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Official Next Smash - Speculation & Discussion Thread

TheFirstPoppyBro

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I really doubt Sakurai would be that strict about it.
I mean it's 3 months after the actual development started, which means 9 months since the project plan would've been drafted since that was in October 2021, so I mean...

Like I'll take any excuse to get a Xenoblade 3 character (Noah and/or Mio is one of my most wanted for next game) but 9 months after the plan is drafted is a bit far off, especially when Xenoblade 3 was first announced in February 2022, which is still post-plan.
 

The Stoopid Unikorn

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Is there reason to believe they wouldn’t have been brought back with the rest of the team when development was ready to begin?
I suppose there's nothing that says otherwise, since "it would take time to get the right team" doesn't say one way or the other...

But it should be noted that Bamco was able to provide a full launch team like, right away after Smash 4's DLC. Sure times could be tougher and more different but at the same time, it's ****ing Smash Brothers!

I doubt Bamco wouldn't be putting as much effort as possible to make sure one of Nintendo's heavy-hitting franchises would have a full team right way if this next project was Smash instead of having such a hard time getting some staff that Sakurai basically got his first vacation ever.
 
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Gengar84

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So I’m in the middle of watching the Fallout streaming series (currently just finished episode 5) and I’m really enjoying it. I’ve never played any of the games but it’s one of my friend’s favorite series. I know we already got a Vault Boy Mii outfit but I wonder if there are any standout characters in the games that could work for a playable Smash character. I think the series has custom avatar protagonists, which isn’t the most exciting thing for me. I like the characters in the show quite a bit, particularly Lucy, but I think they’re just made up for the show. I’m guessing characters in gaming IP originating from outside media are probably still off limits but who knows? We got Advent Children content in Smash so I’m not sure where they draw the line.
 

Watuna4343

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I think the notion that a new Zelda character must be from BotW/TotK misses the point of why Zelda hasn't received a non-Triforce user yet: it's tough to justify a choice that isn't Link, Zelda, or Ganon if you don't want to choice to seem arbitrary and dated in the future.

Zelda cycles through supporting characters so quickly that it's hard to justify one over another beyond "they're the most recent one", which only holds up until the next new kid comes along. So, it's better to play it safe and stick to the three faces who appear in consistent roles with consistent designs.

Skull Kid is, IMO, the one character who really seems to have a good chance of breaking this pattern:
  • He's still incredibly popular despite being from a game that is over 20 years old now. He's Zelda's second most popular antagonist after Ganon(dorf).
  • Majora's Mask is a key piece of Zelda's iconography, being referenced in games like Animal Crossing.
  • He's the only Zelda antagonist (who isn't an OC) who was made playable in Cadence of Hyrule, supporting his own DLC pack.
  • He was held back for Hyrule Warriors to sell Legends.
  • He's received increasing importance in Smash for over a decade. He initially appeared as an assist trophy in Smash for Wii U/3DS, Majora's Mask appeared as DLC in that same game, and he received a DLC costume and the Moon as an additional assist trophy in Ultimate.
I don't know if he's popular enough as a Smash rep or important enough to break us only having Triforce users on his own. However, I think he's easily the most likely choice if Sakurai treated Zelda like Castlevania, tallying all the requests for characters from the series and adding him as the Zelda character that would satisfy the most fans.
I have some seriously strong objections with some of these arguments here. For starters how is a choice from BotW or ToTK arbitrary or Skull Kid isn't all those years after he could've been added? How are half the points for a BotW and post-that era comparable to Skull Kid when they are more recent and thus have had less opportunities? Especially the one in regards to Smash, there have simply put not been enough chances to reference any of the recent games in Smash past spirits. And same for spin-offs. Taking Sidon for example, he appeared in the one spin-off Zelda game that he could've appeared in, any previous ones, he simply didn't exist. And I really don't see how Majora's Mask is any more key than freaking BotW (and its predecessor OoT) or debatably TotK. BotW was referenced in Mario Kart 8 Deluxe for example and it just overall is a very important game for Nintendo overall with the impact its left and TotK is also absolutely no slouch.

But point is, whether a post-BotW character gets in or not, Skull Kid screams of a character that missed the boat. Even with the increasing content, why add him now and not in previous games?
 

