LuigiTendo
Smash Apprentice
- Joined
- May 21, 2007
- Messages
- 165
Like Yoshi's Egg, sometimes Jigglypuff's Standard Smash, it can carry over the edge, and may not be easy to cancel
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from Gimpy's E4All Impressions:Awesome, good to hear that people don't consider it too slow or floaty. That was one of my biggest concerns with Brawl.
ITP mentions that Peach can double jump cancel and it is really short and fast. If you could double jump cancel (and it is short and fast) and immediately fast fall and air dodge it seems that would create what is similar to a Melee wavedash. If more characters (it seems they changed quite a bit in the japanese demos!) can double jump cancel, this means there is a possibility that wavedashing will still be a big part of the game. It really wouldn't be much harder either, you would just have to hit jump twice really fast instead of just once.
Does this make sense to anyone else?
Also, thanks for the write-ups everyone!
On a side note (something we didn't really have time to experiment with) it seems like peach would legitimately be able to wave dash back and forth because of this technique combined with the shortened height of float canceling, which means that peach (or somebody else with a double jump cancel, if other characters can do it) will be able to wave dash back and forth quickly
Strange, what if you use him on a 1v1 and your opponent is Ike. Thanks for the translations though. Yeah, I'm tired too.Aeris said:AT: Sothe (when he appears, he calls out to Ike, his leader, swearing to beat the opponent)
One of those questions we'll have to answer after release...Looking at the character selection screen, it seems that only 30 fighter icons can fit comfortably. Will the icon sizes be shrunk prior to release or will the icons continue down the sides of the player boxes?
My feelings as well. Hopefully we're not looking at a game of only thirty characters...And boxes running down the side would be a horrible decision. lol.
from Gimpy's E4All Impressions:Originally Posted by LeeHarris View Post
Awesome, good to hear that people don't consider it too slow or floaty. That was one of my biggest concerns with Brawl.
ITP mentions that Peach can double jump cancel and it is really short and fast. If you could double jump cancel (and it is short and fast) and immediately fast fall and air dodge it seems that would create what is similar to a Melee wavedash. If more characters (it seems they changed quite a bit in the japanese demos!) can double jump cancel, this means there is a possibility that wavedashing will still be a big part of the game. It really wouldn't be much harder either, you would just have to hit jump twice really fast instead of just once.
Does this make sense to anyone else?
Also, thanks for the write-ups everyone!
On a side note (something we didn't really have time to experiment with) it seems like peach would legitimately be able to wave dash back and forth because of this technique combined with the shortened height of float canceling, which means that peach (or somebody else with a double jump cancel, if other characters can do it) will be able to wave dash back and forth quickly
The character boxes will probably be smaller in the final version, either that or they'll get smaller as you unlock more.
A character roster of 39 - would be extremely disappointing.
Post 266:thanks Aeris!
So PT does sound pretty fun to use, I'm glad. Wish more Kirby impressions were available though.
Assist Trophy: FE character with sword (lolol theres a lot of those), maybe Lyn? Or Eddie?
Halberd with that song?haha..
Well, it was actually kind of alluded to that it would return in the first "Melee Stages" update, but I suppose this is a more direct reconfirmation.Thanks Aeris. Youko will be happy to know the original Temple song is back. (Me too, it's my favorite song in Melee)
Well, in last weeks podcast Youko (i think it was Youko) was saying he prefers the original and was hoping it would come back.Well, it was actually kind of alluded to that it would return in the first "Melee Stages" update, but I suppose this is a more direct reconfirmation.![]()
I think It's the same.is the speed of Kirbys inhale attack improved from melee?
I'm in japan, and saving trip money by resting(heck, I was just in the military for 3 years, I deserve to kick back), so questions are no biggy for meman I.T.P., still answering questions? you are a machine dude!
any chance you played as meta knight at all? how did you like the feel of him, if you did?
ah well fair enough, thanks dude =) now resume your kicking backI'm in japan, and saving trip money by resting(heck, I was just in the military for 3 years, I deserve to kick back), so questions are no biggy for me
sorry, didn't play him. but he seemed to lack KO power from things I saw. Pretty monstrous otherwise, and one a lot of fights.
I won't say it's much slower, but it feels diffrent. like smoother somehow.So, I.T.P, what do you think about the speed of the game? is it really slower than Melee? or is it actually the same?
Thanks!