Levitas
the moon
well, we know what Yuna's gonna say. Taking bets on how many times/how angrily he'll say it. Anyone in?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Ok, so let's say, for the sake of killing a tired point that has already been agreed upon, that Ness's bair is easy to sweetspot than Zelda's.
Tell me, what else is carrying Ness into the advantage area?
but zelda's kick has way more killing power... but yes... ness's air game wins.The things that give ness the advantage over Zelda
___________
As has been stated, Ness's Bair beats Zelda's Fair/Bair. Not saying Zelda doesn't have a great Lightning Kick, because she does. It's something I've been on the receiving end of more than once. However, Ness's Bair beats out Zelda's Lightning Kick the majority of the time.
COMPLETELY outprioritizes and outranges ness's dair and has just about equal startup lag. lus you can punish poorly timed airdodges.Zelda's UpAir is very predictible, so unless Yuna (or any other Zelda players who would like to discuss this) would explain to me a use for this, I'm going to put it in the same category as PK Flash (fancy, but only good for killing noobs)
but not... she'll use this to KO or to reject ness's head... not to trade hits.Zelda's Dair. The moves this would be going against are Ness's UpTilt or UpAir : Both of which have quicker start-up times than Zelda's Dair.
you normally have to combo into a nar in my experience.Zelda's Nair : My training partner isn't that great with the Nair, so I'm not sure how well it works at the highest levels. I can usually beat it with my fair/nair, but I don't feel confident enough to say anyone has a clear advantage in the scenarios this move arises in.
if only they were always so easy to DI out of <_<Zelda's F-Smash and Up-Smash : These are some of Zelda's (IMHO) best damage building moves, but they are both DI'able by Ness until 60%+, drastically limiting the damage from those moves, and eliminating knockback. DI'ing also makes them easily punishable.
I lawled a little here... honestly Zelda's Dsmash is a great move... Ness does NOT legitimately have a counter for it if it's being used right.. and Zelda can use it to counter lots of nesses grab attempts.Zelda's D-smash: Really good move. I've watched my partner make "rockets" out of characters, as he calls it. But ness's advantage against this move comes with his long grab range. Ness can out-grab a zelda D-Smash, limiting the use of this move to a power-shield follow up.
once again.. lawl. Seriously.. unless Zelda gets REALLY unlucky, you'll trip before you can DI out and she can cmbo into Fsamsh to build damage (which you might not escape OMGzzz) OR dsmash to KO... (DI out of that please.)Zelda's D-tilt : DI'able, and it usually leads into a F-smash, which is also DI'able
wickid priority and ridic killing power... it's just slow... only bad thingZelda's Up-tilt : This is the move zelda beats ness with. Zelda's UpTilt can connect with a ness standing next to her, and it also beats any Dair ness may try.
Comboes into nair or Usmash at low damages, at high damages, a possible KO move.Zelda's F-tilt : Don't know enough about this to really describe how this move stacks up against nes.
the two likely won't dash attack each other simultaneously gotta look at how they perform vs others defensive games... I'd say ness's wins... it's MUY disjointed and pops Zelda airborne.Zelda's Dash attack : This is an even match up in my opinion, in comparison to Ness's Dash attack. Ness is less likely to hit than zelda, unless the ness times only the 3rd hit, but I would give zelda a slight advantage in this category.
Nayru's is god in this matchup. KILLS ness's grab game and pk fire pressure.Nayru's Love : The end-lag after this move makes it very easy to do a quick circle with PKT and get the hit anyway.
this is just ignorant. While greatly diminishing its usability, Din;s fire still shows up in the match and, OMG it doesn;t feed ness.Din's Fire : FEED ME... It tastes soo good. Not to mention, PSI Magnet Pretty much eliminates zelda's edge-guarding game
good for getting inside ness's PKT when he's trying to hit you with it... FREE ATTACKFW : start up lag is slow. This is very easy for Ness to Punish. Dair will beat Zelda if she tries it too close to the stage. And it is very easy to PKT2 he if she wants to land on the stage. The start-up lag makes it easy to predict where Zelda will go, and re-act accordingly (edge-guarding if need be)
bad zeldas.... no way is she a play thing.. disadvantaged maybe... but ness is not this kind of god.Also, Ness is pretty darn good at getting people in the air. When Zelda is in the air, she is Ness's play thing. If I had any say on this, that alone gives Ness a GREAT ADVANTAGE over Zelda. I've easily racked up 70-80 damage by juggling zeldas.
