Juggleguy
Smash Grimer

The Big House 4
A National Melee and Project M Tournament
October 4-5, 2014
Romulus, MI






UPDATE 10/2/14: umsmash.com temporarily down:
http://meleeiton.me/2014/10/02/the-big-house-4-umsmash-com-temporarily-down/
Pool Assignments:
http://tbh4.challonge.com/
Tournament Format and FAQ:
http://meleeiton.me/2014/10/02/tournament-format-and-faq/
Tournament Schedule and FAQ:
http://meleeiton.me/2014/10/02/tournament-schedule-and-faq/
Equipment Guidelines and FAQ:
http://meleeiton.me/2014/10/02/equipment-guidelines-and-faq/
- INTRODUCTION -
The Big House 4 is coming to Michigan this October, and it's going to be the best grassroots Smash major of the year.
Why should you attend?
* Amazing venue – hotel ballroom with space for 500+ attendees, 100+ setups, and multiple projectors
* Travel convenience – free 24/7 shuttle between the hotel and DTW airport, and free parking on-site
* Great TO staff – an established reputation for being extremely well-organized and well-executed
* Player experience – round robin pools that guarantee players triple the usual competitive playing time
* Spectator experience – plenty of friendlies, exhibitions, and main stage viewing for spectators all weekend
* Big spotlight – professional livestream broadcasts by VGBootCamp, TourneyLocator, and MeleeMilwaukee
* Storied history – past attendance that has included Mango, Hungrybox, PPMD, Mew2King, and more
* Michigan community – one of the biggest and most active Smash scenes in the United States
History
The Big House
The Big House
October 22, 2011
Melee (115 entrants)
1: Lovage
2: S2J
3: VaNz
4: KirbyKaze
October 22, 2011
Melee (115 entrants)
1: Lovage
2: S2J
3: VaNz
4: KirbyKaze
The Big House 2
The Big House 2
October 6-7, 2012
Melee (128 entrants)
1: Mango
2: Hungrybox
3: Fly Amanita
4: SFAT
Project M (32 entrants)
1: metroid1117
2: Mango
3: Hungrybox
4: Nintendude
October 6-7, 2012
Melee (128 entrants)
1: Mango
2: Hungrybox
3: Fly Amanita
4: SFAT
Project M (32 entrants)
1: metroid1117
2: Mango
3: Hungrybox
4: Nintendude
The Big House 3
The Big House 3
October 12-13, 2013
Melee (172 entrants)
1: CT EMP Mew2King
2: CT Hungrybox
3: VGBC Dr. PeePee
4: SFAT
Project M (90 entrants)
1: Kirk
2: PikaChad
3: VaNz
4: CT EMP Mew2King
October 12-13, 2013
Melee (172 entrants)
1: CT EMP Mew2King
2: CT Hungrybox
3: VGBC Dr. PeePee
4: SFAT
Project M (90 entrants)
1: Kirk
2: PikaChad
3: VaNz
4: CT EMP Mew2King
- LOCATION -
Sheraton DTW Hotel
8000 S. Merriman Road
Romulus, Michigan 48174