Garteam

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Smash always releases in the first two years of life of a new Nintendo console. I can't see that trend breaking. There leaves three explanations regarding Sakurai's next project and Smash:
  • It's Smash.
  • Sakurai is not directing the next Smash because development will overlap with his new game.
  • Sakurai determined some way to direct a full, unique Smash game from start to finish in less than two years, thereby allowing him to immediately jump into Smash from his current project (i.e. it's most likely Ultimate Deluxe or a game that is very derivative of Ultimate).
Of those options, the first seems the most likely to me. It would be weird for Sakurai to add new content to Ultimate and use Ultimate so heavily in his YouTube series if he's stepping out of the director's chair for Smash. The third option could maybe happen, but it doesn't feel likely with the Switch 2 being backwards compatible.

I don't really agree that it was too soon to start development on a new Smash title. It had been almost three years since Ultimate by the time the project plan was being worked on. Smash for Wii U was barely a year old when Ultimate's project plan was complete.

I can understand being frustrated that a lot of later Switch games will be cut off due to the release window, but I don't think that's really a great reason to delay Smash's development. That's built on the assumptions that there is nowhere else to take the base roster's newcomers other than adding a bunch of Switch reps, 2015-2021 Nintendo doesn't have enough characters to fill a significant chunk of the roster, and that newcomers are the only way to rep new games.
 
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Godzillathewonderdog

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I mean it's 3 months after the actual development started, which means 9 months since the project plan would've been drafted since that was in October 2021, so I mean...

Like I'll take any excuse to get a Xenoblade 3 character (Noah and/or Mio is one of my most wanted for next game) but 9 months after the plan is drafted is a bit far off, especially when Xenoblade 3 was first announced in February 2022, which is still post-plan.
I figured he would have revised his plans to better align with the timing of development, but I guess that’s baseless speculation on my part, I could very well be wrong.
I suppose there's nothing that says otherwise, since "it would take time to get the right team" doesn't say one way or the other...

But it should be noted that Bamco was able to provide a full launch team like, right away after Smash 4's DLC. Sure times could be tougher and more different but at the same time, it's ****ing Smash Brothers!

I doubt Bamco wouldn't be putting as much effort as possible to make sure one of Nintendo's heavy-hitting franchises would have a full team right way if this next project was Smash instead of having such a hard time getting some staff that Sakurai basically got his first vacation ever.
To be fair Tekken is one of Namco’s biggest money makers, if key developers were working on Tekken 8 Namco may have wanted to ensure a smooth transition of those developers instead of yoinking them out immediately.
 

TheFirstPoppyBro

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Smash always releases in the first two years of life of a new Nintendo console. I can't see that trend breaking. There leaves three explanations regarding Sakurai's next project and Smash:
  • It's Smash.
  • Sakurai is not directing the next Smash because development will overlap with his new game.
  • Sakurai determined some way to direct a full, unique Smash game from start to finish in less than two years, thereby allowing him to immediately jump into Smash from his current project (i.e. it's most likely Ultimate Deluxe or a game that is very derivative of Ultimate).
Of those options, the first seems the most likely to me. It would be weird for Sakurai to add new content to Ultimate and use Ultimate so heavily in his YouTube series if he's stepping out of the director's chair for Smash. The third option could maybe happen, but it doesn't feel likely with the Switch 2 being backwards compatible.

I don't really agree that it was too soon to start development on a new Smash title. It had been almost three years since Ultimate by the time the project plan was being worked on. Smash for Wii U was barely a year old when Ultimate's project plan was complete.

I can understand being frustrated that a lot of later Switch games will be cut off due to the release window, but I don't think that's really a great reason to delay Smash's development. That's built on the assumption that there is nowhere else to take the base roster's newcomers other than adding a bunch of Switch reps, 2015-2021 Nintendo doesn't have enough characters to fill a significant chunk of the roster, and that newcomers are the only way to rep new games.
At the same time though, Smash games also usually start development a year before their system of choice comes out. Melee started full scale development in 2000, Brawl in late 2005, Smash 4 in early 2012 (this is after the 3DS's release in February 2011 and before the Wii U's release in November 2012), Ultimate in February 2016, not to mention that Ultimate was a very different beast, made on request from Iwata a little after he passed in July 2015.

