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I would like to see something like that, actually.Aerial smash attacks were considered for iirc ultimate, would you want those implemented?
Yeah. Hell, let's go crazier. Air grabs. Why not.Aerial smash attacks were considered for iirc ultimate, would you want those implemented?
If they can make it work it'd open up a whole lot of opportunities for cool stuff.Aerial smash attacks were considered for iirc ultimate, would you want those implemented?
I think if aerial Smash attacks were a thing, whether or not they’d be new attacks would probably depend on the character.If they can make it work it'd open up a whole lot of opportunities for cool stuff.
I wonder if they'd be all new Smash attacks or just the normal Smash attacks but...in the air
Giving tough body to characters like Ridley and Mewtwo actually plays well into their identities as glass cannons, IMO. Mewtwo and Ridley have a good advantage stage and some decent tools for neutral, but being a frail, big-body is such a disadvantage that their offense feels too outweighed. Making the player work slightly harder before they can exploit Mewtwo and Ridley's horrible disadvantage would force players to respect their options more and would open up new offense options for Mewtwo and Ridley that would make them feel even more powerful while still being fundamentally bad defensively.Ridley maybe but Mewtwo? Part of his Smash identity is being frail, IDK how they could explain tough body for him.
Most likely new attacks, a lot of the grounded Smashes can't be translated into the air anyway.If they can make it work it'd open up a whole lot of opportunities for cool stuff.
I wonder if they'd be all new Smash attacks or just the normal Smash attacks but...in the air
This is an unpopular opinion, but I'd rather they didn't. Either they go all the way with it and give each character at least 4 attacks with brand new animations or they take the Robin route and just put new effects on the old animations. The former would take an absurd amount of development time and the latter would feel a little cheap and likely gratuitous for some characters (what would you do for Snake in this situation?).Aerial smash attacks were considered for iirc ultimate, would you want those implemented?
In a situation where they keep everyone, maybe. It's just four animations like you said, and even then they could just reduce it to three by just having one side smash, rather than forwards and backwards ones.The former would take an absurd amount of development time
I once considered in a novel idea until I saw Steve do it and now I am quite happy that for 99% of the cast, it is quite restricted.Aerial smash attacks were considered for iirc ultimate, would you want those implemented?
This sounds like a Social thread question.OK guys, quick question…
How would you feel if Nintendo got FromSoftware to make a Metroid game with them?
YesAerial smash attacks were considered for iirc ultimate, would you want those implemented?
Idea: Sonic's down air smash is a run in place with his feet kicking the opponent multiple timesYes
Go all the way and give unique animations for all four attacks.
Ahh...the good ol' Yoshi dairIdea: Sonic's down air smash is a run in place with his feet kicking the opponent multiple times
Ngl I'd probably hate that unless it's restricted to a few characters actually designed around it. Rivals of Aether has a character with aerial strongs (as well as various workshop characters) and even with the weakness of lacking grounded smashes it's a super strong option. You have to remember that most characters lack the tools to actually contest something like that off-stage in the first place. Giving players access to both at the same time sounds completely insane, I wouldn't trust the game to be remotely balanced if it's a castwide thing. If people want that they better not complain about dying off 30% to a dash attack from someone with ladder combos like Meta Knight. A string that's normally not lethal can become lethal pretty easily if we give someone aerial smashes as a finisher. Or complain about getting gimped 24/7 against the high air mobility characters, because again they can now just toss out smashes off-stage.Aerial smash attacks were considered for iirc ultimate, would you want those implemented?
Robin kinda does that. If you have your Bronze sword out and you tilt before your aerial attack, you'll keep your Bronze Sword, but if you press the Air attack at the same time you tilt, you use the Levin Sword instead.Aerial smash attacks were considered for iirc ultimate, would you want those implemented?
Man, that would be Lore Heaven for the Metroid fans. But otherwise, no. If FromSoftware were to collab with Nintendo, I would either want Zelda or a new original IP. Fire Emblem would be rather interesting, as Fire Emblem has delved into games with action gameplay with the Warriors spin-off games, but considering how Fire Emblem is mostly about your soldiers fighting together and interacting with each other, I don't think a Souls-like game would be a good fit for Fire Emblem.OK guys, quick question…
How would you feel if Nintendo got FromSoftware to make a Metroid game with them?
That ain’t Falco!Yall need to hop on Rivals 2
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Honestly, I like how NASB implemented them, I wouldn't mind that for smashAerial smash attacks were considered for iirc ultimate, would you want those implemented?
You're rightThat ain’t Falco!
Even in a 50 character roster where there are only 3 attacks each, that's still 150 animations that need to be created. You're still looking at multiple characters' worth of work. There is no roster that can realistically compete with Ultimate and still have this mechanic. You would need a roster smaller than Smash for Wii U and 3DS' launch roster to make this work and, even then, it would still likely be the most labour-intensive addition to Smash's movesets ever.In a situation where they keep everyone, maybe. It's just four animations like you said, and even then they could just reduce it to three by just having one side smash, rather than forwards and backwards ones.