Except the fact that Zelda has the undisputed advantage in her gorund game and KO power... yeah... fanboyism at it's finest. One of my best sparring partners is a ness... absolute even matchup. he just... has such a hard time killing her. so may grabs get dissed by Dsmash or Nayru's. can't effectively edgeguard her.In my opinion, there is no reason that ness shouldn't be at a huge advantage here. Whatever the two-move comparison is, ness comes up with the advantage. and if he doesn't, he can DI out of the move.
it was just a VERY poor way to compare sir.Yuna, I'd love to hear what you have to say about this. I'd also love to hear your move by move breakdown if you feel comfortable enough to do so.
Like I said, I base my argument on my experience. I play Ness. My doubles partner plays Zelda. We go to tourneys in washington, and place decently. He is also my training partner, so I play at least 2 dozen matches against Zelda a day.
I hope this doesn't come off as arrogant, it is not my intention. <3 brawl community.
I'm sorry, what?As has been stated, Ness's Bair beats Zelda's Fair/Bair. Not saying Zelda doesn't have a great Lightning Kick, because she does. It's something I've been on the receiving end of more than once. However, Ness's Bair beats out Zelda's Lightning Kick the majority of the time.
Uair is nowhere near as slow and predictable as PK Flash. It's also used to punish mistimed airdodges. And when it does hit, it kills you at 80%. But, yeah, slow and predictable.Zelda's UpAir is very predictible, so unless Yuna (or any other Zelda players who would like to discuss this) would explain to me a use for this, I'm going to put it in the same category as PK Flash (fancy, but only good for killing noobs)
Who the hell aproaches with Dair, anyway? You use it as an edgeguard.Zelda's Dair. The moves this would be going against are Ness's UpTilt or UpAir : Both of which have quicker start-up times than Zelda's Dair.
Nair has limited range. But it can be auto-canceled.Zelda's Nair : My training partner isn't that great with the Nair, so I'm not sure how well it works at the highest levels. I can usually beat it with my fair/nair, but I don't feel confident enough to say anyone has a clear advantage in the scenarios this move arises in.
No it doesn't.Zelda's F-Smash and Up-Smash : These are some of Zelda's (IMHO) best damage building moves, but they are both DI'able by Ness until 60%+, drastically limiting the damage from those moves, and eliminating knockback. DI'ing also makes them easily punishable.
"I can shieldgrab this!"Zelda's D-smash: Really good move. I've watched my partner make "rockets" out of characters, as he calls it. But ness's advantage against this move comes with his long grab range. Ness can out-grab a zelda D-Smash, limiting the use of this move to a power-shield follow up.
Or a Dsmash... or an F-tilt... or yet another D-tilt...Zelda's D-tilt : DI'able, and it usually leads into a F-smash, which is also DI'able
Fast, good priority, OK KO-power, range.Zelda's F-tilt : Don't know enough about this to really describe how this move stacks up against nes.
Who uses this against PKT?Nayru's Love : The end-lag after this move makes it very easy to do a quick circle with PKT and get the hit anyway.
Also refuted.Din's Fire : FEED ME... It tastes soo good. Not to mention, PSI Magnet Pretty much eliminates zelda's edge-guarding game
Most Zeldas don't use this as an attack.FW : start up lag is slow. This is very easy for Ness to Punish. Dair will beat Zelda if she tries it too close to the stage. And it is very easy to PKT2 he if she wants to land on the stage. The start-up lag makes it easy to predict where Zelda will go, and re-act accordingly (edge-guarding if need be)
1) So is many other people.Also, Ness is pretty darn good at getting people in the air. When Zelda is in the air, she is Ness's play thing. If I had any say on this, that alone gives Ness a GREAT ADVANTAGE over Zelda. I've easily racked up 70-80 damage by juggling zeldas.
Even if you have less moves that are usable in the matchup, it doesn't mean you win it if the moves that can be used gainst you are just that much better than the moves you can use against them.In my opinion, there is no reason that ness shouldn't be at a huge advantage here. Whatever the two-move comparison is, ness comes up with the advantage. and if he doesn't, he can DI out of the move.
