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New Homebrew Channel for Wii - Brawl possibilities?

RupeeClock

Smash Ace
Joined
Feb 14, 2008
Messages
587
Location
United Kingdom - Portsmouth
A homebrew channel has been released for the wii, it supports loading of homebrew from the SD card, and is installed easily though the "Twilight Hack", a savefile exploit in Twilight Princess.

http://uk.youtube.com/watch?v=6ji2imug_bc

What does this mean for brawl? Well...

1: Region Free 1.5: Plays import games (currently not brawl though, maybe in the future?)
2: The homebrew channel is designed to work together with the USB Gecko, so things like hacking brawl will work.
3: If a freeloader application can (and has) been made for the homebrew channel, then it may be possible to make an Action Replay application for the homebrew channel. In other words: codes to remove tripping and modify brawl's mechanics could be loaded without the USB Gecko.

So, thoughts?

Personally, I'm just looking forward to a cheat code channel for brawl, so I can do things like moveset swaps and take interesting snapshots.
 

Spire

III
BRoomer
Joined
Apr 13, 2008
Messages
15,079
Location
Texas
If this works and I could get a hold of it, all I can think of doing right now is: a) editing stage builder textures; and b) extracting Lucario's model, loading it up in 3DSMax, drafting a Mewtwo model, and rigging it to Lucario's skeleton, then importing to Brawl (sorry RupeeClock, I prefer Mewtwo).
 

RupeeClock

Smash Ace
Joined
Feb 14, 2008
Messages
587
Location
United Kingdom - Portsmouth
If this works and I could get a hold of it, all I can think of doing right now is: a) editing stage builder textures; and b) extracting Lucario's model, loading it up in 3DSMax, drafting a Mewtwo model, and rigging it to Lucario's skeleton, then importing to Brawl (sorry RupeeClock, I prefer Mewtwo).
Character hacking would be...pretty **** hard.
 

superyoshi888

Smash Lord
Joined
Apr 8, 2008
Messages
1,026
Character hacking would be...pretty **** hard.
But it would be refreshing to see you character in Brawl. If I were to hack, I would morph Pikachu into Pichu, since Pichu was pretty much my main in Melee.

(note: NOT a competitive player)
 

Brandon72196

Smash Apprentice
Joined
Mar 5, 2008
Messages
186
Iv'e had HC for a while, works good, i cant get to YT right now is this a new relese?
 

boshi2161

Smash Rookie
Joined
Mar 30, 2008
Messages
18
Even if you did mod lucarios and pickachu's skin, you still wouldn't have your old character. Aside from there standard B moves, lucario and mewto are different in pretty much everyway, there just not the same. It wouldn't be worth the effort.

Removing tripping? Whenever i hear about people wanting to hack brawl, they always talk about removing tripping. Don't you people have real ambition? The stage editor is my ambition. We really need to improve the peice of crap that serves as our current editor.
 

superyoshi888

Smash Lord
Joined
Apr 8, 2008
Messages
1,026
Even if you did mod lucarios and pickachu's skin, you still wouldn't have your old character.
So. Anyways, Pichu isn't all that different from Pikachu. The only thing missing then would be speed and getting hurt by your own attacks.

Removing tripping? Whenever i hear about people wanting to hack brawl, they always talk about removing tripping. Don't you people have real ambition? The stage editor is my ambition. We really need to improve the peice of crap that serves as our current editor.
I whole-heartedly agree.
 

IGN Forums

Smash Journeyman
Joined
Jan 15, 2008
Messages
337
Location
Miami, FL
it should be hard and we could replace lucario with mewtwo and roy with Ike!! and luigi with Dr. Mario!!
 

Spire

III
BRoomer
Joined
Apr 13, 2008
Messages
15,079
Location
Texas
Even if you did mod lucarios and pickachu's skin, you still wouldn't have your old character. Aside from there standard B moves, lucario and mewto are different in pretty much everyway, there just not the same. It wouldn't be worth the effort.

Removing tripping? Whenever i hear about people wanting to hack brawl, they always talk about removing tripping. Don't you people have real ambition? The stage editor is my ambition. We really need to improve the peice of crap that serves as our current editor.
I know, the way Mewtwo would play would be identical to Lucario, but... it would be Mewtwo. I'd kill for that.

The Stage Builder (like I said in my last post) would be a wonderful thing to fix. Rotating pieces is almost all it needs to be so much better. However, I don't know if collision goes into effect if you were to rotate a piece. Because its aligned with a grid, rotating it might alter the collision, rendering it completely pass-through. I'm mostly big on changing the textures. I really dislike all three Stage Builder themes (mountains, underground, and factory). They are bland and distasteful for me. I would change one of them to desert, another to snow/ice, and the third to a huge forest.

Also, I wish there were lava blocks for Stage Builder, and the choice to make the stage completely walk off. No matter what you do, it will always float. Also, layering would be great - add some graphics with transparent backgrounds to overlap the actual background-texture. Man, this would just be great.

luigi with Dr. Mario!!
Uh uh. Luigi stays no matter what.
 

