GSM_Dren
Smash Journeyman
Doc mario gets a lot better with customs, and the one that benefits him the most is Breezy Sheet for sure because it is seemingly a straight upgrade to default cape. Shocking cape is more offensive oriented than the others and can be used in place of a fair or fsmash to punish enemies. The drawback is the inability to reflect so using it will depend on your opponent's projectiles/recovery.Take note, this part here's a copied and pasted message! But please read it anyway:
As we begin to approach the deadline for creating 10 custom sets for each character, we believe it's time to make sure that your conversations are staying on track, and that we evaluate the progress of your discussions. As such, we have prepared a preliminary lineup of custom sets based on what your conversations have led to. Feel free to adjust and update this list as necessary. After all, we want each character to be brought to their best potential!
We are going to begin to create the finalized sets on March 17th, so make sure you conclude any discussion you're having by then.
Preliminary Custom Sets:
Dr. Mario:
2, 2/3, 1/3, 1/2 niche 1XXX
2211, 2212, 2231, 2232, 2311, 2312, 2331, 2332
niche: 1311, 1312
The biggest thing I'm unsure about is if you guys want more and/or different default pill sets. Of course, any other concerns or adjustments are welcome as well.
The default pills are great for their unique angle and bounce, while fast pills are quick and provide a different option to wall off opponents. The megacapsule does some hefty damage, but it is too slow and gives doc plenty of ending lag.
Default super jump punch is an already great OoS option and a pretty reliable kill move too. The Ol' One Two is less reliable (I think?) as an OoS option and less recovery distance, but with the benefit of killing a lot earlier than default. The D-throw -> Ol' One Two is extremely satisfying. This custom has to be coupled with Soaring Tornado in order to be used effectively. Super jump I've not experimented too much yet, the added recovery is nice, but losing out on that OoS option is rough.
Default Dr. Tornado also holds its own because it can cover rolls, dodges, and you can use it to approach from above. Soaring tornado effectively boosts recovery, and the hitbox at the end can kill surprisingly so it can be used to edgegaurd with sometimes. Clothesline tornado I've not experimented yet either, but it seems to be less effective for recovery while also dishing out more damage.
I've listed the ones I personally use at the top and then latter half are options for the other slots. Megacapsule, Clothesline tornado, and Super jump are not included as I've not seen too much benefits for them as compared to the other customs (3x23).
1311 Breezy sheet is much better than default.
2311
2332 All customs, and is fun to mess opponents with who are not familiar with them. Ol one two is fun!
1332
2232
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1211
2211
1312
2312
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