Riposte__
Smash Apprentice
Why exactly is Luigi so far down as compared to Mario?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Worse fireballs, floaty, very slow air speed, high short hop, terrible dash attack, slightly worse recovery than MarioWhy exactly is Luigi so far down as compared to Mario?
basically the things that saltsizzle mention add up to luigi being very bad to approach with.Why exactly is Luigi so far down as compared to Mario?
sure, and it does count for something, but it doesnt matter much if he can't actually get anything started.Cant he combo into ub? shouldn't that count for something?
Dk is best character sorryOK. This thread really seems to have devolved into a discussion on the low tiers so I'll add my two cents in here. I think DK belongs in the bottom tier. He's big, he's heavy, he's (relatively) slow, and his common finishers are awkward to land aside from up-b (which leaves him vulnerable at low percents anyways). Plus, have you seen any breakout DK's at tournaments? I certainly haven't. I'm just thinking that he should move into bottom tier until someone unlocks his true potential.
You're absolutely right. I'm sorry I have no idea what I was thinking.Dk is best character sorry
crazy side aYou're absolutely right. I'm sorry I have no idea what I was thinking.
Just because he has one good move (I can't tell if you're talking about his f-tilt or f-smash here if the latter then yeah I guess if you combo into it, if the former then yeah it's pretty good for spacing and damage but not crazy like you say) doesn't make a character good. If that was the case I think Luigi would be about 8 places higher on the tier list and Falcon would probably be ranked 1 or 2.crazy side a
you're pretty stupidJust because he has one good move (I can't tell if you're talking about his f-tilt or f-smash here if the latter then yeah I guess if you combo into it, if the former then yeah it's pretty good for spacing and damage but not crazy like you say) doesn't make a character good. If that was the case I think Luigi would be about 8 places higher on the tier list and Falcon would probably be ranked 1 or 2.
Wow. Such a welcoming member of the 64 community. I'm sorry I don't know the ins and outs of a character I don't even play in a game I don't main. And I never said Falcon was the best, I'm just saying that if you had a Rat using only his best move against a Falcon using only uair Falcon would win every time.you're pretty stupid
DK's side a is the worst move in the whole game probably
f tilt is slow and ****
F smash is the same case
please go back to melee or smash4
and the best character is pikachu TY
Coming from a Falcon main, if you have your back turned to me and you're just barely under either side platform on DL, then I'm going to have a really hard time approaching. I wouldn't stand still if I were you though. Just learn the key entry points that your opponent can approach from and cover those spots. Never be more than 1 pivot away from prime uptilt positioning. Also, play around with jumping onto the side platforms too so that you can quickly uptilt from there. Your mere stage presence on the side platform will threaten the opponent with an aerial approach too.any tips on getting in better position to consistently/effectively uptilt with kirby? having some trouble. :/
very detailed and helpful thanx! :DComing from a Falcon main, if you have your back turned to me and you're just barely under either side platform on DL, then I'm going to have a really hard time approaching. I wouldn't stand still if I were you though. Just learn the key entry points that your opponent can approach from and cover those spots. Never be more than 1 pivot away from prime uptilt positioning. Also, play around with jumping onto the side platforms too so that you can quickly uptilt from there. Your mere stage presence on the side platform will threaten the opponent with an aerial approach too.
First of all, we have to evaluate a tier list in a Dreamland-only ruleset. I think you're jumping the gun a bit by putting Samus at an "undeniable" last place. Sure, her combo game is limited but her control of space is decent and she's difficult to combo. Having dair as a spike significantly helps her edgeguard game which is a large part of the DL only ruleset.I honestly think Samus should be the worst in the game undeniably. I mean, pretty much all she has is spacing 4/5 of her aerials and sometimes a standard special. Her combo game is quite limited. She's almost like a brawl character: incredibly floaty, terrible combos, mainly based around spacing moves, above-par recovery.