Also I don't know how jumping into Smash from another project would automatically make the game Ultimate Deluxe or derivative of Ultimate when Sakurai did exactly the same thing with Kid Icarus Uprising and Smash 4, a brand new game that was not derivative of Brawl and was co-developed on TWO DIFFERENT SYSTEMS.

Like the earliest the Switch 2 can possibly come out is like June or July even just based on the Switch's timeline for revealing things, so I really don't think Smash getting revealed next year and maybe coming out in like latter-half 2027 is that crazy, which assuming development started after the Namco studios stopped hiring in June 2024 would give it three years of dev time, which is pretty typical for Smash.
 
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SMAASH! Puppy

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I figured he would have revised his plans to better align with the timing of development, but I guess that’s baseless speculation on my part, I could very well be wrong.
Project plans rarely change after they're finalized to avoid scope creep. If they weren't available at the time they're not getting in the base game.

As far as I know, this means we will not be receiving a character due to the release of:
  • Xenoblade Chronicles 3
  • Pikmin 4
  • Emio-The Smiling Man: Famicom Detective Club
  • Advance Wars 1+2: Re-Boot Camp
  • Metroid Prime 4 (Though that's kinda obvious)
  • Kirby and the Forgotten Land
  • Splatoon 3
  • The Legend of Zelda: Tears of the Kingdom
  • Super Mario Bros. Wonder
  • Super Mario RPG (Normally remakes don't help anyway, but it is commonly viewed that it's performance could help show Geno's popularity. Unfortunately, it doesn't help him get into base at all.)
Fire Emblem: Engage and Pokémon Scarlet/Violet are exceptions to this because we know the former was finished in 2021 and held for release in 2023, and the latter has a history of forward looking picks (to the point where, IIRC, Greninja pretty much just had concept art at the time). And while we don't get a whole character from these titles, it's possible we could get stuff like music, stages (though probably not ones based on the 2024 games), and Zelda character redesigns from them.
 
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SPEN18

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The only remotely comparable case we have to Kohga in terms of minor/side villains getting in is, like, Wolf and Dark Pit, and those are of course are only there because they could be clones.
Realized I forgot the Koopalings.
Though they are still technically alts of Jr.
 

Garteam

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I have some seriously strong objections with some of these arguments here. For starters how is a choice from BotW or ToTK arbitrary or Skull Kid isn't all those years after he could've been added? How are half the points for a BotW and post-that era comparable to Skull Kid when they are more recent and thus have had less opportunities? Especially the one in regards to Smash, there have simply put not been enough chances to reference any of the recent games in Smash past spirits. And same for spin-offs. Taking Sidon for example, he appeared in the one spin-off Zelda game that he could've appeared in, any previous ones, he simply didn't exist. And I really don't see how Majora's Mask is any more key than freaking BotW (and its predecessor OoT) or debatably TotK. BotW was referenced in Mario Kart 8 Deluxe for example and it just overall is a very important game for Nintendo overall with the impact its left and TotK is also absolutely no slouch.

But point is, whether a post-BotW character gets in or not, Skull Kid screams of a character that missed the boat. Even with the increasing content, why add him now and not in previous games?
If we just break Zelda's characters down on the series being repped on a game-by-game basis, it's actually quite good currently. We have a BotW rep, a LttP rep, two OoT reps, a MM rep, and a WW rep.

Things only become a problem when you stop looking at the fighters as reps and start looking at them as characters. Three of those reps are the same guy. Of the remaining three reps that aren't that guy, two are the same girl.

One of the big merits of Skull Kid is that his popularity isn't tied to relevancy or recency. He sticks in people's minds and continues to be referenced despite Majora's Mask's age or relative unimportance in the greater franchise because he's just an interesting character with a good design, personality, powers, and backstory. Skull Kid is cool independently of Majora's Mask.

In contrast, will people still really covet the Champions or Rauru as playable characters when BotW and TotK aren't the new hotness anymore? Midna and Ghirahim are cool characters, but there's a reason they aren't as requested as they were during Brawl and Smash for Wii U/3DS' era. They don't stand out amongst the dozens of cool Zelda characters and it's tough to really make an argument for why they should get prioritized.