If your doubles partner regularly:Like I said, I base my argument on my experience. I play Ness. My doubles partner plays Zelda. We go to tourneys in washington, and place decently. He is also my training partner, so I play at least 2 dozen matches against Zelda a day.
*whistles*There's also the very, very disturbing fact that Zelda's Fsmash outprioritized my PKT2 once when I was recovering...
http://www.smashboards.com/showthread.php?t=176535Well when I saw that you said you've never lost to a snake in a tourney I figured that tournies near your area must not be too big or no one around there knows how to use a snake or you were just lucky enough to not get matched up with a decent one. But I'd say Snake>ness but that Bthrow is the most reliable kill move to use on a snake player....anywho.
On the note of the thread though, yes I don't even know why there's a discussion, Ness shreads zelda. Hence why I use him since yoshi (my main) gets shredded by zelda and ness just seems to bat her to the side with ease. I'm sure if you ask every zelda main (minus yuna and sonic) they'd tell you that Ness is a beast for them to play and they probably secondary marth or something for that reason.
Oh, I see, so because it's never happen to you, it doesn't happen? Right.When you say Zelda can gimp better than ness... I whole heartedly disagree. I was not suggesting that you use PKT to hit zelda while she's off the stage as your form of edge guard. A good ness can recognize the distance Zelda will travel.
When Zelda is at the distance where she would grab the edge, she is easily edge-guarded due to the slow start-up of FW. When Zelda is at a point where she would land on the stage, PKT2 false-edgeguard is pretty much an instant kill because of the landing lag.
Zelda's Dair does not edge-guard effectively against Ness. Like I was saying earlier, Ness's Uair comes out much quicker than the Dair, making it a very poor edge-guarding tool for zelda.
If the Ness player you are going against dies from Din's fire cancelling PKT (and I mean if the EVER happens, even 1 in 100 games), the ness player is not a good ness player. I have to have played close to 1000 matches against Zelda, and I have NEVER had this happen. DF has a long time before it reaches Ness, and it's very easy to PSI magnet it., while still giving yourself plenty of time to get back to the stage. Once again, I have NEVER, EVER had this happen, and I reject this ridiculous claim immediately
Who gimps with PKT? I feel like you should get to know how Ness's game works before comparing it to zeldas, but iduno. Sorry if that sounds rude
So Ness wins in the air. Hurrah, let's say this another 100 times and we'll be at a thousand soon.Zelda's bair and fair do have better reach, but the problem is they are so predictable. Zelda, when in the air, has very distinct and obvious areas of attack. Either directly to the sides of her or right above and below. Ness can strike at angles and his attacks are really good up close. Unfortunately, I haven't compared Zelda's nair to Ness' attacks. Does the nair have enough range to outreach Ness' nair or uair?
The best Ness player won't be hitting with the beginning in my situation, considering that Fsmash situation I said happened to me as I was recovering. Yes, I tried to get the ledge, but I missed the ledge by a tiny bit because I simply was not aligned to hit the edge no matter how precise I could be, and I got Fsmash'd before I finished the attack. It was really stupid.Zelda's Fsmash only outprioritizes the PKT2 recovery when you are at the very tail end of the recovery, if that is going to be the case, Ness should angle to hit the ledge. In other words, Zelda shouldn't be able to Fsmash your PKT2 unless you're using it as an attack (which a good ness player would strike with the first part, which outprioritizeis Zelda's Fsmash).
That distance is very far and Ness is not Sonic.When you say Zelda can gimp better than ness... I whole heartedly disagree. I was not suggesting that you use PKT to hit zelda while she's off the stage as your form of edge guard. A good ness can recognize the distance Zelda will travel.
Zelda very rarely has to recover from such a distance that she has to sweetspot the ledge. DI and air control towards the stage will take care of this. Her Up B has also been buffed, giving it a hitbox when she reappears as well, so she's not "easily edge-guarded".When Zelda is at the distance where she would grab the edge, she is easily edge-guarded due to the slow start-up of FW. When Zelda is at a point where she would land on the stage, PKT2 false-edgeguard is pretty much an instant kill because of the landing lag.
Why would we randomly jump out and Dair you while you're not recovering. Hey, Fair has more range than Ness' Fair as far as I know, much mean he can't edgeguard her either if she recovers high (and isn't as stupid as to let Ness edgegurad her from below)!Zelda's Dair does not edge-guard effectively against Ness. Like I was saying earlier, Ness's Uair comes out much quicker than the Dair, making it a very poor edge-guarding tool for zelda.
