Changes not reported in patch notes, courtesy of Meshima
[1] [2] [3]
Translation:
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Fishing Rod behavior changed (seems to grab while airborne always, but loses grab box if it hits the ground now?
[1] [2])
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Flip Jump horizontal speed reduced (param changed 0.7 -> 0.5)
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tether behavior changed (don't know of any specific details beyond
this interaction existing)
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Header's "start_air_speed_y" param increased 1.5 -> 1.6
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params added that result in
easier Nana desyncs
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Tree's map_collision changed
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Bowling ball coordinates changed in fsmash
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Coordinate change for grabbed fighters
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Minor animation change (head position) on shoryuken
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blast zone detection while opponent is inhaled moved up and in ([10,-10] -> [4,-4])
- 一部ファイターで手前やられの座標変更 (something about changing foreground coordinates for multiple fighters; I think Screen KO positions, but someone else'll have to doublecheck that one)
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Final Smash params now match Simon's
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Unknown Final Smash param change