Ummm no...how's about we just get a general consensus based on Empy's list first dude? You're rushing a little too much, just relax. And you're list has a lot of problems with it.
I will say this one more time: THERE ARE WAY TOO MANY LISTS IN HERE. PLEASE JUST LET ME AND EMPY MAKE THE LISTS, BECAUSE THERE IS LESS CONFUSION AND IT IS WAAAAAYY EASIER TO SEE THE LISTS!!! IF YOU HAVE QUESTIONS ABOUT THE LISTS, THEN PLEASE SAY SO!! THIS THREAD IS NOT FOR POSTING A LIST BASED OFF OF YOUR OWN REASONS, BUT TO USE A SINGLE LIST (MINE AND EMPY'S) AND THEN POST YOUR OWN THOUGHTS ON THAT LIST AND WHAT YOU THINK SHOULD CHANGE.
I am going to reproduce the *official* (I suppose) list, and I will explain every stage thoroughly. This is not the list how you want it Charizard or how I like either, but it works better because it gives more options than a definitive list, although in the future I think MLG and EVO and whatnot want a list that is firm and definitive, without optionals here and there. For now though, it should stay this way. Here goes:
Battlefield Recommended: Random Starter<agreed>
Final Destination Recommended: Random Starter<agreed>
Smashville Recommended: Random Starter<agreed>
Yoshi's Island/Brawl Recommended: Random Starter<agreed>
Lylate Cruise Recommended: Random Starter Optional: Counterpick<Agreed>
Pokemon Stadium 1 Recommended: Counterpick Optional: Random Starter <agreed>
Delfino Plaza Recommended: Counterpick<agreed>
Frigate Orpheon Recommended: Counterpick<agreed>
Bridge of Eldin Recommended: Counterpick <agreed>
Brinstar Recommended: Counterpick<Agreed>
Castle Siege Recommended: Counterpick<Agreed>
Distant Planet Recommended: Counterpick<Agreed>
Halberd Recommended: Counterpick <agreed>
Hanenbow Recommended: Counterpick <agreed>
Jungle Japes Recommended: Counterpick <agreed>
Luigi's Mansion Recommended: Counterpick <agreed>
Norfair Recommended: Counterpick <agreed>
Onett Recommended: Counterpick <Agreed>
Pirate Ship Recommended: Counterpick <agreed>
Pokemon Stadium 2 Recommended: Counterpick <Agreed>
Rainbow Cruise Recommended: Counterpick <agreed>
Mario Circuit Recommended: Counterpick
Port Town Aero Dive Recommended: Counterpick Optional: Banned<Agreed>
Corneria Recommended: Counterpick Optional:Banned
Green Greens Recommended: Counterpick Optional: Banned
Green Hill Zone Recommended: Counterpick Optional: Banned
PictoChat Recommended: Counterpick Optional: Banned
Shadow Moses Island Recommended: Counterpick Optional: Banned
Skyworld Recommended: Counterpick Optional:Banned
Yoshi's Island/Melee Recommended: Counterpick Optional: Banned
Mushroomy Kingdom Recommended: Banned Optional: Counterpick<Agreed>
Rumble Falls Recommended: Banned Optional: Counterpick
Spear Pillar Recommended: Banned Optional: Counterpick<agreed>
Summit Recommended: Banned<agreed>
75m Recommended: Banned<agreed>
Big Blue Recommended: Banned<agreed>
Flat Zone 2 Recommended: Banned<agreed>
Hyrule Temple Recommended: Banned<agreed>
Mario Bros. Recommended: Banned<agreed>
New Pork City Recommended: Banned<agreed>
WarioWare inc. Recommended: Banned <agreed>
Ok, hold on a few minutes so I can see it and update it...
This is gonna be a long one...I am now going to go through every single stage and explain it. Pay attention, and you'll learn something. First off, arguments that do not deserve to be in this thread include: "I like this stage." SO WHAT?! "Please don't ban it." I don't care! Please people, post with some intelligence, it's very hard to make a professional list with newbie arguments. Here goes:
Battlefield: Doesn't need that much explanation. It's about as neutral as it gets.
Final Destination: Really, the ledge shouldn't bother you that much. It's as neutral as you can possibly get: completely flat. The ledge is similar to what Battlefield was in Melee, so get over it.
Smashville: Again, not much explanation. Flat as possible with a flat moving platform. Who cares that it moves?