Fourth Big House, fourth new venue. The amazing Sheraton DTW Hotel will be our venue for this event, and here are a few reasons why:
* 8000 square feet of ballroom space (over twice as much as TBH3). That's enough room for 500+ attendees and 100+ setups. You heard that right.
* Located mere minutes from the Detroit Metro Airport in Romulus, MI. Free shuttle that runs 24/7 between the airport and hotel. You can get to the venue literally 10 minutes after you land from your flight.
* Discounted hotel room rate block for Smashers. You'll definitely want to stay inside the venue for the true national Smash tournament experience.
Travel:
IF YOU ARE DRIVING IN:
Parking is free right in front of the hotel. 10-second walk into the venue!
IF YOU ARE FLYING IN:
The airport to fly into is Detroit Metro Airport (DTW) which is just 2 miles away from the venue. You are responsible for arranging your own transportation from the airport to the Sheraton. Luckily, doing this is very easy:
Call the hotel’s complimentary shuttle service at (734) 729-2600 ext. 0 and be ready to provide your name, airline, and terminal (McNamara or North). From there, the staff will take care of you! Go to the hotel shuttles area of ground transportation and look for a burnt orange Sheraton shuttle.
The shuttle is free and runs 24/7, every 20 minutes, between the Sheraton Hotel and DTW airport. Amazing deal! Everyone should be able to travel independently to and from the tournament!
Parking is free right in front of the hotel. 10-second walk into the venue!
IF YOU ARE FLYING IN:
The airport to fly into is Detroit Metro Airport (DTW) which is just 2 miles away from the venue. You are responsible for arranging your own transportation from the airport to the Sheraton. Luckily, doing this is very easy:
Call the hotel’s complimentary shuttle service at (734) 729-2600 ext. 0 and be ready to provide your name, airline, and terminal (McNamara or North). From there, the staff will take care of you! Go to the hotel shuttles area of ground transportation and look for a burnt orange Sheraton shuttle.
The shuttle is free and runs 24/7, every 20 minutes, between the Sheraton Hotel and DTW airport. Amazing deal! Everyone should be able to travel independently to and from the tournament!
Housing:
The Sheraton DTW Hotel is your best housing option in order to stay inside the venue and connect with other Smashers at the special TBH4 room rate of $99/night. This is a big discount from their usual rate, and an especially great deal considering the quality of the rooms and convenience of staying inside the venue.
UPDATE 9/1/14: Discounted hotel rooms at the venue are now sold out. You have two options at this point:
1) Book a room at the venue at their normal, higher rate of $129/night (note that this option is pre-paid): http://sheratondetroitmetroairport.com/
2) Stay at the Fairfield right next door to the venue at $99/night (this hotel is easily within walking distance): http://www.marriott.com/hotels/travel/dtwfr-fairfield-inn-and-suites-detroit-metro-airport-romulus/
If you absolutely cannot afford to pay for traditional housing, try CouchSurfing to stay with a Michigan local for the weekend. It might sound creepy, but I personally know people who have used CouchSurfing before and they’ve had a good experience with it. Keep an open mind, as there will be little to no free housing available from Smashers in the area.
UPDATE 9/1/14: Discounted hotel rooms at the venue are now sold out. You have two options at this point:
1) Book a room at the venue at their normal, higher rate of $129/night (note that this option is pre-paid): http://sheratondetroitmetroairport.com/
2) Stay at the Fairfield right next door to the venue at $99/night (this hotel is easily within walking distance): http://www.marriott.com/hotels/travel/dtwfr-fairfield-inn-and-suites-detroit-metro-airport-romulus/

If you absolutely cannot afford to pay for traditional housing, try CouchSurfing to stay with a Michigan local for the weekend. It might sound creepy, but I personally know people who have used CouchSurfing before and they’ve had a good experience with it. Keep an open mind, as there will be little to no free housing available from Smashers in the area.
Food:
Inside the hotel (2-minute walk from the ballroom)
Connections Bar: 11am-midnight
Cultivate Restaurant: 7am-11am breakfast, 6pm-10pm dinner
Around the block (5-minute walk outside the venue)
McDonald’s
Big Boy
Around the area (5-minute drive outside the venue):
Subway
Merriman Street Grill & Bar
Connections Bar: 11am-midnight
Cultivate Restaurant: 7am-11am breakfast, 6pm-10pm dinner
Around the block (5-minute walk outside the venue)
McDonald’s
Big Boy
Around the area (5-minute drive outside the venue):
Subway
Merriman Street Grill & Bar
- REGISTRATION -
Online registration is mandatory for all attendees, whether player or spectator.
Registration is closed! Look for an email with announcements soon!
Registrations are not refundable or transferable, and once submitted, cannot be changed with the exception of changing a teammate if you registered for doubles. Please keep this in mind before proceeding.
Events:
Melee Singles - round robin pools into a double-elimination bracket
Project M Singles - round robin pools into a double-elimination bracket
Melee Doubles - straight double-elimination bracket
Project M Doubles - straight double-elimination bracket
Key Dates:
July 15: Registration Opens
August 15: Venue Fee increases
September 15: Venue Fee increases
September 20: Tournament Registration Deadline
- SCHEDULE -
Check-In and Check-Out Schedule:
Friday, October 3 (optional)
9pm-12am Check-In Available
Saturday, October 4
9am-5pm Check-In Available
Sunday, October 5
7pm-10pm Check-Out Available
9pm-12am Check-In Available
Saturday, October 4
9am-5pm Check-In Available
Sunday, October 5
7pm-10pm Check-Out Available
Tournament Schedule:
Friday, October 3 (optional)
9pm Venue Opens
10pm Melee It On Me podcast
12am Venue Closes
Saturday, October 4
9am Venue Opens
11am Phase 1 begins
8pm Phase 2 begins
12am Venue Closes
Sunday, October 5
9am Venue Opens
10am Phase 3 begins
4pm Phase 4 begins
10pm Tournament Ends
The TO staff will run multiple waves per event on Saturday such that players entering both Melee and Project M have no schedule conflicts.
9pm Venue Opens
10pm Melee It On Me podcast
12am Venue Closes
Saturday, October 4
9am Venue Opens
11am Phase 1 begins
8pm Phase 2 begins
12am Venue Closes
Sunday, October 5
9am Venue Opens
10am Phase 3 begins
4pm Phase 4 begins
10pm Tournament Ends
The TO staff will run multiple waves per event on Saturday such that players entering both Melee and Project M have no schedule conflicts.