Link has not-as-limited combos (can string a few Utilts into an aerial) and has superior projectiles.
Ness has some pretty great combos (hence his initial 3rd place ranking on the tier liat) but probably the worst recovery in the game by way of punishing.
Luigi has traits that Mario has which help out.
Even watching Nintendude play as her doesn't really help her cause
Edit: just remembered that she has Up-B OOS. I guess that's a counterpoint to my argument...
Yeah I agree his recovery leaves a lot to be desired on DL.Link has a good neutral and decent combos on DL but his poor recovery makes his viability look bad. One back-throw offstage at ~30-40% and he's finished.
The landing lag on pk thunder 2 is probably like 30 frames, it take way too long to swing that pk ball around to get it to pkt2, and you can just get hit by the ball on purpose to gimp Ness. His recovery is quite possibly worse than link'sFirst of all, we have to evaluate a tier list in a Dreamland-only ruleset. I think you're jumping the gun a bit by putting Samus at an "undeniable" last place. Sure, her combo game is limited but her control of space is decent and she's difficult to combo. Having dair as a spike significantly helps her edgeguard game which is a large part of the DL only ruleset.
Link has a good neutral and decent combos on DL but his poor recovery makes his viability look bad. One back-throw offstage at ~30-40% and he's finished.
As for recovery, Ness isn't the easiest to punish. Link and Falcon are easier to punish by a good margin.
Luigi actually has good match ups with Puff and Falcon so that's nice. It sucks that his neutral game is so rough.
I think it can be argued that it's easy to be caught by the grab hitbox. Also, Falcon has the ability to go high or low, less ending lag on the move, and is way easier to sweetspot than Ness. Both are below average but arguing Ness' recovery is better than Falcon's is a highly debatable topic.Ness' recovery isn't as bad as Falcon's either. Falcon's recovery doesn't take much in the way of reads to gimp. It's easy to avoid his grab box on up-b and throwing out an aerial to protect yourself is rarely helpful at mid-range recovery.
At short range won't Ness' double jump alone get him back on stage or at least on the ledge?Short Range Recovery:
- Falcon has several options and wins short range recovery
- Ness has options but they aren't as good as Falcon's
I know this is a newb question, but what do the terms DL, nair, bair, shfair, fair, mean? Also, where can I get my head around hit boxes and their significance?Correct me if I'm wrong: Falcon doesn't have a sweetspot up-b
Falcon's up-b grab box is easy to avoid. Only looking at an offstage edguard: Link has bair/nair. Kirby has nair/dair/bair. Fox has bair/fair. Yoshi has fair/bair. Puff has nair/dair. Pika has uair/nair/dair. DK has bair. Mario/Luigi have dair/fair/bair/fireballs. Falcon has bair/dair/shfair. Samus has dair/fair/bair. Ness has upb/dair/bair.
All of these moves cover well enough to avoid the grab box and it doesn't even take the best placement either. Plus, you only need to hit with a weak hitbox 9times/10.
Even worse, most of the cast has a d-tilt that covers the ledge very very well and the ones who don't have a good d-tlit, Fox/Puff/Link/Ness, all have sufficient means of edgeguarding Falcon regardless.
Edgeguarding Ness is trickier sometimes because you have to grab the ledge at the right time to cover the sweet spot option and his up-b after being launched has invincibility for 9 frames. Usually, Ness has more than 2 options for recovery. This makes it a bit harder to cover every option. I understand that Ness has bad recovery options when he's significantly below the stage but looking at him level or above the stage, he has more options than Falcon.
THE FOLLOWING SECTION ASSUMES THIS ISN'T A TRASHY KAILLERA NESS.