Yoshi's Island Brawl: There was some controversy on this stage, but it has been decided that the tilt in the stage is too slight to matter. The ledge's tilt is similar to Yoshi's Story from Melee too, and that was neutral. It's a neutral stage, end of discussion.
Lylat Cruise: This stage should stay just how it is for now, and I think we all agree on it. It could be neutral, but some believe that the tilt can screw up enough players to cause it to be counterpick. They're argument is very real and very legitimate, so we will keep it as an optional counterpick stage. Other than the tilt though, it is very flat and neutral. I think in the future this stage will work itself out.
I think it's safe to remove that optional from Delfino Plaza and Frigate Orpheon.
Delfino Plaza: Why would this stage be neutral??? It has temporary walk off blastzones, the terrain is never totally flat when it lands, there are obstacles in the way like umbrellas that don't qualify as platforms, there is water...why was this neutral? Seriously.
Frigate Orpheon: Again, I see no good reason to keep this neutral. The terrain's not that flat, there is a moving platform, the stage flips(regardless of how much warning you get, it still flips), and on one side there is no ledge to grab. That last point in particular makes this completely and totally CP, never neutral.
Bridge of Eldin: This stage, too, has had a lot of controversy. It does have walk-off blastzones, but due to recent talk in here(coughcoughAlexcoughcough), it has been made known to me and as well as others that the chain-grabbing issue is not as big as it used to be. While I still am not sure of this personally, I agree with their arguments and therefore keep this stage counterpick. The Bulbin's and the bomb aren't that big a problem either, and neither is the resultant camping. People used to camp all the time in Pokemon Stadium in Melee with the rock transformation and with the fire transformation. It's not that big a deal and the bridge does come back.
Brinstar: This stage has very little that should pose a threat to anybody. The lava is bearable, and plus this stage was a counterpick in Melee, and the stage has changed zero bit from Melee. So why dispute it?
Castle Siege: Again, why would you have a stage like this as neutral? It almost qualifies as neutral, but almost doesn't count. The shift to the second area makes this an undisputed counterpick.
Halberd: This stage has been agreed upon for quite some time, and yet people still continue to argue it being neutral, or heaven forbid...BANNED?!? Why would this stage ever be banned? There is absolutely nothing potent enough in the background to make it banned. Might as well ban any stage with background effects like this if this is bad. Brinstar has lava, and it's not banned (just an example). The laser can easily be DI'd out of to the tip, where the sweetspot is NOT. Therefore it's OK. The bomb is incredulous, it can be avoided easily but it is still there. So is the claw, therefore making it a counterpick. These things are easily avoided so it's not ban worthy. No more discussion on this stage now please.
Luigi's Mansion: Again, why would this stage be a neutral? It is, like Castle Siege, almost neutral, but again that doesn't count. The mansion itself is what makes it not neutral. It blocks projectiles and takes the hit for some attacks too. It also has three levels. Once it's destroyed it builds back up. It's not quite neutral. Almost, but not quite. If you want to know who to counterpick on this stage, use it against projectile people.
Jungle Japes: This stage needs no discussion. It has the water with a current, it has good, flat platforms all with edges on all sides. The fish is there yes, but isn't there for a very long time. Plus, it was a counterpick in Melee and it hasn't changed except you can swim now, so why make it banned in this game?
Hanenbow: Although there has been some disputes with this stage, I think it's safe to say that people agree with it being a counterpick. It does not change the motion of the game enough to make it banned. Nothing attacks you or bothers you at all. You can shape the way the platforms look, but who cares? They're still platforms. It kind of promotes camping, but that is a legitimate strategy in this game, so get over it. Great for campers.
Onett: This stage remains very similar to the way it was in Melee. I don't see why we would change it to banned. The walk-offs aren't really a problem here because they are so short and small.
Pirate Ship: Although some still have disputes in here, most of us agree that this should stay a counterpick. There isn't that much that is fatal in this stage. Why isn't ship-spiking a big deal? Because as soon as you hit the water you can start DI-ing away from it. If you get hit by the stern of the ship, you're an idiot for not moving away from it. The gravity change does not last that long. The bombs are basically just a background effect, and they don't really kill you or have killing potential. The catapult is the only real concern to the stage, and since it comes out scarcely and you can move off of it, it shouldn't matter that much.
Rainbow Cruise: Again, not much to say. It remains virtually unchanged from Melee, so why change it to banned all of a sudden? The stage moves, yes, but it has no obstacles that really get in your way at the same time or things that attack you, like Rumble Falls or Mushroomy Kingdom.