Not every game needs to be represented in Smash by getting a new character for its own sake. Not to necessarily single you out, but it feels like a lot of the thread has blinders that every new, major Switch game needs a dedicated rep when that's never been the case with previous Smash games and titles. IMO, the roster is also a lot more interesting when it isn't chained to games that released between project plans.

At the same time though, Smash games also usually start development a year before their system of choice comes out. Melee started full scale development in 2000, Brawl in late 2005, Smash 4 in early 2012 (this is after the 3DS's release in February 2011 and before the Wii U's release in November 2012), Ultimate in February 2016, not to mention that Ultimate was a very different beast, made on request from Iwata a little after he passed in July 2015.

Also I don't know how jumping into Smash from another project would automatically make the game Ultimate Deluxe or derivative of Ultimate when Sakurai did exactly the same thing with Kid Icarus Uprising and Smash 4, a brand new game that was not derivative of Brawl and was co-developed on TWO DIFFERENT SYSTEMS.

Like the earliest the Switch 2 can possibly come out is like June or July even just based on the Switch's timeline for revealing things, so I really don't think Smash getting revealed next year and maybe coming out in like latter-half 2027 is that crazy, which assuming development started after the Namco studios stopped hiring in June 2024 would give it three years of dev time, which is pretty typical for Smash.
There's no way to really make that pattern work with the Switch 2 unless you assume that Sakurai's newest project ended development in 2024 or, at the latest, early 2025, which doesn't really line up with Furukawa's statements regarding modern games requiring more resources and time. Not that every game has to fit that model, mind you, but those are the words of the guy who gets to decide how much money each release has and when products ship.

Also, Smash for Wii U and 3DS are very derivative of Brawl and Uprising. That's why Smash for 3DS has so many items and enemies from Uprising. Likewise, Sakurai has said previously that Smash for had as many characters as it did because they could reuse previous assets. Lucario and Diddy were still using their Brawl renders in their character portraits as late as April 2014, IIRC.
 
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Hadokeyblade

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If we just break Zelda's characters down on the series being repped on a game-by-game basis, it's actually quite good currently. We have a BotW rep, a LttP rep, two OoT reps, a MM rep, and a WW rep.

Things only become a problem when you stop looking at the fighters as reps and start looking at them as characters. Three of those reps are the same guy. Of the remaining three reps that aren't that guy, two are the same girl.
Are they really?

They might be part of a reincarnation cycle but the three Links are completely different people from different time periods, same with the two Zelda's.
 

BrawlX10

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Honestly, i think even if the game is smash and project plan started in April 2022....i think it's just too early to 100% lock the newcomer roster. I wouldn't be surprised if they reserved a few extra slots for potential characters from May 2022-Dec 2022 and 2023 games, like probably Noah, Oatchi and maybe Alear.
 
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Verde Coeden Scalesworth

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Toon Link is a poor example as he's quite clearly a different character altogether(he's not even descended from the Legendary Hero, something that changed a lot up. He had to get the Triforce of Courage himself). Other timelines keep the Triforce and descendants factor normally. So he really stood out on his own in that way. That, and his design is massively different.

Zelda's a funny one; she doesn't really change at all till the Wild Era where she's far more, well, wild and adventurous. Not counting the CD-i games and the TV show, where the idea was done first). Sheik is just a thing that most of her mannerisms come from Smash. Since she didn't have much to work with in the Zelda games(till HW, anyway).

Ganondorf is another interesting one, as Toon Ganondorf and TP Ganondorf are nothing alike other than knowing how to wield a Sword well. They aren't remotely interchangeable. TOTK Ganondorf is even more different, having completely unique techniques and a different build from the others(though less different than Toon Ganondorf is to regular Ganondorf). It's just kind of a thing that not every "legacy character" are as similar as being suggested. Ganon is even worse about this, as there's multiple takes on him who are quite clearly different. ALTTP and Zelda 1 Ganon are pretty much the same, but then you have OOT's, WW's, TP's, and BOTW's who are all massively different. Though Calamity Ganon has some similarities to TP's version, but that's about it.

And HW gives Ganondorf and Ganon two unique styles too. There's also the HW Calamity Ganon who is quite different.
 

