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Smash Apprentice
Yeah Fair Lag 30 -> 26, still sucks tho nothing major
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Better than having it increased by 4 frames.Yeah Fair Lag 30 -> 26, still sucks tho nothing major
It's really noticable tbh. They make a bigger difference than you think. Play 100 matches and focus on fair only, you'll see it.Yeah Fair Lag 30 -> 26, still sucks tho nothing major
I'll stay tuned. After that, I'm going to bed, I'm tired.Thinkaman will be posting about Samus' changes soon. He just finished going over the little things
I was able to do it a few times. Dunno what that means thoughAfro, do a testing: D-throw > sh f-air ff > grab on falcon at 0%.
Well... this is awkward... >.>According to Thinkaman:
Samus up-b loop hitboxes 2-4 changed from angle 100 to 96 and wkb 150 to 178 or 120 to 140.
Samus nair initial hitboxes size 5.5 to 6.0, lasts 4 frames instead of 2.
Nair hit 2 hitboxes angle 361 -> 45, size 3.5 -> 4.0
Nair hit 2 sourspot angle also changed from 361 to 45. kbg from 80 to 98, size from 2.8 to 3.3, lasts 2 additional frames.
Samus fair looping hits do 1.6% from 1.0%.
Better than nothing, I'll take em!Well... this is awkward... >.>
I mean a full chain grab. Regrab after the fast falling f-air. If falcon can`t jump out than that's a pretty legit chaingrab.I was able to do it a few times. Dunno what that means though
This is my biggest take away. 4 frames lasting hitbox and it being a tiny but bigger should help a lot for small targets. I would've loved if it came frame 5 though.So was the nair a big change from previously? I'd like to see if the longer lasting hitboxes and size increases are enough to make it where it doesn't whiff on small characters like it used to.
Kills?.....I cant believe that.....i might faint....Forward throw KILLS at edge. As does backthrow.
I have to go to work but guys, these are major, major buffs. This is all very significant.
Confirmed many more grab combos possible.
I wasn't the only one that thought they sent people farther!Forward throw KILLS at edge. As does backthrow.
I have to go to work but guys, these are major, major buffs. This is all very significant.
Confirmed many more grab combos possible.
You realize its to early for April fools right.....i swear manJAB1 TECH CHASE!!! OMFG! WE ARE STRONG NOW!!!
I am not sure what you or me are doing wrong, but on my 3DS, Duck Hunt Omega, at the edges Mario dies at ~200 with both F and B Throw.It's not a ness-level kill throw, but at high percents there is now a REASON to attempt a grab.
The 2 games have different blast zones. It would be better to test pre patch of the same system.I am not sure what you or me are doing wrong, but on my 3DS, Duck Hunt Omega, at the edges Mario dies at ~200 with both F and B Throw.
Also grounded UpB from the middle of stage kills LATER. 148% on my 1.1.0 WiiU, 154% on my 1.1.1 3DS.
All testing was done in training mode, correct me if I'm doing **** wrong.
Yeah, Same experience for me. I'm also on 3DS, and attempted both F-Throw and B-throw on a FG ZSS at Duckhunt. Blastzones aside, even at 170% the throw itself doesn't seem to have enough power behind it to be considered a kill throw to me. I really don't see how this could be viable option when F-Smash or a charge shot would have actually gotten the job done.I am not sure what you or me are doing wrong, but on my 3DS, Duck Hunt Omega, at the edges Mario dies at ~200 with both F and B Throw.
Also grounded UpB from the middle of stage kills LATER. 148% on my 1.1.0 WiiU, 154% on my 1.1.1 3DS.
All testing was done in training mode, correct me if I'm doing **** wrong.