Port Town Aero Dive: This stage still remains in a lot of discussion. However, right now it appears to be favoring a counterpick side. The cars do a lot of damage, yes, but they are not there for very long. And the one part where they go super fast and kill you, you should know to be on the top platform. They go for about 2-3 seconds and then are gone. Not a long time, and other than that it is just like Mute City. I see no reason to ban it.
Spear Pillar, Summit, 75 m, Big Blue, Flat Zone 2, Hyrule Temple, Mario Bros., New Pork City, Warioware Inc.: All these stages have a general consensus of being flat out banned. They really need no discussion. EVER.
Rumble Falls: This stage is still in controversy. However, I think it's leaning towards the banned side right now. I personally agree with that too. Not only does it move, and it doesn't move like Rainbow Cruise because it moves only in an upward direction, it has obstacles that get in the way. It has spikes that kill you very quickly. At the beginning of the stage, for example, there is a wall that you can destroy, and if you get stuck under there after you've destroyed it, you're not going to live, especially if the stage speeds up. There's a million other things that particular spot does too. I am definitely not for this stage at all.
Mushroomy Kingdom: This stage has had a little bit of controversy, but not much. Most agree on it being banned. I agree. If you get the 1-2 stage, the underground one? Wow...that stage is so easily deemed banned, you would have a harder time eating breakfast. It's like a moving form of the lower level of Hyrule Temple. It's ridiculous. It's a tech-city, bounce off the wall damage fest, and no one dies. I don't even think it's possible to finish a match(stock wise)in the legal time limit of 6-8 minutes. The desert form, however, is slightly arguable to keep as counterpick. I wouldn't, simply because the other form is banned and this form still has blocks all over the place, interrupting movement, allowing for all sorts of techs off of everything, and the walk-off blastzones are super easy to abuse, partly because of the side-scrolling. This version of the stage seems to easy to die on, at least on the parts where there are no blocks around. I would just say outright ban it.
Pokemon Stadium: This stage has not really had that much controversy past the windmill incident. It should just be a counterpick. There isn't that much else to discuss about it. Yes, it was a neutral in Melee, but that's because the windmill wasn't considered a ceiling and a solid object. Now, however, that has changed and therefore aspects of the stage have changed. This stage has probably had the most change from Melee.
Norfair: This stage has had a lot of controversy over the past few days. Yes, the lava wave can be deadly, but really, that is the only thing that is worth concern over. Everything else is similar to Brinstar, rising lava on the sides or from the bottom, what's the difference? The spraying lava isn't that powerful, and it can easily be avoided. The lava wave doesn't always kill you, and there are dozens of ways to avoid it. Grab the ledge at the right time, go in the capsule at your own risk( and take massive damage from your opponent), shield or dodge it, or just plain jump over it. I don't think these things are potent enough to make the stage banned. But many people seem to think otherwise. Just play on the stage a few more times, and then come and argue again. It's not that hard to avoid all the stuff. I guess it could still go either way though, but the general public of higher level players seem to agree that it should just stay counterpick.
Distant Planet: Now here's an interesting stage. We already have a lot of stages with instant kill animals, and the only one we've kept is Jungle Japes. I think this stage should stay as a CP, as do many others. The...thing, monster whatever it is can kill you in one hit yes, but so can the fish at Jungle Japes. You stay on the ledge at Jungle Japes at your own risk, just as you fight on the right side of Distant Planet with him around at your own risk. The walk-off blastzone is on a hill, so it's not a problem really. For now, it's staying a counterpick.
Wow...that took a long time and a lot of typing. Now, I ask one last time, for everyone to stop making their own list based off of their own reasoning. That is not what this thread is for. Just go off of this list and post why or why not you agree with whatever, though a lot of this has already been agreed upon. If you have a question on the reasoning behind a stage's placement, well, almost all of them are covered right here. Again, don't spam and make it hard to read through here with dumb arguments like "But I like that stage..." because it makes it really hard to find the good posts in here that actually pertain to this thread. Thank you.
Oh and the stages that are all below are there because I did not put them up in the explanations. I did not explain them because they have had little discussion as of late, and since no one has really clearly stated what they think about a stage, at least in a long while, I did not post anything about them.
Mario Circuit
Pokemon Stadium 2
Corneria
Green Greens
Green Hill Zone
Pictochat
Shadow Moses Island
Skyworld
Yoshi's Island(Melee)
Again, I will update this post every once in a while, so check back to this page and this post for the most recent list until I or Empy make another list, which will not be for a while.