived at that very moment. I see it because I know how I'm playing. I won't spam the same moves. Nearly after ever attack there's a pause to consider the perfect follow up move. As in: "Okay, the single jab worked and he's about this high off the air, I should be able to dTilt and connect which can lead to dAir." It may not show in the game, but the pauses are in my head because the pace may be too slow. After playing Melee for years (since it came out) I feel like I have time to think: Jab NOW! dTilt NOW! Short-Hop dAir NOW! Everything is split second reaction.

My question is, is that public opinion as an effective way to play Fox? That's what my Fox has become. My Lucario approach is poor because my Fox is trained to counter MetaKnight. It's not as risky as it looks. I think that's why I limit to single attacks and act in the moment. MetaKnight's ability to quickly slip attacks has made my Fox extra cautious with attacks. Also, dAir works better on him, so I foolish attempted the same approach against Lucario. The Short Hop nAir isn't so much a limited option, I find, because I do it with the intention of hitting with the tip (and being able to Jab or Grab after from a safe distance) or landing behind the opponent (into uTilt or SH-dAir). I don't rely on it to hit, but the 0-lag on landing is why I use it. It's a setup and once I see a reaction, I'd retaliate "in the moment" which is my twitch style.

The short hops are mind games. I use the nAir to approach as my opponent knows. Sometimes it looks like I'm going to attack and then I double jump and trick them into attacking, coming back down to punish. Other times I actually do attack with an nAir or FF'd dAir. Sometimes I land into a Dash Attack or Grab or fTilt. His hops are quick and short which makes it my wavedash or dashdance away replacement. It's highly effective. I was a Marth player in Melee and spacing was my best skill.
 

ThaRoy

Smash Journeyman
Joined
Mar 8, 2008
Messages
255
Location
...
I use the same method you use, however pre-planned maneuvers are necessary to fight well. Fox is able to effectively tech and follow up at a whim, and as such, your 'twitch' method is appropiate. Regardless, I do recommend practicing some maneuvers so that you do have a basis if your instincts seem to fail. Also, following a set maneuver will allow your opponent to respond in a fashion that is common. A common technique is countered in a common way.

In summation, your 'twitch' method is very practical and efficient. However, you must have some secondary styles.
 

Yaya

Smash Champion
Joined
Oct 22, 2007
Messages
2,373
Location
Burnaby, BC
mm...I think I understand what ShortFuse means.


It's not so much that SF's playstyle is "twitchy", it's that the slower-pace of Brawl lets his mind fully digest what's happening and fully think through and choose the appropriate action. Because he's constantly milling concepts worth hundereds of words through his head (in fractions of a second) he's always making different moves - simply because he isn't thinking in terms of "this then this then this GO.", it's more a 1-step-at-a-time process - except in real time.


Edit:

PS: This is A6M Zero accidentally posting on Yaya`s account.
 

Bevo

Smash Apprentice
Joined
Apr 21, 2008
Messages
116
Location
In a glass case of emotion!
I feel the same way. When I play I'm thinking lots of options in my head, after every attack I can look at the opponents character, make a prediction based on where they're DI-ing and give them another hit, because of Fox's speed. I create my own "combos" based on this "twitchy" method. I don't play anyone with any real skill though (not that there is skill involved in Brawl) so this may work for me and not others. Some of you may play some good people and have this work, I don't know. All I'm saying is, I understand what you're saying, I have a similar play style, and it works for me.
 

Duo55

Smash Ace
Joined
Jun 6, 2008
Messages
877
Location
North Carolina
That foxing was... alright. To use that particular style, your prediction needs to be top notch, as well as spacing. Also, a common trend I'm starting to notice is the brawl Foxs are far to peaceful. Your speed and agression need a 50% boost. The tuffest thing about it is Foxs sorry approach, but that can be remodied by good spacing. Remember, all you need to do is snag a window of oppertunity, and stay on the offence until forced to retreat, then properly space until another window arises. All IMO, it works for me, and I've beatin some good players. No vids though so you can take it as is, or with a grain of salt.
 

Chaco

Never Logs In
Joined
May 21, 2008
Messages
12,137
Location
NC
That foxing was... alright. To use that particular style, your prediction needs to be top notch, as well as spacing. Also, a common trend I'm starting to notice is the brawl Foxs are far to peaceful. Your speed and agression need a 50% boost. The tuffest thing about it is Foxs sorry approach, but that can be remodied by good spacing. Remember, all you need to do is snag a window of oppertunity, and stay on the offence until forced to retreat, then properly space until another window arises. All IMO, it works for me, and I've beatin some good players. No vids though so you can take it as is, or with a grain of salt.
I know Duo actually, and well I picked upo Fox partly becauase of him, and well let's just say he helped Chu make some money. No lies.

I picked up alot of stuff from him, especially the amazing Dair, Grab, fthrow into Dash string.
 

zacharia zako

Smash Journeyman
Joined
Jul 3, 2008
Messages
236
Location
look behind you...
I feel the same way. When I play I'm thinking lots of options in my head, after every attack I can look at the opponents character, make a prediction based on where they're DI-ing and give them another hit, because of Fox's speed. I create my own "combos" based on this "twitchy" method. I don't play anyone with any real skill though (not that there is skill involved in Brawl) so this may work for me and not others. Some of you may play some good people and have this work, I don't know. All I'm saying is, I understand what you're saying, I have a similar play style, and it works for me.
I dont necassarily THINK about it in my head. well maybe i do i dont know. it just comes naturally. Fox is good to use in a "twitchy" manner since he's fast. its good to just improvise as you go along. That's how i play. i never really have it all planned out 10 moves i nadvanced

Is that what you mean by twitchy? just running in there with no plan at all?

And about your game, if your on a diff stage try and fire some laser shots in there every once in a while. they can add up. and some of the times would have ben excellent for a shield grab.
 

kriatevPit

Smash Cadet
Joined
Jul 30, 2008
Messages
30
Location
das burg
wow i read this when i thinking no way that cld be a natural playstyle.... now as ive been progressing with fox i realize that i do teh same thing. where you kinda do something and in a split secound ask myself and decide "wats next?"... its pretty easy to do cus im one those irrational once its an iidea it happens kinda person always pushing things more and more extreme. so yea the playstyle is pretty sweet and useful cus it cant easily be predicted unless you get into a groove[which is unlikely]
 
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