Elemental Knight
Smash Cadet
I wish everyone who is arguing that a person should just not ever get grabbed would leave the internet forever.
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Please stop comparing the two it's already been taken care of in multiple threads that you can't. This quote also applies to DeDeDe's standing infinite.Comparing wobbling to the infinite on the psychic kids is irrelevant simply on the basis that in brawl getting a grab is 100000 times easier than in melee. Not only is grabbing easier, but to start a wobble you had to get a grab with nana in a specific position, adding even more difficulty to performing a wobble. Even with that people considered banning wobbling, and wobbling was still good. The infinite on the psychic kids is in a whole other league of cheap.
Hmmm...(This is a repost of what I posted on the thread in the Lucas forum)
I think that this tactic should be banned.
Now before you start replying, listen to this. Why is stalling banned? As Sonic, I could attack my opponent enough to get a percentage lead, then jump under the stage and constantly neutral B over and over again until the time runs out and I win. Almost no other character can counter this (except ROB and a few others), so Sonic now has the advantage against almost every character in the game. But this is banned because, I assume, it makes the game less competitive. The game would be about who could score the first hit, and then running away until the time ran out. It would completely destroy whatever potential there was for Brawl to be competitive. This is also an enforceable ban. You see sonic constantly using his homing attack under a stage? Disqualification. It's that simple.
Now lets compare Sonic's stalling tactic to the infinite grab on Ness and Lucas. It destroys whatever competitive potential that Ness and Lucas. This tactic is so easy that pretty much anyone, when faced with a match against the mother boys, could pick Marth, constantly grab until Ness/Lucas is at a killable percent, and then fsmash. It would be an easy win for the marth player (who might not even main Marth) even though he may be the less skilled out of the two players. However, a ban on this tactic, like Sonic's stall, is easily enforceable. There just needs to be a rule that says "You cannot grab Ness and Lucas again immediately after they escape from a grab". This would ban the infinity aspect of the technique, but still keep its other less game-breaking properties such as attacking out of it. It would make it so that they were slightly worse than before this tactic was known, but at least they are playable.
I would like to say that I did not believe Wobbling should have been banned from melee. It didn't seem like a gamebreaking tactic that it was fessed up to be. In tournaments where it was allowed, the top 8 finishers were not all Ice Climbers. There were plenty of ways to avoid this: don't get grabbed, kill nana off, etc. But Brawl is a different game where grabbing is much more feasible, with dashing sheild grabs and less sheild stun. Ness and Lucas will eventually be grabbed and be infinited in a match.
'Move away' escape from grab. Jumping away is not something the person being grabbed can replicate on their own, unless the opponent simply doesn't hit you while you're grabbed, so it's kind of irrelevant.Wait, is this with the standard 'move away' escape from a grab, or the 'jump away' escape from the grab, or both?
I'm pretty sure you cannot get out ... because the opponent grabs you, attacks till it breaks (at this point Lucas and Ness have that extended lag animation), then repeats into another grab ...'Move away' escape from grab. Jumping away is not something the person being grabbed can replicate on their own, unless the opponent simply doesn't hit you while you're grabbed, so it's kind of irrelevant.
These tactics work for when you are released and slide out in the standing position.
I think you misunderstand what it was I was saying. I'm perfectly aware that these grabs work (see my thread in signature), and how they work. I just know that many of the ones Nessbounder stated work on Ness and Lucas actually don't.I'm pretty sure you cannot get out ... because the opponent grabs you, attacks till it breaks (at this point Lucas and Ness have that extended lag animation), then repeats into another grab ...
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His tests were not exactly "stellar" lets say. But regardless this is not some little issue ...I think you misunderstand what it was I was saying. I'm perfectly aware that these grabs work (see my thread in signature), and how they work. I just know that many of the ones Nessbounder stated work on Ness and Lucas actually don't.
Alright well if thats the direction we are going inOf course using this to stall will be banned. Once Ness or Lucas reaches a certain %, you have to stop. Like how you had to stop wallshining and wobbling people at 999% in Melee. I personally think 999% is way too high and that the ceiling should be hit at 300%, but that's just me.
Stop using "But it can be used to stall!" as an argument since we managed just fine against wallshine-infinites and Wobbling in Melee. Grab release for stalling = Banned.
Grab release for damage = OK.
Want to argue for it to be banned? Be my guest, but don't be a hypocrite. You have to also champion for the ban of every single other infinite in Brawl as well.
Yes there were. Plenty of tournaments allowed stages with permanent walls like Corneria, Princess Peach's Castle and more. I ban them, however, for a number of reasons whenever I host tournaments... doesn't mean they aren't still legal at some tourneys.Ulevo, did you test Lucas's chaingrab on lucas/ness?
Yuna, there weren't any permanent walls in melee stages, so banning wall infinites was unnecessary.
You obviously haven't been paying attention. Only 3 characters can actually chaingrab Ness properly using Grab Release. On Lucas, only Marth can do it. Even Nessbounder's first estimate only went as far as 8 or so characters, which is hardly "a high percentage" since they don't even make up 1/4th of the cast.Alright well if thats the direction we are going in
It will be Official
Ness and Lucas are now lowest-tier competitive characters because a high percentage of the cast can grab-release them until death.
Well, you kept asking me to show you mine.(off topic) yuna touched my boob. on multiple occasions.
How easy something is to do is of no consequence to banning it or not. If it's broken, then it'll be banned. If it isn't, then it won't be.I understand the stalling versus racking damage or part of a combo, but this seems as easy to do as reaching over and pulling out the other persons controller. No one is looking>.> <.< yoink Yay! my Ness broke out of your infinite grab woohoo! Good luck using this to counter at a tourney.
It's actually more than that Yuna.You obviously haven't been paying attention. Only 3 characters can actually chaingrab Ness properly using Grab Release. On Lucas, only Marth can do it. Even Nessbounder's first estimate only went as far as 8 or so characters, which is hardly "a high percentage" since they don't even make up 1/4th of the cast.
Apparently Nessbounder's originalk estimate was 13 characters out of 35, which would mean approximately 37% or so.It's actually more than that Yuna.
Ness, Lucas, Bowser, Sonic, MK, Snake, DK, Fox, Marth, Sheik, Mk, PT, and Wario.
DeDeDe's chaingrab on certain characters without a wall. DeDeDe's chaingrab on pretty much everyone with a wall. Falco's chaingrab with a wall. Fox's shineinfinite with a wall. Jab-locking with a wall. Laser-locking with a wall.BAN. It's an idiotic and gamebreaking technique.
And for those of you comparing it to wobbling in Melee, wobbling could be avoided by killing Nana. The only way to avoid this is to simply never get grabbed against certain characters which if you know anything about how Brawl favors the defensive player you know is nearly impossible. Dedede's chaingrab is nowhere near as lethal as this either. Anyone with half a brain should be able to tell that this is a broken technique that should be banned.
You found the reason to the banishment of stages with permanent walls.DeDeDe's chaingrab on certain characters without a wall. DeDeDe's chaingrab on pretty much everyone with a wall. Falco's chaingrab with a wall. Fox's shineinfinite with a wall. Jab-locking with a wall. Laser-locking with a wall.
Are you championing for all of these things to be banned?
You and everyone else on that bandwagon xD I understand the mentality behind it but giving mean looks and lobbing disparaging remarks is not going to stop a train from running down the tracks.Games with big casts are broken, games with bad gameplay mechanics are bad. I told everyone Brawl would be bad and broken.
...and off a bridge.You and everyone else on that bandwagon xD I understand the mentality behind it but giving mean looks and lobbing disparaging remarks is not going to stop a train from running down the tracks.