Kirbeh
Smash Champion
I like Boom-Boom but if we got him, I'd want Pom-Pom to be included too. They're a package deal to me at this point.Huh, never thought I'd see someone come up with an idea to not only KEEP the Koopalings in Smash, but also come up with ways to make them semi-clones of Bowser Jr..
As for the 8th slot? I won't lie, I've always defaulted to Boom-Boom myself, but thinking about it now? Yeah, maybe Nabbit wouldn't be such a weird choice. Heck, in an ironic sense? It's a bit tricky for me to describe, but the very thought of Nabbit being a sort of "surprise character" in this sense of HIM suddenly driving a Clown Car AND the fact that HE'S the 8th alt. skin slot for this character.
And more importantly, you'd have to fudge their proportions a lot more than what they did for the Koopalings. Boom's huge arms are a defining feature, just imagining him with small hands feels weird imo.
As for Nabbit, I chose him based on the fact that he's among the more prominent secondary/mook characters. His major appearances are in the 2D Mario games, same as the Koopalings, so there's some association there already. Doesn't hurt that he's actually playable in some games so people will be familiar with him in that way too.
Plus, the idea of Nabbit nabbing a clown car to participate in Smash feels kind of in character in a way? Either that or he's our Bowser Jr. stand in since he's already got the mask/bandana.
This is actually something I've wanted for a long while, though not quite exactly in the same way. Copy/pasting from my costume thread:When this Pokemon 'gigaleak' happened, seeing the concept art for Gen. IV (among other generations) reminded me of something I've been meaning to ask all of you. What would you all think about the idea of Garchomp joining Smash Bros., BUT it (or I guess, SHE, in this case) was accompanied by Cynthia?
Like, Garchomp wouldn't share a slot with any of Cynthia's other Pokémon (like Squirtle, Ivysaur, and Charizard), it'd just be Garchomp and Garchomp alone, with Cynthia mostly there for aesthetic purposes. That is to say, Cynthia would still "command" Garchomp like Red and Leaf do with THEIR Pokémon.
In addition, the character would be referred to as 'Cynthia and Garchomp'.
So, I've been thinking about what kind of costumes to give for Pokémon since they generally don't wear clothes. Actual costumes do exist already, with even Smash doing this through hats and accessories for Pikachu, Jigglypuff and Pichu. Full on alternate costumes though remain a bit more limited.
An idea I've been thinking about is adding trainers to the solo Pokémon as their "costume." The Pokémon themselves still need something else on their bodies to differentiate them from each other, but I think it'd be a neat way to rep more of the human characters by adding them as background trainers for certain Pokémon.
So as an example:
Solo being the default option, where there's no bg trainer like normal, and the trainers chosen being associated with the Pokémon in some way.
Solo Chase Elaine Poké Kid Red
Solo Maylene Riley Korrina Cynthia
Solo Elio Selene Masked Royal Prof. Kukui
Then the trainers themselves could also have palette swaps to match the Pokémon or even different outfits themselves in certain cases, like using some of what was introduced in Masters EX, etc.
I have to echo ScrubReborn here. If went this long without a stage, just to be hit with a reskin of 75m, I'd rather not get a stage at all.I really need to rewatch some gameplay of Gyromite again to confirm this, but I'm pretty sure that part of how I've advocated for R.O.B. getting his own stage was via 75m getting reskinned, as I THINK Gyromite contained a level that looked similar to 75m, but with different colored girders and what not.
Again, need to rewatch gameplay of Gyromite to be sure.
I'd be totally down for retaining the retro aesthetic like 75m and Mario Bros., but if they're going to give us a Gyromite stage I want the aesthetic and unique stage gimmicks on an actually functional layout. A Smash original layout that incorporates all the necessary elements would be much more preferable than a literal copy of an in-game level (though I'm sure there are viable choices there as with DK, they seriously could have picked any other stage.).
I know pretty much nothing about these game's but if you're telling we can get a Smash version of Blodia, I'm sold.Really hope I'm not coming off as pedantic for saying this, but Metal Combat is the sequel to Battle Clash, isn't it? All the same though, I wouldn't mind Michael Anderson (the main protagonist of BOTH games) join Smash as a playable character.
