So... can we talk about Dtilt, and how we are all dumbasses for not abusing the **** out of this move?
I've been messing around with it recently, and I realized that while we all wrote it off long ago due to how it used to be a worse version of Ftilt, at some point it did get much better, probably during the shieldstun patch.
Right now, Dtilt is one of our only true safe on block moves. Hell, it's not even just safe, it's positive on block, and by a large margin. Dtilt on shield leads to a guaranteed jab frametrap (Any sort of shield drop is punished by jab, forcing the opponent to respect your Dtilt follow ups). Because of this, and it's fast startup, jab cancels into Dtilt are INCREDIBLE.
On hit, they sometimes combo into each other (% dependent), but most of the time the opponent can buffer shield in between jab 2 and Dtilt. What this means is that on successful jab hits, you can buffer into a move that will either act as a stronger ender OR set up an even dumber frame trap.
On block, jab2>Dtilt is *almost* safe, but can be punished, though delaying jab 3 is an effective mindgame if you think the opponent is trying to punish a jab cancel. I have as of right now never seen jab 1>Dtilt punished, even when I loop this on people's shields (Though I have seen people eat either hit, meaning they must have tried to do something).
This gives us some pretty stupid shield pressure and mixups.
Dtilt could actually be the non-setup solution to people trying to shield against us.