Moneybags
Smash Rookie
If I weren't 9 hours away and poor i'd be there.ROFL
$200 money match, mr money bags. Come to zenith.
Come to collingwood.
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If I weren't 9 hours away and poor i'd be there.ROFL
$200 money match, mr money bags. Come to zenith.
don't you think $200 is a little to much just saying but whateverROFL
$200 money match, mr money bags. Come to zenith.
his gamertagdon't you think $200 is a little to much just saying but whatever
Yeah you gotta live with the blisters man.whats the best aerial to sheild break with? what method do u guys use to djc with ness? After playing around with him i found button sliding from right c ->down c -> A to be good but after like an hour i got a blister on my thumb from doing this.
how does staleness factor into shieldbreaking?Bair has the most shieldstun, but comes out too slow. Dair is the best compromise (second best shieldstun alongside with uair) and fastest to come out. Second best is Nair (comes out 3 frames faster than uair and is only 1 frame lower on shieldstun). And since you don't need to z-cancel dair (and uair), dair is even better. Concretely, I find Nair easier though... Of course don't forget to factor in staleness.
To do fast DJCs I personally slide form right C to down C to A and to do extended horizontal DJCs, I slide from down C to right C to down C to A (the last C is useless, but it's just a way to delay the A).
ah ok didnt know that thanks. so i guess that means that landing a move on shield doesnt make it stale then^ don't use a move that is stale to shieldbreak. reason is because it deals less damage thus less shieldstun
that is correctlanding a move on shield doesnt make it stale
i think ive done that on accident a few times but i dont think i could pull that off on purpose lolan aerial chain i found fun was to chain a couple of n/fairs and then do a reverse fair to continue the chain the other way
i haven't seen this, thanks!This set is pretty cool, you might probably have already seen it. Check Yane's channel, there are a few cool ness vids.
https://www.youtube.com/watch?v=EvdOuGYqsqw&list=UUDIlx2fUWjjPli-MvZtH1mg
My buddy actually did this in a small tournament. On the right side of hyrule he was near the very bottom and the other guy (captain falcon I think) went down to spike him and ended up getting hit by the ness cannon going upward. He died and my buddy just barely managed to grab the ledge.Using Ness' b-up pikathunder and surprising people by smashing into them suddenly is the greatest... Bonus points for doing this while you're just about to die
You only don't have to z cancel his uair and dair... All other arial attacks have to be z cancelledSorry if this was covered already, but I don't have the patience to look back at twenty pages of comments, but my buddy exclusively plays ness and is rather good with him, and he just recently showed me that you don't need to Z cancel with ness. All of his aerials have zero landing lag. Just wondering if this was common knowledge or shocking info, cause it was news to me lol
as styleisland said, u still have to zcancel his nair, fair, and bair or you will have landing lag!! this is super important for a lot of ness techSorry if this was covered already, but I don't have the patience to look back at twenty pages of comments, but my buddy exclusively plays ness and is rather good with him, and he just recently showed me that you don't need to Z cancel with ness. All of his aerials have zero landing lag. Just wondering if this was common knowledge or shocking info, cause it was news to me lol
Hmm thanks, I guess I'll check it out tonight and see if he knows that too, and by "rather good" I mean he pretty much exclusively uses ness and beats me 60-65 percent of the time.You only don't have to z cancel his uair and dair... All other arial attacks have to be z cancelled
Yeah you gotta live with the blisters man.
Its not a fun matchup. I used to play Ness against my friend who plays Kirby, but it just get more and more frustrating at higher levels of play. I honestly suggest picking another character.I'm having loads of trouble with Kirby. Specifically approaching in the neutral, but really across the board. Can anyone familiar with this matchup offer any suggestions? Feeling very frustrated lately.
My practice partner is a Kirby main who started shutting me down a while back. We've brainstormed some stuff but my (very few) wins against him come from pure reads and sometimes just dumb luck/SDs on his part. I need a better angle.
It sure feels that way. What I'm ultimately after is a gameplan, even if it's tough. With most characters I have a general idea. Like against DK I might try "approach from above, combo to tech chase (or abuse the gnarly shieldstun), throw off & gimp". With Kirbs all I see is up-tilts and sadness.I think kirby is ness's toughest matchup and among the worst in the game, so regardless of what advice you can get, recognize that you'll have to play much better than your practice partner in order to win as ness.
I've been trying to use short-hops to bait f-smashes/dashes on the ground or up-tilts/up-smashes from the platforms with limited success. The up-tilt comes out so quick that the window is tiny. Needs more practice for sure.In general vs kirby, your safest spot is to be above and in front of him, as he can't reach you there with his f-smash, bair, dair, or uptilt. Being above kirby and on the platforms and approaching with dair or nair is often your best options but if the kirby player is very adept at moving around the platforms this becomes difficult.
What about Kirby's n-air is especially troubling?Ness's bair is his best bet if you find yourself at equal height with kirby as you can get it to trade with some of his moves in the air. Better kirbys will incorporate his nair and this gives ness even more issues.
I didn't know yo-yo beat up-tilt. Have you found any use for DJC up-air against the pink monster?On the ground, dealing with pivot uptilts is a real challenge. Remember that your yoyo is disjointed, and so if spaced correctly you can blast through utilts or fsmashes. Ness has little reason to be facing kirby, as yoyo comes out the back first, and if you need to jump bair is easily accessible and all your other air moves still hit from the back.
djc uair is super unsafe as an approach against kirbs. it takes to long to come out and u will get utilted everytime. if kirby is in the air you might be able to get away with a djc uair and from there you can combo to death from 0%It sure feels that way. What I'm ultimately after is a gameplan, even if it's tough. With most characters I have a general idea. Like against DK I might try "approach from above, combo to tech chase (or abuse the gnarly shieldstun), throw off & gimp". With Kirbs all I see is up-tilts and sadness.
I've been trying to use short-hops to bait f-smashes/dashes on the ground or up-tilts/up-smashes from the platforms with limited success. The up-tilt comes out so quick that the window is tiny. Needs more practice for sure.
What about Kirby's n-air is especially troubling?
I didn't know yo-yo beat up-tilt. Have you found any use for DJC up-air against the pink monster?