Oathblivion

Smash Apprentice
Joined
Jun 13, 2007
Messages
85
As much as I'd love to see Mewtwo in Brawl, pasting his skin over Lucario wouldn't work. Mewtwo is Mewtwo, and Lucario is Lucario; both similar in some ways (including overall awesomeness), but completely different in others. I don't want a crappy hacked Mewtwo, personally.

Also, why can't we just play the hand we were dealt? I'd be fine with removing tripping, but it wouldn't stop there. Eventually we would have a *******ized version of Brawl that no one wants to play. I mean, if you hate the mechanics of Brawl so badly, just go back and play Melee full time. It's better than Brawl anyway.

Finally, I would be in favor of improving the Stage Editor. Geez that thing sucks... -Oath

PS: I realize that I came off a bit brash in this post. It wasn't my intention of make anyone mad.
 

RupeeClock

Smash Ace
Joined
Feb 14, 2008
Messages
587
Location
United Kingdom - Portsmouth
...In any case, trying to hack a model into brawl is totally unrealistic.

You're not going to be able to do this unless you download the iso, hack it and burn it to a disc to play on a modded wii, seriously! You won't be able to just patch in a few codes. :\
 

hippochinfat!!

Smash Lord
Joined
Feb 21, 2008
Messages
1,814
Location
Toronto
People will keep talking about stuff like this (Especially Stage Builder enhancments) but I highly doubt it will ever be done.
 

DragonBlade

Smash Journeyman
Joined
Aug 22, 2005
Messages
273
The homebrew channel does open up a lot of possibilities for Brawl. This is why I originally suggested we modify Brawl - because the tools are there and more are being developed that could make modifying Brawl feasible and allow the majority of smashers to play it if they choose.

As of now, I'm thinking the simplest way to go about this is find all the memory locations of all the variables we need to change with the USB Gecko then create a game trainer for Brawl that would only apply those mods. This app would run on the homebrew channel which is easy enough most smash players could install.


I watched the video and...I don't get it. Can someone explain to me what this channel does.
The channel simply lets us run whatever we want on it, like emulators, region free game loaders, save file extractors, media players, etc. Hopefully, it will run our Brawl mod also, one day. Of course, you still can't pirate Wii games off it, so hopefully Nintendo will leave it be.
 

peachfvl

Smash Apprentice
Joined
Mar 4, 2008
Messages
182
Location
Costa Rica
no tripping and L-canceling would be a great improvement for this game especially for characters such as falcon
 

RupeeClock

Smash Ace
Joined
Feb 14, 2008
Messages
587
Location
United Kingdom - Portsmouth
Okay, I've found a legitimate reason to like this: Save file extraction.

You can use the homebrew channel to boot a tool, that gets the save data for brawl (which is normally protected)
Useful because tournaments can be setup with a simple savefile and SD card, once a savefile has been produced.
 

Darkurai

Smash Master
Joined
Aug 20, 2007
Messages
3,012
Okay, I've found a legitimate reason to like this: Save file extraction.

You can use the homebrew channel to boot a tool, that gets the save data for brawl (which is normally protected)
Useful because tournaments can be setup with a simple savefile and SD card, once a savefile has been produced.
Really the only legit thing to consider. Everything else would be cool, but will never actually be done.
 

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
1,059
Location
Kentucky
All i want to know is can we 1) Increase Hit-stun so we can actually have some more combos. 2) Can we get rid of tripping and 3) Can we put back in wavedashing

I highly doubt the third one but hopefully we can do the first two.
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
Iiii'm pretty sure implementing L-canceling and wavedashing would mean some extra severe hacks into the physics engine. Probably. At the very least I know it would be really hard to do.

And I agree, save file extraction would be a valuable asset. Though it could cause some real problems if anyone tried to take those saves online at the same time as the original (I'm assuming the limitations are in place to prevent duplicate WiFi IDs).

P.S. I could be wrong about everything in this post, so don't take it too seriously.
 

LavisFiend

Smash Lord
Joined
May 10, 2007
Messages
1,713
Location
Alexandria, Louisiana
Do not let my post go unnoticed.
Listen to me carefully. Whoever is the head honcho behind this, just put a lot of focus in stage builder. Yeah you can alter the coding for tripping and hitstun and all that jazz, but PLEASE work on stage builder.

Heres a little list I comprised:

-Rotatable pieces

-Able to load your own background as a theme

-If you can't allow the users to upload the content, then just find some other themes. Mainly a Giygas one. XD

-Oh, and a way to upload our own music.

=3
 

DragonBlade

Smash Journeyman
Joined
Aug 22, 2005
Messages
273
Do not let my post go unnoticed.
Listen to me carefully. Whoever is the head honcho behind this, just put a lot of focus in stage builder. Yeah you can alter the coding for tripping and hitstun and all that jazz, but PLEASE work on stage builder.

