@
Kipcom
: I just watched game 2 of that set.
1. If PKF isn't working in neutral, you can't just auto pilot and run at them with an aerial at the first chance you get. I saw you would run towards marth and aerial as if he was just going to stand there and get hit. Marth is all about the dash dancing game, so you can expect a marth player to just dashdance back and punish you for this kind of aerial. Once you see marth dashdancing like this, you should run at him without doing an aerial right away. Marth will dash dance back to punish the aerial he is expecting, and you can just keep running at him and THEN aerial or attack in whatever way you see fit. This kind of timing mixup is really important to keep a strong offense once the PKF option is taken away from you.
2. Try not to reel into the ledge ASAP once you tether, Marth can forward smash you, and probably hit you with other moves as well. You got hit by a forward smash in this way. If you just wait a short time, marth will attack since he's predicting the reel in and not reacting to the reel in. THEN it is safe to reel in.
3. If you get a down tilt like you did at 5:14, you should up angle forward smash, up smash, or grab. It's a free kill.
4. At 7:00. You probably know this, but you should up throw here.