Likewise they wouldn't have to be making every single one of those animations from scratch anyway. If you want your character to move in a certain way and you already have an animation made that looks even 50% similar to the one you want, you don't make a new animation from scratch, you tweak the pre-existing animation. That's why Ganondorf has gone from being purely Falcondorf to Falcon-Ike-Cloud-dorf, because they already had animations for a big guy swinging a big sword the way they wanted Ganondorf to.
No screw that witchy world or halfire peaks. Jinjo village is boring...unless the death ray fires off in the background.If B&K come back I hope they get a Tooie stage. my pick would be Jinjo Village. yeah I know it's yet another early game area but I love those vibrantly coloured houses
Could be interesting, but at that point imo they should bite the bullet and give a dedicated button to smash attacks. Smashing the stick in a direction while you're already tilting it to influence your character's aerial drift just isn't precise enough for what would be such a major mechanic.Aerial smash attacks were considered for iirc ultimate, would you want those implemented?
nope. Vibrant bright coloursNo screw that witchy world or halfire peaks. Jinjo village is boring...unless the death ray fires off in the background.
I do want another new Banjo stage, but I also kinda hope they do a sort of continuity thing now that Tooie is on NSO and bring Spiral Mountain back, but make it the more messed up destroyed one from Tooie lolIf B&K come back I hope they get a Tooie stage. my pick would be Jinjo Village. yeah I know it's yet another early game area but I love those vibrantly coloured houses
Yeah Hailfire Peaks would be amazing.No screw that witchy world or halfire peaks. Jinjo village is boring...unless the death ray fires off in the background.
I think the Jinjo should watch the battle and cheer or jeer if someone gets KO'd. Their favorites are chosen at randomIf B&K come back I hope they get a Tooie stage. my pick would be Jinjo Village. yeah I know it's yet another early game area but I love those vibrantly coloured houses
To this day the loss of momentum transfer in jumps remains as probably the worst mechanic removal in the series.God imagine if Smash still had momentum in jumps and you charged an aerial smash to your opponent off stage to chase them.
Like many others have said, it's perfectly fine on Bowser but really unneeded on Kazuya.What do you guys think about Tough Guy/Tough Body?
Like other people said, I would want this to be on a case-by-case basis. Some people would be way too ridiculous with aerial smash attacks, which we've technically seen with Steve.Aerial smash attacks were considered for iirc ultimate, would you want those implemented?
Unironically this. I've been playing Rivals 2 for the past weeks since it released and it's a ridiculously fun platform fighter that gets basically all of the mechanics right. It just feels good to move around in, unlike in Ultimate where it feels like you're wading through sludge when trying to get off a platform.Yall need to hop on Rivals 2
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I disagree.I'd love to see Rivals content in Smash. Not a character though, since there's already enough overlap between both games being platform fighters that there wouldn't really be a transformative element to seeing a character from Rivals being playable in Smash. Something else, like maybe a Forsburn assist trophy that spreads smoke everywhere and allows the summoner to hide in it, only becoming visible when attacking/shielding.
The movesets do stand strong on their own but I brought up the transformative element because... well, if I want to play a Rivals character, I'm just gonna go play Rivals lol. Every other character on the roster is plucked from a different genre and it's cool to see how their skill set and game style is translated over to one unified genre. Rivals is the same genre as Smash so there isn't much to add other than a Final Smash (in which I'm confident they'd just go the lame-o route like Min Min and have the Rivals™ be summoned for it in a cinematic since all Final Smashes are creatively bankrupt now).I disagree.
They really don't need to be transformative when the movesets themselves are already standing strong on their own. Just make sure they get to keep the actual wavedashes (which WILL happen in this specific case because guests have to be Done Right) but otherwise, they could translate pretty well without needing to be given some sort of mechanic they don't already have on their own.
You can say that for literally anyone though so it doesn't really count...A Rivals character in Smash would be transformative also simply because of the fact that you can use them in casual items play.
Have you ever seen a Rivals character pick up a Ray Gun, or put on a Bunny Hood, or break open a Metal Box, or use a Final Smash?
Not every fighter needs to be given the bottle of Smash Milk to become a cooler version of themselves when acting as a guest for Smash, personally.The movesets do stand strong on their own but I brought up the transformative element because... well, if I want to play a Rivals character, I'm just gonna go play Rivals lol. Every other character on the roster is plucked from a different genre and it's cool to see how their skill set and game style is translated over to one unified genre. Rivals is the same genre as Smash so there isn't much to add other than a Final Smash (in which I'm confident they'd just go the lame-o route like Min Min and have the Rivals™ be summoned for it in a cinematic since all Final Smashes are creatively bankrupt now).
And honestly I would welcome people realizing Smash is sauceless.Not that it wouldn't be cool to play as one of them in Smash, but at that point I feel like it'd be less of "I'm glad this character has access to all of these extra movement techniques" and more "for the love of all that is holy, why doesn't the whole cast have access to these options??"
Hell, in the case of a lot of Rivals characters, you could directly port them from their home game and they'd STILL be some of the most mechanically unique fighters in the game. Like, imagine if Smash added Maypul, who has so many unique mechanics that it's hard to list them all.Not every fighter needs to be given the bottle of Smash Milk to become a cooler version of themselves when acting as a guest for Smash, personally.