Godzillathewonderdog

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Project plans rarely change after they're finalized to avoid scope creep. If they weren't available at the time they're not getting in the base game.
I’m well aware, but this would be the first time Sakurai wasn’t able to begin development right after having the proposal ready. I thought this might be a unique case where he would update it right before development started, I thought this, because Sakurai has stated “industry trends around the time when development begins is a pretty big factor”.

Updating the proposal before development would allow the game to better align with then recent industry trends, which Sakurai deems important, and wouldn’t affect development in anyway.
 
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SharkLord

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I just feel like Isaac has a shot next game because with Ultimate's small cast of base game newcomers due to Everyone Is Here that were all extensions of already present series that were popular options (Ridley, K. Rool, Dark Samus, Chrom), more contemporary characters (Isabelle, Incineroar, Inkling), or Castlevania, Isaac doesn't really fit--like imagine getting four new stages and it's New Donk City, Great Plateau Tower, Dracula's Castle, and like Venus Lighthouse, he kinda sticks out like a sore thumb in that regard--nor did he fit into the DLC where everything was third party or more contemporary (Pyra/Mythra, Min Min, Byleth).

In a game with a more standard newcomer number, I could see Isaac being acknowledged as a popular request via the content in Ultimate being a potential point in his favor, though it obviously depends on a lot of factors, namely if the next game actually has a more typical newcomer pool and if that consideration continues into the next game.

So like I don't think he's a lock or anything and he's not even one of my most wanted, I'm just like "Wow, Isaac actually might have a non-zero chance for next game" lol
Yeah, this is my reasoning too. We got like, what, six full newcomers for Ultimate? Technically seven if we count Ken, who has enough moves to be considered a semiclone. I'm sure some veterans and DLC characters were popular ballot picks too, but it's still undeniable that base game newcomers were incredibly scrunched. Granted, it's still a decade-plus old ballot they'd be pulling from, so I'm not betting everything on it. Even so, I think there's a good few characters who would've gotten in if they weren't spending so much resources on EiH, so it's a possibility that Sakurai might give those characters a chance the next go round. Possible, mind you, not definitely.
 

Diddy Kong

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The solution is to stop treating these games like rotating casts and just regard them as individual entries. Not just FE, but XB and TLOZ too.

Now give me all 3H leaders/other leads + assorted units, all the BOTW Champions/other one-shots and the XB1/2/3 party members.
Three House leaders is a great idea to represent the most unique aspects of Fire Emblem indeed. But I don't agree Zelda has a rotating cast. In fact, it's skipped over all the time. Brawl was the last time it got a newcomer, just like Kirby.
Hmm, no I don't see them going through the trouble for that. Chrom felt like an opportunity since they had the model and they could use Roy to appease to the fan demand for Ultimate but now that he's tied to Roy, I don't see them going through the trouble to differentiate them.
Chrom was highly suggested though. People don't think that Daisy or Dark Samus are leaving. Sure thing, Samus and Peach will forever stay, and Roy is more questionable, but Chrom with his own moveset and sharing that with Lucina seems likely to me. I do expect Daisy and Dark Samus to be slightly Luigified too.
 

Thegameandwatch

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Isaac feels like a character that was skipped because of limited amount of characters since EiH was a priority. That could be the case with characters that were seemingly highly requested like Geno, Skull Kid, Shadow and Waluigi. Maybe even less requested characters like Bomberman and Lyn.
 

SharkLord

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Yeah I just mean like I always see people throw Rauru around but like if the next Smash did start development in 2022, TotK wasn't out yet, so like to use a previous example: If the timing doesn't work out for Alear, it doesn't work out for Rauru lol

Just another example of why I hope the 2022 project plan is NOT Smash and why it feels like too quick of a turnover. Like Ultimate had a quick turnover too, but it only had 6 unique newcomers and only two of them are from the interim years (Inkling and Incineroar).
Yeah, I'm really hoping next Smash releases a few years into the Switch's 2's lifecycle for the same reason. I've talked before about how most Smashes are nice little snapshots into a new console's lineup (Plus the twilight years of the previous console, like how Rosalina and Shulk showed in in Smash 4 despite debuting on the Wii), but Ultimate's emphasis on EiH and the ballot made it an oddball with little Switch presence, and only three DLC characters to cover the first half of the console's existence. I'm not saying Ultimate is a bad game by any means, but it's just a departure from the usual priorities. I miss that time capsule aspect of the previous games, and I hope Smash 6 is able to give proper focus to both Switches to make up for it
 

SMAASH! Puppy

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But I don't agree Zelda has a rotating cast. In fact, it's skipped over all the time. Brawl was the last time it got a newcomer, just like Kirby.
It has a core main cast, but a rotating side cast, and a couple of minor characters that also rotate, but do so a little slower.

