BC AL
Smash Journeyman
Edit: disregard
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Falcon could be gayer by tech chasing more (ie. up-throw -> tech chase -> up-throw -> etc). Actually maybe I should do it more. To be honest my moon-walking could be much better.ye my falcon is gay
BL!TZ would probably refuse to teach me, as he moonwalks ALL DAI EVERYDAI
Um... ya that too. You explained it better than I ever could, lol.Falcon's only way to against spacies is tech chasing. It leads into all your finishers (Knee, uair, Knee, bair, Knee, fsmash, and Knee). A good spacie will never let you grab them easily, which makes the match up even gayer, especially against a good Falco. You have to punish miss techs, especially at the ledge because they're a godsend for a Falcon player. Remember, kneeing your opponent who's lying on the ground will send them at a downwards trajectory, which can lead into early % deaths.
That is true. Personally I don't mind them until people start doing broken crap.lol i like the stage restrictions better since theres less gay counterpicks
For neutrals:iunno man, most of those stages lean favorable for fox and falco like pokemon stadium and corneria
lol i like the stage restrictions better since theres less gay counterpicks
MBR removed PS for stage striking purposes. They felt that of the Neutral stages, PS was the least neutral. Personally I think that adding DK64 for stage striking is better, that's why I like your Starter Stage List more.Since the only levels which are removed from neutral are PS and DK64, can you explain why they are biased towards space animals? FD is much better for spacies than PS from what I can see (can't get away from lasers, for one...at least on PS there are some transformations which help this).
The F-zero machines are pretty chaotic and interrupt the flow of battle, and there is a lack of ledges to grab. I'm not experienced enough on this stage to say, so I think we should keep it on so I can play it.Mute City: I guess you could argue that it's too biased towards floaties. I hear it's actually a counterpick against Sheik though (a couple of people have tried against me in tournies, at least, and have claimed this) so it can be useful if people want to try that out.
The shapes of the Pokémon are pretty weird to travel on. I have no argument against it, I would need to play it more.Poke Floats: I'm not sure what the justification is for dropping this and not RC as well. Is it due to the falling through the stage glitch? It's a shame this is being dropped, because now IC mains can just always ban Rainbow Cruise.
You can camp on this pretty hard. When I play my brother on this, he camps on the lasers with Jigglypuff. I have no chance to get him.Corneria: Dropped due to wing camping and the low ceiling, I guess? Any ideas?
Ya, that stage... is pretty dumbGreen Greens: Yeah, I guess this level is pretty dumb![]()
Go to Corneria against Jigs.You can camp on this pretty hard. When I play my brother on this, he camps on the lasers with Jigglypuff. I have no chance to get him.
Fixedness.lol i like the stage restrictions better since theres more gay wobbling
Yeah he 3-0 me on the set,loll just our set, but otherwise we re pretty even
and BL!TZ is good at that
Lol thanks =).. Which one did you watch exactly? I have done 3 categories of it.Your speed run of LoZ: LTTP is awesome Wak.
No need to apologize for bringing it up. Debating the rulesets is a good thing, and leads to better rules in the long run.First of all, sorry, i didnt want to start an argument or anything, just wanted to hear wut others had to say first >_<
i guess i wasnt thinking very clearly on my posts of the spacies,
but for the counterpicks
Mute City: Im fine with Mute City
Poke Floats: ya, i agree with the falling through the stage glitch, Rainbow cruise at least has no glitches from what i have heard of... they re almost the same thing, just moving from platform to platform to fight. But then like you said you COULD just ban rainbow cruise...so ya up to you.
Corneria:
Low ceiling,
wing camping,
you can camp on the right side of the plane as well since the opponent will be forced to approach via jumping (which they are more vulnerable)
Foxes can drill shine you infinitely on the wall on the right side of the plane depending on the character
Falco can kill very easily due to his high jump and Shine -> shine off the top
Green Greens: i agree
but in the end, you can totally disregard everything i said, you re the host![]()
DK64 being on stage strike - ThanksMBR removed PS for stage striking purposes. They felt that of the Neutral stages, PS was the least neutral. Personally I think that adding DK64 for stage striking is better, that's why I like your Starter Stage List more.
The F-zero machines are pretty chaotic and interrupt the flow of battle, and there is a lack of ledges to grab. I'm not experienced enough on this stage to say, so I think we should keep it on so I can play it.
The shapes of the Pokémon are pretty weird to travel on. I have no argument against it, I would need to play it more.
You can camp on this pretty hard. When I play my brother on this, he camps on the lasers with Jigglypuff. I have no chance to get him.
Ya, that stage... is pretty dumb.
Edit: Whatchu talkin' about BC AL? Debating about it is a GOOD thing. Good for conversation anyways.
DK64 - This is true. I primarily added it as a 'neutral' just to have an odd number of stages for stage striking. However, to play Devil's Advocate, just because it's a CP against spacies, why does that mean it should be a CP stage? FoD is a counterpick against Falcon, should it be CP? (Blitz will say yes!)DK64:
- DK64 has always been known as a CP against the space animals for all the reasons you've listed. That's why it's staying on the CP list.
Pokemon Stadium:
- The neutral stage itself is a pretty good level. It's the transformations that had people questioning this stage. If they were stages by themselves, they'd certainly be banned.
- The transformations pack walls which can turn into infinites with Fox. In 2v2 this isn't a problem because your partner can help you escape, but in 1v1, there's no chance and you'll usually find yourself with one less stock against a Fox player.
Mute City:
- No ledge to grab hold of alot of people's recoveries, especially those who lean on sweetspotting (Marth, the space animals, Sheik).
- A good Peach/Puff is absolutely fatal on this stage. Their fierce edgeguarding can leave people with vulnerable recoveries dead at the lowest of %, especially space animals who's recovery tends to leave them open.
- The cars rack up damage fast. If you're a fast faller, you're looking usually at a good 20-30%.
Corneria:
- Ridiculous amounts of camping from spacies.
- The ceiling is stupidly low (can kill CF at 90% with an uncharged usmash)
- Infinites against the wall.
Green Greens:
- Fox's lasers go from one side of the stage to the other. Houston, we have camp off.
- Apples can turn into explosives = big trajectory.
- Explosive boxes = big trajectory.
The MBR stage list does certain look as if it seems to lean towards Marth. But you can't forget that those are also great stages for other characters.
- One can argue that Falco has the favor at BF despite the platforms turning fsmashes into tippers. The platforms help Falco with his combos on the semi-floaty Marth and it's ridiculous once he starts getting platform tech chases in.
- FoD is also a great space animal stage. The platforms don't really hurt their game since they abuse platforms with drop through attacks.
- YS is a great stage for everyone, not just Marth. Certainly a tipper here is easily obtained, but other characters can kill Marth equally as fast with a well placed Knee/shine/etc.
If you wanna solve problems concerning stages, just ban everything except for FD, coz it's the only stage that counts
Go to Corneria against Jigs.
You've got to argue your side thenMy bad, if green greens and corneria get banned I'm maining sheik again. I guess I should explain my case to fogel.