Frankly, I've been quite intrigued over how Smash would tackle him as a playable character. Would Smash Bros. pull a 'Marvel vs. Capcom' and have him be Smash's equivalent to Cyberbots's Jin Saotome, having him fight on foot? Or would his mech, the S.T. Falcon be playable instead (with him controlling it from the inside)?
EDIT: After looking up a longplay at 2x speed, I desperately need a Battle Clash/Metal Combat stage.
This would most definitely be a Jin situation though, given that these are giant mechs. You can't really shrink one down and still have Michael piloting it. I'm all in favor though, the games look really cool and it's not like they can't cook up another (partial) Smash original moveset to make it work. Either that or they shrink the mech down into a suit to make a much bulkier/tanky Samus style character.
Either way, the one thing I would want is an updated design for Mike. The style was common for character design back then, but I can already see/hear the "Terry with a haircut" comments. I do like classic the look and would still want it in game as an alt, but I'd also like some older characters get the Brawl Pit treatment.
Have to disagree on this one. UC is a guy that punches, and the game was inspired by the G&W version of PO but I feel like that's pretty forced.I mentioned this a while back, but I'd actually like to see Urban Champion as a cross-series clone of Little Mac.
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Mac is a professional boxer, the UC is a guy getting into street fights. I wouldn't expect UC to have the same fighting style as a pro boxer nor do I think that Mac's specials are good fits.
If they did UC, you'd pretty much have to give him a completely original moveset. How you go about that, I'm unsure of. It's not really a character I ever took into consideration, but if it's a wholly original moveset (except for maybe jab, but that's not much of a difference,) then I think there's plenty you could do, especially if you stretch the limits on creative liberty.
If not a character though, I think he'd make for a good costume. I definitely do want an Urban Champion stage though.
I actually quite like the moveset you made for him. There are some things I'd do differently (but that's a given, everyone has different ideas for x or y thing.) overall though, I'd say it's solid.Finally, there's something I'd like to ask to... well, anyone who'd care to give me a response on this. A couple of years ago, I actually came up with a moveset for Lark from Pilotwings and it was posted on SourceGaming (I'm pretty sure I was even the FIRST guest article for their Dream Smashers articles, so that was pretty neat).
Dream Smashers – Lark (Pilotwings)
Lark takes flight in the latest edition of Dream Smashers, this time written by guest smashkirby. How can a Pilotwings character work as a fighter? Well give it a read and find out!sourcegaming.info
I'll be the first to admit, I DID have to do a pretty good deal of reaching to give Lark a (fairly) functional moveset and looking at it now? I'd probably change some stuff now (such as what costumes Lark would utilize, removing fellow pilot-in-training Kiwi from the equation entirely), but THAT'S what I'm wanting to ask here.
I recently played as Jill Valentine in Marvel vs. Capcom 2 via the MvC Fighting Collection, and her moveset made me wonder... would it hurt to give Lark some of her attacks (such as Close Fighting, which is basically a tackle attack) and her Super Attacks (Close Fighting +, CODE: T-002 [primarily the portion where she sets off an explosive mine], and Rocket Launcher)?
For the record, Lark hasn't been depicted doing something so 'physical' before (nor have any of the other characters in the Pilotwings series, for that matter), thus putting him in a similar boat to Fox and Captain Falcon, pre-Smash 64.
BUT given how Smash at one point in time would be willing to create movesets for characters that had SOME basis in their home series, do you all think if Lark were to somehow join Smash, using such moves wouldn't be TOO out-of-place for him (or any other Pilotwings character)?
As for Jill, that honestly feels like a completely out of left field sort of thing. I'd personally say no to Lark suddenly pulling out a rocket launcher, though I do have ask if those are even in PilotWings? Never played the series, only seen snippets of gameplay.
As for getting "physical" with their moves, it's kind of a necessity. If you're dropping a character into a fighting game, they've got to have attacks of some kind. Especially when it comes to characters with source material that doesn't give them as much to pull from, I really don't see any issue with giving some punches/kicks to characters like Lark or whoever.
A little cartoon guy throwing some punches like Mario doesn't seem out of place or out of character when the setting is Smash. It's about incorporating them when/as needed. After all, he'd still have all the other actual PilotWings related stuff to fully flesh out his kit right?