Ness slightly above the stage has
1. high angle up to avoid follow up and mix up where he's going to land from high up
2. sweetspot
3. land on stage with low landing lag (i don't remember how many frames but it's very few)
4. risk going straight at the opponent
Short Range Recovery:
- Falcon has several options and wins short range recovery
- Ness has options but they aren't as good as Falcon's
Mid Range Recovery:
- Falcon has 2 options, high and low. fast fall mix up
--- occasional 3rd option is to recover to a platform but that's usually snuffed out
- Ness has several options. can recover to ledge with jump and occasionally he can down-b ledgegrab (risky). can fade out and have several up-b options available because he's above the level of the stage
--- fading back has to be read in order to hit Ness before he finishes up-b. it's a risky punish otherwise
Long Range Recovery:
- Falcon barely makes it back with Falcon punch and is ledgehogged or down tilted or whatever else
--- can make it back if there's opponent error
- Ness has 2 options, recover to ledge with up-b or up-b above ledge to platform/stage
--- occasional option to recover slightly high and drop down to ledge but it's easily snuffed out
Very Long Range Recovery:
- Falcon can't make it back to stage or ledge
- Ness has the small chance to make it back but it relies on opponent's error
TL;DR some of this could be conjecture but I think Ness beats Falcon at recovering on DL, not by much but it's still better
DL- The DreamLand stageI know this is a newb question, but what do the terms DL, nair, bair, shfair, fair, mean? Also, where can I get my head around hit boxes and their significance?
http://framedisplay.supersmashbros64.com/webfd/framedisplay.htmlI know this is a newb question, but what do the terms DL, nair, bair, shfair, fair, mean? Also, where can I get my head around hit boxes and their significance?
I've been looking for this, too lazy to search - glad it came up though!http://framedisplay.supersmashbros64.com/webfd/framedisplay.html
^this is nice for hitbox visuals
I agree with you on that too - I find just drudging through threads is the best way to find any info about anything... Long process but worth it if you find what you need.I don't particularly like the ssb wiki. It's lacking to say the least.
I think we know too little about Smash 4 to declare it the most balanced, but I would say that 64 is THE most balanced. However, PM I would imagine is on its way to become just as balanced.Well, there's two reasons I'm making this. First, Hyrule is banned so Link and Fox are much worse and characters like Falcon and DK are much better now that Dreamland is a guarenteed first stage. Second, Pikachu seems less dominating wherever you look, but it's probably because nobody plays him. It's almost like a soft ban. So with this in mind :
S Tier :
- Pikachu
A Tier :
- Kirby
- Falcon
- Fox
B Tier :
- Mario
- Yoshi
C Tier :
- DK
- Jiggs
D Tier
- Luigi
- Ness
- Link
- Samus
Just my opinions so take it with a grain of salt. Also keep in mind this is probably the most balanced smash game along with Smash 4, so the only non-viable characters could just be Samus and Link.
I think we know too little about Smash 4 to declare it the most balanced, but I would say that 64 is THE most balanced. However, PM I would imagine is on its way to become just as balanced.
Yeah, but the fact that PM can at least be patched and is run by a tourney-based community at least gives it the possibility of one day being balanced. We have no hope with that in Smash 4, as far as I know; Nintendo doesn't seem willing to patch any character based on what competitors say.PM is not balanced and is on the road to becoming the worst balanced game. The mods cater to the stupid players who say, anything that they deem, ''OP'' is made even less powerfull. Hell, I could say Mewtwo is too weak an they'd buff him more.
Smash 4 has Diddy Kong and some characters are just NOT viable.
Have you played 3.5? It's pretty good. I don't think PM will ever be "balanced" in the sense that every character does well vs every character. But I could see it be balanced in the sense that every character has equal amounts of good and bad MUs. I don't know how great that will be or what the meta will evolve into but we'll have to wait and see.PM is not balanced and is on the road to becoming the worst balanced game. The mods cater to the stupid players who say, anything that they deem, ''OP'' is made even less powerfull. Hell, I could say Mewtwo is too weak an they'd buff him more.
Smash 4 has Diddy Kong and some characters are just NOT viable.