Heres a little list I comprised:

-Rotatable pieces

-Able to load your own background as a theme

-If you can't allow the users to upload the content, then just find some other themes. Mainly a Giygas one. XD

-Oh, and a way to upload our own music.

=3
There's been talk of something like this in our IRC channel, but we've realized it would be very difficult. Even if we could find the directory of stage/character files in memory and change it to point to something on an SD card, we would still need to crack the file format so we could mod them. Same goes for music, but we sort of know what format they are stored it so its slightly easier.
 

LavisFiend

Smash Lord
Joined
May 10, 2007
Messages
1,713
Location
Alexandria, Louisiana
There's been talk of something like this in our IRC channel, but we've realized it would be very difficult. Even if we could find the directory of stage/character files in memory and change it to point to something on an SD card, we would still need to crack the file format so we could mod them. Same goes for music, but we sort of know what format they are stored it so its slightly easier.
So foreign elements in regards to the aesthetics is a big hump in the plan? Figured as much.

But what about the pieces? Surely there could be a way for you to mix and match all the theme specific structures, and/or make it so the columns can stack upon one another or even just rotating.

Well, maybe not rotating, as it is simply not present in the coding, but for the theme specific strutures, seeing as how they are present, I don't think it would be that far of a stretch to mix and match eh?

Now feel free to school me, for I am just talking from the top of my head. I am not savvy when it comes to coding or anything technical like that. Just barely grasping.
 

DragonBlade

Smash Journeyman
Joined
Aug 22, 2005
Messages
273
Here is the Brawl disc file list: http://pastebin.com/f45cb3453. You can see there are 3 file types for each stage. You would need to recreate a modded version for each of them and trick the game into loading the modded ones instead. You can also find the stage builder parts files and work with them. Either way, it wont be easy. I suppose people did crack the Brawl screen shot format, so maybe someone could do these too.

Personally, I'm going to focus on the physics until that becomes polished. Its also quite a bit of work, but I'll try to help out with this also.
 

Yoshara

Smash Lord
Joined
Feb 10, 2008
Messages
1,232
Location
Edmonton, AB
I would get this (I could right now), if it did not void my Wii's warrenty, but if anyone wants to list me the possibility's (Brawl aside) I might be swayed.
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
It would take a LONG time to put something in the game like l-cancelling, because most things involve modification, like character size, moveswap... People already were able to take the save file from the game without a save extractor (and make an unlocked everything file), but now you can do it easily and for free. Homebrew channel will most likely lead to a action replay modification type of program, if anything, but it would be limited to modifying in-game stuff probably. so removing things in the game or changing values of other stuff is probably the most the homebrew channel will do.(adding things to a game would take adding code to the game with some sort of program.

some (probable) things for game modification include:

-moveswap
-no tripping
-size modification
-unlimited item charge
-speed modification
-gravity modification
-unlimited, and controlled item spawning
-multiple final smashes
-lag removal (for attacks)
-instant attacks/charging
-infinite final smashes
-playing as characters you can't normally play as
---master/crazy hand(if they are programmed like the last to games, bosses might not be controllable, and if they are, they can only perform pre-made attacks)
---alloy team (definately)
---sandbag (maybe)
---final smash transformations
---Dark/shadow bug infected enemies
---subspace enemies(maybe)
-color change
-unlimited coins
-everything unlocked
-Fight on stages you normally can't
---Subspace levels/boss battles/stationary segments(Colosseum at the beginning)
---target test levels
---Home run contest
---wifi waiting room
-pokeball/assist trophy modifiers
-removing camera limitations (at pauses and trophy viewing)
-Glitching up the game pretty badly
-model modifiers
-time modifiers (no limits in HRC)
-anything an action replay could do basically
-infinite jumps


here are some videos of game modification to melee

http://www.youtube.com/watch?v=AgdJdS_5Aec (this is acually possible things in the game, just normal human reactions can not do this)

http://www.youtube.com/watch?v=t9sa8133NBI

http://www.youtube.com/watch?v=rSNBxxKUzHA

http://www.youtube.com/watch?v=j1e3oPddJuE

http://www.youtube.com/watch?v=Dr7A0aB3iJ8

http://www.youtube.com/watch?v=8ZDgjjDnWLM (brawl moveswapping)
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
You don't need hacking for that... You can just turn music off, and sound effects up. then... listen to music from another source at an acceptable level (so you can still hear the sound effects).
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
LOL I didn't see Yoshara's post until after I made the list. Oh well, I guess I answered your question/request. NOTE: THIS WAS NOT A DOUBLE POST
 

AmigoOne

Smash Journeyman
Joined
Apr 6, 2008
Messages
307
Lol I love how everyone is looking at tripping when hitstun and shield lag is the real issue....
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
It was not a double post in the sense that a message was posted twice as most are. it was a completely separate comment, and not some dumb BS that someone puts up whenever they double post. That's what I meant.
 
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