Phases:
Saturday, October 4
Phase 1
11am Wave A (all events run concurrently)
1pm Wave B (all events run concurrently)
3pm Wave C (all events run concurrently)
5pm Wave D (all events run concurrently)
Phase 2
8pm Wave E (Melee Singles Top 192, PM Singles Top 192)
10pm Wave F (Melee Singles Top 192, PM Singles Top 192)
Sunday, October 5
Phase 3
10am Melee Doubles Top 16, PM Singles Top 32
1pm Melee Singles Top 32, PM Doubles Top 8
Phase 4
4pm PM Singles Top 8
7pm Melee Singles Top 8
Phase 1
11am Wave A (all events run concurrently)
1pm Wave B (all events run concurrently)
3pm Wave C (all events run concurrently)
5pm Wave D (all events run concurrently)
Phase 2
8pm Wave E (Melee Singles Top 192, PM Singles Top 192)
10pm Wave F (Melee Singles Top 192, PM Singles Top 192)
Sunday, October 5
Phase 3
10am Melee Doubles Top 16, PM Singles Top 32
1pm Melee Singles Top 32, PM Doubles Top 8
Phase 4
4pm PM Singles Top 8
7pm Melee Singles Top 8

Stream Schedule:
Commentary Schedule:
- RULES -
Melee Ruleset:
* 4 stock, 8:00 minute timer.
* Items OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Master Hand is banned.
* Wobbling is banned.
* Stalling with Jigglypuff’s Rising Pound or Peach’s Wall Bomber is banned.
* Glitches such as Ice Climbers’s Freeze Glitch and Mewtwo’s Soul Stunner are banned.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
Stage Strike from Neutrals for the first match of the set in “1221″ fashion:
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes one stage.
Stagelist:
Neutral (Singles)
Battlefield
Yoshi’s Story
Dream Land
Final Destination
Fountain of Dreams
Counterpick (Singles)
Pokemon Stadium
Neutral (Doubles)
Battlefield
Yoshi’s Story
Dream Land
Final Destination
Pokemon Stadium
Counterpick (Doubles)
Kongo Jungle 64
After each match:
1. Winner announces stage ban (except in best-of-5 sets)
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
* Items OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Master Hand is banned.
* Wobbling is banned.
* Stalling with Jigglypuff’s Rising Pound or Peach’s Wall Bomber is banned.
* Glitches such as Ice Climbers’s Freeze Glitch and Mewtwo’s Soul Stunner are banned.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
Stage Strike from Neutrals for the first match of the set in “1221″ fashion:
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes one stage.
Stagelist:
Neutral (Singles)
Battlefield
Yoshi’s Story
Dream Land
Final Destination
Fountain of Dreams
Counterpick (Singles)
Pokemon Stadium
Neutral (Doubles)
Battlefield
Yoshi’s Story
Dream Land
Final Destination
Pokemon Stadium
Counterpick (Doubles)
Kongo Jungle 64
After each match:
1. Winner announces stage ban (except in best-of-5 sets)
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
Project M Ruleset:
* 3 stock, 8:00 minute timer.
* All items set to OFF and item frequency set to NONE.
* Input Assist set to OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
* The TO staff reserves the right to change rulesets accordingly in the event of a new release at least two weeks before the tournament.
Stage Strike from Starters for the first match of the set in “1221″ fashion:
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes one stage
Stagelist:
Starter
Battlefield
Dreamland
Green Hill Zone
Pokémon Stadium 2
Smashville
Counterpick
Final Destination
Fountain of Dreams
Lylat Cruise
Skyworld
Wario Ware, Inc.
Yoshi's Island: Brawl
After each match:
1. Winner announces two (2) stage bans
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
* All items set to OFF and item frequency set to NONE.
* Input Assist set to OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
* The TO staff reserves the right to change rulesets accordingly in the event of a new release at least two weeks before the tournament.
Stage Strike from Starters for the first match of the set in “1221″ fashion:
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes one stage
Stagelist:
Starter
Battlefield
Dreamland
Green Hill Zone
Pokémon Stadium 2
Smashville
Counterpick
Final Destination
Fountain of Dreams
Lylat Cruise
Skyworld
Wario Ware, Inc.
Yoshi's Island: Brawl
After each match:
1. Winner announces two (2) stage bans
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
Additional Rules:
* Player’s Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process. In the event of a disagreement, house rules stand.
* Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
* Neutral Spawn Points: Players may elect to use neutral spawn points to decide controller ports for the first match in case of any disputes.
* Glitches: Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
Doubles-Specific Rules:
* Life stealing is allowed
* Friendly Fire is turned ON
* Pause is turned OFF
Placings in Singles Pools are determined based on:
1. number of sets won
2. winning percentage in games (win/loss ratio)
3. head-to-head winner
In the event of an X-way tie in Singles Pools after all tiebreakers are exhausted, a best-of-1 round robin will be played out between the X players until there is a clear order of placings.
* Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
* Neutral Spawn Points: Players may elect to use neutral spawn points to decide controller ports for the first match in case of any disputes.
* Glitches: Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
Doubles-Specific Rules:
* Life stealing is allowed