Also Impa, who fits into none of these categories.
 

GoldenYuiitusin

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Honestly, i think even if the game is smash and project plan started in April 2022....i think it's just too early to 100% lock the newcomer roster. I wouldn't be surprised if they reserved a few extra slots for potential characters from May 2022-Dec 2022 and 2023 games, like probably Noah, Oatchi and maybe Alear.
1. Assuming the project plan is Smash, it's June 2021 when it would be drafted. Not April 2022, that was the target to start production.

2. The roster is "locked in" when the proposal is made. That's just how it works.
Only "reserved slots" are generally for a Pokémon of the upcoming Generation and apparently for a new Fire Emblem character in Brawl's which ended on Ike.
 

Arcanir

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In contrast, will people still really covet the Champions or Rauru as playable characters when BotW and TotK aren't the new hotness anymore? Midna and Ghirahim are cool characters, but there's a reason they aren't as requested as they were during Brawl and Smash for Wii U/3DS' era. They don't stand out amongst the dozens of cool Zelda characters and it's tough to really make an argument for why they should get prioritized.
Midna was only 20 votes behind Skull Kid in Swamp's poll, and the character still maintains a good amount of popularity in the fanbase despite how far out Twilight Princess' initial release was. There is a reason she was the first non-Triforce character revealed for HW back when it was shown in E3, she was and still remains a very beloved character and definitely stands out from the many Zelda characters.

As for the BotW/TotK characters, I could see some of them maintain their popularity. If you asked Zelda fans the question of whether Skull Kid would stand the test of time back when MM first released, they probably would be doubtful as it was more of a black sheep, but he and that game endured. BotW is a major release for Zelda and some of those characters did stand out to the fanbase like Sidon and Urbosa, they can very well be like Skull Kid or Midna and retain their popularity even years later.
 
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Watuna4343

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Chrom was highly suggested though. People don't think that Daisy or Dark Samus are leaving. Sure thing, Samus and Peach will forever stay, and Roy is more questionable, but Chrom with his own moveset and sharing that with Lucina seems likely to me. I do expect Daisy and Dark Samus to be slightly Luigified too.
Him being suggested and people thinking that Daisy and Dark Samus aren't leaving either doesn't mean that they'll get new movesets. I don't see any of them being anything other than echo fighters
 

SPEN18

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convo kind of moved on from it but I am still highly skeptical of Sakurai's project being Smash, mostly because of the timeline (though also because it goes against the common assumption that Sakurai wouldn't be going right back into Smash so soon after Ult).

Like, if the development started in the first half of 22 with the project plan even before that, that's already 3 years ago, and if the project is Smash then there's no way it's coming out before holiday 25, and probably not even until 26. That's just...too long. Unless they either have been sitting on it for a significant period or massively exceeded the development time they usually have, both of which would be unprecedented and seem pretty unlikely. Only thing I can remotely think that might make it fit is something to do with the Switch 2 being delayed.

Combine that again with the soft indicators that Sakurai wasn't going straight from Ult to the next game, like with the Ult team being disbanded and all, and it seems to not add up for me. Could be wrong but I'm guessing it's not Smash.
 

HyperSomari64

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Imagine if it history repeated itself further by being another Star Fox idea again before it became another old IP revival :4pacman:
Pick your poison
Red: Ice Climber Reboot
Blue: R.O.B. prequel that explains all the Isle of the Ancients stuff from Subspace Emissary, while tying it up with Stack Up and Gyromite.
Green: Urban Champion
 
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Thegameandwatch

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1. Assuming the project plan is Smash, it's June 2021 when it would be drafted. Not April 2022, that was the target to start production.