Who is this idiot Zelda, anyway?If the Ness player you are going against dies from Din's fire cancelling PKT (and I mean if the EVER happens, even 1 in 100 games), the ness player is not a good ness player. I have to have played close to 1000 matches against Zelda, and I have NEVER had this happen.
I'm sorry, I just hit you off the stage and made you lose your 2nd jump. You cannot Air Control towards it, you need to Up B. What will you do? You'll Up B. Meanwhile, I know this, so I startup Din's Fire and wait for you to PKT.DF has a long time before it reaches Ness, and it's very easy to PSI magnet it., while still giving yourself plenty of time to get back to the stage. Once again, I have NEVER, EVER had this happen, and I reject this ridiculous claim immediately![]()
What gimps PKT? Anyone who jumps out and Fairs or Bairs Ness in the face. Anyone who Dair Meteors him. Anyone who just jumps out and takes the hit. Zelda jumping out and Uairing Ness, killing him at 60-70%.Who gimps with PKT? I feel like you should get to know how Ness's game works before comparing it to zeldas, but iduno. Sorry if that sounds rude
1) How many tourneys have you gone to?I'll start off with the snake comment. Ness > Snake. I haven't lost to a snake in a tourney yet. But that's a different point.
1) Oh yeah, he can combo a bit. And? Zelda doesn't combo people. She just hits you a few times and then you'll die from then ext hit. If Zelda sucks because of this, why isn't she bottom tier?I'm glad you admit that ness can combo/"combo" better than Zelda. That's a start. But if you admit this, I'm confused as to where you are getting Zelda's advantage. Is Zelda heavier? Does it come from her recovery ability? Does she gimp better than Ness? Or does she have more effective kill moves against ness than Ness does again her? I don't know because all you've done is tear down what I have said.
Said above.Tell me what you feels makes Zelda on even ground with Ness.
Wait, I said this when? I said it outranges Ness.(btw, the Lighning kick only out prioritizes Ness if Zelda's core is slightly above Ness's core. If they are even or Ness is slightly above Zelda, ness has priority)
Oh yeah, he's so good against Snake!As weird as this will sound, I'm convinced Ness is High tier. The only people he has a disadvantage against, that I've seen are G&W and Marth. He also has a slight disadvantage against the Space Animals.
... ... ... ... ... ... ... ... ... ... ... ... ... ...*and as for combos, yes I've combo'd up from 0-80%. But I was talking about comboing 70-80% when Zelda is already at 80% to begin with. Because, honestly, I can keep a zelda up in there for a long, long time with pkf.
Ness's fair utterly rejects Zelda's fair. I'm not switching sides here... I just don't want coclusions to be drawn from misstatements.Why would we randomly jump out and Dair you while you're not recovering. Hey, Fair has more range than Ness' Fair as far as I know, much mean he can't edgeguard her either if she recovers high (and isn't as stupid as to let Ness edgegurad her from below)!
No I didn't.Raphael. I only mentioned the aerial part because Yuna was eluding (if not stating) that Zelda actually had a better aerial game. Yes, Zelda loses in the air and yes, that doesn't mean that she is automatically the suxor against Ness.
I could be wrong, but this sounds like "I Zelda fairs Ness at the exact time Ness fairs Zelda, Zelda wins." I'm sorry if I misunderstood this remark. Anyway, the aerial game discussion seems rather irrelevant at this point since both sides have come to an understanding.I'm sorry, what?
Zelda's Fair and Bair are faster and have more range and priority, unless I'm mistaken.
LOL nope! Never heard of them.I don't recognize a single one of those Snakes Cazcom mentioned. Does anyone else? Are they just randoms? And if so, then why should we care?
I can name as many Nesses I've destroyed in tournaments (and friendlies) as Zelda. Wheee.
It was teams, and online. Massive fail.LOL nope! Never heard of them.
Besides i've seen a video of his Ness getting *****. (it was in teams though). Also, when i looked at the thunderhorse video he made of he pkt/pkt2 kills he got, he was losing half the time lol. Good Pkt/Pkt2 kills though... btw tell your opponents to learn how to airdodge. It'll work wonders.