gantrain05
Smash Master
luigi is my counterpick to wario, he does very well against him if you have quick reflexes you can easily intercept warios approaches with a quick Uair or Fair.
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Wario has those invincibility frames on his Fsmash, and down air to forward smash is a really good set up to use considering how well he can move when he is arial.[/quoote]
the Fsmash has super armor not invincibility frames so he can get grabbed out of it.
Dair to Fsmash is nice but I am unsure on whether its a true combo.
Luigi's smashes are powerful but he has little arms and has tough time getting close enough to use his powerful moves.[/quoe]
in comarison his smashes have similar range to wario with more power to them.
his Dsmash is also much better.
If this were true inhale would be a great move.And Wario has his amazing bite move, which when used correctly can own pretty much anyone all the time.
Bite is a good move but not godlike and it isn't the end of all moves.
Correct the fart is easier to land but Luigi does have methods of landing the ^B reliably.And I know luigi has is up b, but that rarely happens. and Wario has the mega fart anyways which although is rarer ,I suppose,is much easier to hit with.
Wario is also heavier.
This is just what I know...
most specifically his jab~^B.
The problem though is that his bite doesn't cover the top of his mouth.^ Yah I was overacting for dramatic effect, but Wario's bite stops most peoples smashes and jab attacks from the front and it begins quicker than inhale. That is all.
Wario's not that hard to use, and his recovery isn't bad...just predictable.Wario is a very unique character. He can be good, but he's hard to use. He has some devastatingly powerful attacks. He has a very bad recovery, and he falls faster. He is still really good and should be at least high tier.
Not everyone switches.Besides Olimar being a bit too high (bottom of high should be perfect imo) it does look good. The only problem I have with that list, is Zelda and Sheik being treated as two characters and Zelda being a whole tier higher
I think the point is that you have the possibility of switching and so it should be considered equivilent to, for example, not using Marth's fair. You have the move in your arsenal, if you personally choose not to use it, it doesn't affect the character's tier list position and match-ups. It just makes it more difficult for you personally to win.Not everyone switches.
It's more an issue of difficulty, changing is punishable, and thus requires a great deal of additional strategic consideration. Plus, the characters require a lot of strategical skill, it's more of a dedication then just a fair.i guess... the i think what's more important is that if people just choose to main Sheik, then they will just use sheik... and the same for zelda.
that's kinda like saying Samus/ZSS can be put together because you are able to switch mid match with the control pad
the only reason PT has to be regarded as one character is because you are FORCED to switch, and effective PT players have to be good with all 3
that's not the case for sheik/zelda
if it was truly possible, i'd vow for squirtle, ivy, and charizard to be ranked separately
I agree here. I think by the argument we've used to say Zelda/Sheik should have a spot, Samus/Zamus technically should as well.It's more an issue of difficulty, changing is punishable, and thus requires a great deal of additional strategic consideration. Plus, the characters require a lot of strategical skill, it's more of a dedication then just a fair.
That said, Samus switching to ZSS mid-match should be considered. How much precisely I can't say, because the switch is much more final then with Zelda/Sheik. However, it does provide the possibility of a one-time strategic advantage.
Samus/ZSS technically should have a spot.
Samus to ZSS doesn't require a smallball.The tiers assume the character to be played at the highest level. Obviously, a highly skilled player will make use of both - Sheiks ability to rack up dmg and Zeldas finishing options.
Switching Zelda to Sheik is a normal move. Switching Zamus and Samus requires to use Smashballs which has no effect on the tier list. Thus, Zelda and Sheik are one character and so is PKMN trainer. Zamus and Samus however are two different characters
The possibility is always superior however. If playing one char is superior to playing both in a given match-up, the player will stick with just one character if playing optimally. Therefore every Zelda/Sheik match-up is equal to or better then the individual Sheik and Zelda match-ups.Alright, I know where you guys are coming from when you say combining Zelda/Sheik. I understand that combining them gives them a superior matchup in many cases.
But there are plenty of examples where using just one of them is superior... For example, Zelda only is a MUCH better choice vs ROB or IC's, while Sheik only is a MUCH better choice for Ike and possibly Snake. So they still deserve their individual tier spots.
The only reason I point that out is a change is possible, and an optimal playstyle would incorperate that possibility.Samus and ZSS separate, no Samus/ZSS
this?Falcon needs to move up higher. Someone invite me the SBR so i can SHOW THEM MY COMBO!
(btw i made a falcon combo and an awesome new chaingrab, if you havent heard)
Someone tell someone!
I added a [] wherever it was escapable by human players who either know how to airdodge, double jump, or attack in retaliation.sniperfire said:New combo made by me
First do a knee while they are on the ground
then dash attack []
up smash []
Falcon Pawnch []
Damage in the end:75%
Sometimes they will get KO'd, it depends where you do the combo
Characters to use it against:Dk, and the rest are being tested right now.
When I used it on a Dk,it was inescapeble.
You have to be kidding me.this?
http://www.smashboards.com/showthread.php?t=196307
I added a [] wherever it was escapable by human players who either know how to airdodge, double jump, or attack in retaliation.
![]()
Knee trip>dash attack might not be escapable, I gave you that much, but you sure as day can airdodge after a dash attack.You have to be kidding me.
The dash attack isnt escapable.
Also,were you fighting a DK?
Well if you dont know what the firegrab is, i might as well tell you.this?
http://www.smashboards.com/showthread.php?t=196307
I added a [] wherever it was escapable by human players who either know how to airdodge, double jump, or attack in retaliation.
![]()
I wouldn't doubt that it's effective if your opponent airdodges right away, or doesn't DI.Well if you dont know what the firegrab is, i might as well tell you.
I guess you could call it an alternating CG.
It helps falcon chaingrab smaller characters.
G= grab
G - F throw - G - D throw - G -F Throw......
Its effective
I could say the same exact thing 4 DDD's CG.I wouldn't doubt that it's effective if your opponent airdodges right away, or doesn't DI.
But what happens if your opponent DI's upwards, buying enough time to double jump away, or buying enough time (and they don't need alot of time) to attack you as you run in to regrab?
You do know what DI is, right?
DI is Directional Influence. It allows you to manipulate the direction that you're being launched.I could say the same exact thing 4 DDD's CG.
ONCE YOU GRAB THEM AND USE A CHAIN OF THROWS THEY CANT ESCAPE. THATS WHY IT IS A CHAINGRAB.
And no, i dont know what DI abbreviates. Care to explain please?
How do you DI?DI is Directional Influence. It allows you to manipulate the direction that you're being launched.
Simply put, if you're holding a direction during the same moment you're being launched/thrown, it will change the angle that you go flying. It is NOT the same thing as controlling your free-fall.
For example, if you hold upwards when someone launches you sideways (or at least, for the moment that you get hit), you'll be sent flying at a higher angle, and you can survive a little longer.
Similarly, if you DI downwards, and the move sends you up-diagonal, it will send you flying even more horizontally, making you launch stronger sideways.
If you DI upwards on his throws, you'll be launched higher, buying you enough airtime to attack.
You can't DI Dedede's chaingrab- it's a fixed length no matter what.
You can do both, if you're laughing hard enough.I don't know whether to laugh or cry...
As it happens I'm laughing. Pretty hard, too.