2. The roster is "locked in" when the proposal is made. That's just how it works.
Only "reserved slots" are generally for a Pokémon of the upcoming Generation and apparently for a new Fire Emblem character in Brawl's which ended on Ike.
If it's 2021 then Metroid Dread and presumably FE Engage are probably off the table. I feel like Pokemon would get a PLA rep if its that far out since that was closer to development then Scarlet and Violet.

2021 for the Smash project plan seems unlikely because Sakurai was taking a break and doing his Youtube channel after Sora released/done.
 
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Watuna4343

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If we just break Zelda's characters down on the series being repped on a game-by-game basis, it's actually quite good currently. We have a BotW rep, a LttP rep, two OoT reps, a MM rep, and a WW rep.

Things only become a problem when you stop looking at the fighters as reps and start looking at them as characters. Three of those reps are the same guy. Of the remaining three reps that aren't that guy, two are the same girl.

One of the big merits of Skull Kid is that his popularity isn't tied to relevancy or recency. He sticks in people's minds and continues to be referenced despite Majora's Mask's age or relative unimportance in the greater franchise because he's just an interesting character with a good design, personality, powers, and backstory. Skull Kid is cool independently of Majora's Mask.

In contrast, will people still really covet the Champions or Rauru as playable characters when BotW and TotK aren't the new hotness anymore? Midna and Ghirahim are cool characters, but there's a reason they aren't as requested as they were during Brawl and Smash for Wii U/3DS' era. They don't stand out amongst the dozens of cool Zelda characters and it's tough to really make an argument for why they should get prioritized.

Not every game needs to be represented in Smash by getting a new character for its own sake. Not to necessarily single you out, but it feels like a lot of the thread has blinders that every new, major Switch game needs a dedicated rep when that's never been the case with previous Smash games and titles. IMO, the roster is also a lot more interesting when it isn't chained to games that released between project plans.
But this is not a wishlist though and BotW isn't a mandatory 'new game rep' that I am saying will get a fighter. BotW is one of the best selling games ever and one of the most acclaimed ones. Games of such caliber (think Wii Fit, Ocarina of Time etc.) absolutely got fighter rep in Smash and I don't see how that's not the case with BotW. TotK falls into this category as well. And who knows whether the characters will stick but besides that, it's not like Skull Kid is the only Legend of Zelda character people bring up. I actually think I disagree with Midna having fizzled out given how often I see her thrown around, she has left a big impression for a one-off character. But generally speaking both of them and the likes of Impa are mostly thrown around because they are seen as options to give Zelda a new rep more often than not. Not saying that they aren't popular (just said that Midna is) but I'd argue that in Legend of Zelda's case it's far less about wanting the newer games to get fighter rep and much more about giving the older games a chance now instead of the multiple times they had a chance to be in Smash. The new games in the Legend of Zelda stick out for how insanely mainstream success they've had and again, it's not just typical 'new game rep', it's the type of success that usually gets that kind of acknowledgement in Smash so it's only logical imo that they will have a chance when they can instead of Skull Kid who would for some reason be considered now instead of say Brawl (since Melee was unlikely in the first place)
 

TheFirstPoppyBro

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If it's 2021 then Metroid Dread and presumably FE Engage are probably off the table. I feel like Pokemon would get a PLA rep if its that far out since that was closer to development then Scarlet and Violet.
I mean Legends Arceus and Scarlet and Violet released in the same year, so I would sooner assume Scarlet and Violet would get the character in that scenario since it'd be a new full Generation with brand new Pokemon as opposed to Legends Arceus's Hisuian forms and the new additions of Wyrdeer, Kleavor, Basculegion, Ursaluna, Overqwil, and Enamorus.
 

BrawlX10

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As for the BotW/TotK characters, I could see some of them maintain their popularity. If you asked Zelda fans the question of whether Skull Kid would stand the test of time back when MM first released, they probably would be doubtful as it was more of a black sheep, but he and that game endured. BotW is a major release for Zelda and some of those characters did stand out to the fanbase like Sidon and Urbosa, they can very well be like Skull Kid or Midna and retain their popularity even years later.
Yeah, like BOTW/TOTK will be 25 years old one day and the games and their characters will be more integrated in the Zelda fandom minds by then, like Skull Kid is right now, who says Sidon or the Champions will not be the same by then?
I have a older friend that was a young adult when Sonic Adventure 2 came out in 2001, he told me that at the time he though Shadow would be a one-off character and be forgotten after a few games, same with Rogue the Bat. Now nearly 24 years after SA2....this sounds ridiculous today, as SA2 and their characters are so beloved and integrated in the Sonic fandom.
Also, by just ading Sidon in Smash 6, you're going to boost his popularity and make him "stand the test of time" anyway. Like you could add Osmond from Dark Cloud in Smash 6 and he'll still become popular just because he's in Smash even if most smash fans have no idea who Osmond or Dark Cloud are.
 