* Friendly Fire is turned ON
* Pause is turned OFF
Placings in Singles Pools are determined based on:
1. number of sets won
2. winning percentage in games (win/loss ratio)
3. head-to-head winner
In the event of an X-way tie in Singles Pools after all tiebreakers are exhausted, a best-of-1 round robin will be played out between the X players until there is a clear order of placings.
Code of Conduct:
* All ejections or disqualifications due to violations of the Code of Conduct or individual game rules will be without refund.
* No food or drink inside the venue per building event policy. Finish your meals outside or elsewhere in the building during the weekend.
* No alcohol or illegal substances inside the venue. Getting caught with these items or evidence of the presence of these items will result in disqualification from the event and eviction from the venue.
* No fighting or weaponry inside the venue. Throwing controllers or acting in a way that could pose a danger to other players will result in disqualification from the event and eviction from the venue.
* No refusal to play on certain setups barring extreme circumstances. All players agree to have their matches recorded if requested by the TO.
* No coaching in-game or between games of a set. The TO reserves the right to disqualify players for either coaching or receiving in-game coaching during a set.
* All disqualifications due to tardiness will be complete DQs, meaning the disqualified player will be removed from both winners and losers bracket, or removed from the entire event if late for a pools match.
* The TO is granted license to use any and all types of video that you may be present in at the event, including camera recordings, livestream broadcasts, and captured gameplay footage.
* The TO is granted license to photograph your image, likeness, or depiction at the event, and you waive any claim for compensation for the event’s use or publication of photographs taken of you.
* The TO reserves the right to deny entry into the tournament to any player suspected of committing anything considered a crime or acting in a manner that is detrimental to the integrity of the event.
* The TO reserves the right to deny payout from event winnings to any player suspected of intentionally throwing a match, splitting a payout, or committing any other form of bracket manipulation.
* The TO reserves the right to settle any unforeseen situations that may occur, and his judgment is final. In extreme situations, rules may be altered between phases of a tournament in the best interests of the event.
* No food or drink inside the venue per building event policy. Finish your meals outside or elsewhere in the building during the weekend.
* No alcohol or illegal substances inside the venue. Getting caught with these items or evidence of the presence of these items will result in disqualification from the event and eviction from the venue.
* No fighting or weaponry inside the venue. Throwing controllers or acting in a way that could pose a danger to other players will result in disqualification from the event and eviction from the venue.
* No refusal to play on certain setups barring extreme circumstances. All players agree to have their matches recorded if requested by the TO.
* No coaching in-game or between games of a set. The TO reserves the right to disqualify players for either coaching or receiving in-game coaching during a set.
* All disqualifications due to tardiness will be complete DQs, meaning the disqualified player will be removed from both winners and losers bracket, or removed from the entire event if late for a pools match.
* The TO is granted license to use any and all types of video that you may be present in at the event, including camera recordings, livestream broadcasts, and captured gameplay footage.
* The TO is granted license to photograph your image, likeness, or depiction at the event, and you waive any claim for compensation for the event’s use or publication of photographs taken of you.
* The TO reserves the right to deny entry into the tournament to any player suspected of committing anything considered a crime or acting in a manner that is detrimental to the integrity of the event.
* The TO reserves the right to deny payout from event winnings to any player suspected of intentionally throwing a match, splitting a payout, or committing any other form of bracket manipulation.
* The TO reserves the right to settle any unforeseen situations that may occur, and his judgment is final. In extreme situations, rules may be altered between phases of a tournament in the best interests of the event.
Payout:
For each event,
If fewer than 100 entrants:
1st place: 50%
2nd place: 25%
3rd place: 15%
4th place: 10%
If between 101-200 entrants:
1st place: 45%
2nd place: 20%
3rd place: 15%
4th place: 10%
5th place: 5% each
If more than 200 entrants:
1st place: 40%
2nd place: 20%
3rd place: 15%
4th place: 10%
5th place: 5% each
7th place: 2.5% each
If fewer than 100 entrants:
1st place: 50%
2nd place: 25%
3rd place: 15%
4th place: 10%
If between 101-200 entrants:
1st place: 45%
2nd place: 20%
3rd place: 15%
4th place: 10%
5th place: 5% each
If more than 200 entrants:
1st place: 40%
2nd place: 20%
3rd place: 15%
4th place: 10%
5th place: 5% each
7th place: 2.5% each
- SPONSORS -

Let the hype begin!
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