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SMAASH! Puppy

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convo kind of moved on from it but I am still highly skeptical of Sakurai's project being Smash, mostly because of the timeline (though also because it goes against the common assumption that Sakurai wouldn't be going right back into Smash so soon after Ult).

Like, if the development started in the first half of 22 with the project plan even before that, that's already 3 years ago, and if the project is Smash then there's no way it's coming out before holiday 25, and probably not even until 26. That's just...too long. Unless they either have been sitting on it for a significant period or massively exceeded the development time they usually have, both of which would be unprecedented and seem pretty unlikely. Only thing I can remotely think that might make it fit is something to do with the Switch 2 being delayed.

Combine that again with the soft indicators that Sakurai wasn't going straight from Ult to the next game, like with the Ult team being disbanded and all, and it seems to not add up for me. Could be wrong but I'm guessing it's not Smash.
3 years is a normal development schedule for a AAA video game. In fact, it's on the lower end, and IIRC, it's about how long most Smash games are developed in.

If his new project isn't Smash, we likely won't see next Smash until 2027 at the earliest, and that's assuming that his new project is something small that only takes about a year to develop.
 

Diddy Kong

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If it's 2021 then Metroid Dread and presumably FE Engage are probably off the table. I feel like Pokemon would get a PLA rep if its that far out since that was closer to development then Scarlet and Violet.

2021 for the Smash project plan seems unlikely because Sakurai was taking a break and doing his Youtube channel after Sora released/done.
Not Fire Emblem Engage. It was leaked way before its reveal, and Nintendo held this one title out. Remember Sakurai played a beta version of Three Houses too for move set inspiration for Byleth. I think this doesn't hurt Alear in the slightest.
 

Kirbeh

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Three House leaders is a great idea to represent the most unique aspects of Fire Emblem indeed. But I don't agree Zelda has a rotating cast. In fact, it's skipped over all the time. Brawl was the last time it got a newcomer, just like Kirby.
I wasn't referring to what these series have in Smash already but to the fact the characters in each game are different. In the case of Zelda, Link is always there, and Zelda is almost always there with Ganon's total appearances being close behind, but everyone else isn't. That's why with each new release the one-shot characters people keep asking for just continues to grow.

Before it was mostly Skull Kid, Midna and Ghirahim that people asked for, with Impa's support steadily growing and overtaking them over the years. But now, BotW alone added the four Champions as popular requests and after that we have TotK with varying degrees of requests for the Sages, Rauru and Kohga (steadily growing after being featured in both, ironically, I could see his slow and steady support mirroring Impa's over time.)

All that aside, it was only a joke suggestion anyway.

I mean, I would like for it to be the case, but it simply isn't feasible.
 

SMAASH! Puppy

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One thing that I think that gives Skull Kid the edge over other options is that he's (or at least the mask is) iconic enough to be recognizable outside of the Zelda fandom.

I don't think he's household name level, but he's pretty up there in the wider gaming community, and I think that's worth a lot compared to picks like Midna, Rauru, and Girahim.
 

TheFirstPoppyBro

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3 years is a normal development schedule for a AAA video game. In fact, it's on the lower end, and IIRC, it's about how long most Smash games are developed in.

If his new project isn't Smash, we likely won't see next Smash until 2027 at the earliest, and that's assuming that his new project is something small that only takes about a year to develop.
Development on the project plan started in April 2022, so Smash releasing this year as a launch title alongside Mario Kart (which I find very unlikely btw) would be three years of development. 2026 would be 4-4 and a half depending on what time of year it comes out, which is normal for AAA, but not typical for Smash.

I also think it's perfectly reasonable to assume his project could be a normal sized game even if it's not Smash and Smash started in 2024, since depending on time that's still 2 years or so.
 
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