Masonomace
Yeah Shulk, get stuck in!
- Joined
- Apr 10, 2010
- Messages
- 4,625
- Location
- Independence, MO
- NNID
- Masonomace
- Switch FC
- SW-8100-3162-6647
Post all of your findings of v1.0.4 Shulk here. Buffs, Nerfs, anything you noticed. Thanks in advance to everyone! I can edit the OP to match a compiled list of the buffs & nerfs assuming Nintendo doesn't put out Patch notes of their own.

Buffs:
-Most of Shulk's moves gained a +1% increase or more to his base damages
-D-tilt's blind spot at point blank range is fixed, & now can hit directly in front of Shulk
-Fair's landing lag is slightly reduced
-Buster's damage received is now x1.13 down from x1.20 i.e. takes 13% more damage instead of 20%
-Speed's damage modifier is now x0.80 from x0.72 i.e. deals 20% less damage instead of 28%
-F-smash's 1st hit has significantly less or zero knockback, thus the 2nd hit connects more reliably
-U-smash connects more reliably
v1.0.3 » v1.0.4
No sweet or sourspots involved = this color | Blade = this color | Beam = this color | Increased to » = this color
Jab-1:3% » 3.5%
Jab-2:3% » 3.5%
Jab-3:4.3% » 5.3%
Dash Attack:10% » 11%
F-tilt:12% or 10% » 13% or 11.5%
U-tilt:7% or 6% » 8% or 7%
D-tilt:8% or 6% » 9% or 7%
F-smash's 1st hit:5% » 5.5%
F-smash's 2nd hit:12.5% or 11% » 13% or 11.5%
U-smash's 1st hit:4% » 4.5%
U-smash's 2nd hit:13% » 13.5%
D-smash's 1st hit:13% or 10% » 14% or 11%
D-smash's 2nd hit:11% or 9% » 12% or 10%
D-smash's 3rd hit:9% or 7% » 10% or 8%
D-smash's 4th hit:7% or 5% » 8% or 6%
D-smash's 5th hit:5% or 3% » 6% or 4%
N-air:6% or 7% » 7% or 8%
F-air:6.5% or 5% » 7.5% or 6%
B-air:11% or 7% » 12% or 8%
U-air's 1st hitting Blade:4% » 5%
U-air's 2nd hit:9% or 6.5% » 10% or 7.5%
D-air's 1st hit sweetspot:6% » 7%
D-air's 1st hit sourspot:4% » 5%
D-air's 2nd hit sweetspot:10% » 11%
D-air's 2nd hit sourspot:9% » 10%
Air slash's first hit:5% or 4% » 6% or 5%
Advancing air slash's first hit:5% or 4% » 6% or 5%
Mighty air slash's first hit:8% or 6% » 9% or 7%
F-throw's 1st hit:2% » 3%
B-throw's 1st hit:2% » 3%
U-throw's 1st hit:2% » 3%
D-throw's 1st hit:2% » 3%
Knockback (KB) Increases (v1.0.3 » v1.0.4)
Dash Attack:126 »132
D-tilt:105 » 112
U-tilt:115 » 122
F-smash:215 » 223
U-air:131 » 139
D-air:117 » 124
D-air's Meteor smash:94 » 102
F-air:102 » 110
B-air:131 » 139
N-air:95 » 103
Back Slash:160 » 170
Air Slash:137 » 138
F-throw:98 » 99
D-throw:111 » 112
Nerfs:
Knockback (KB) Decreases (v1.0.3 » v1.0.4)
F-tilt:136 » 134
Unchanged:
Pummel: 3%
Ledge Attack: 7%
Back Slash Front-Damage: 9%, 10%
Back Slash Back-Damage: 13%, 14%, 16%
Jump's damage dealt is still the same as Vanilla, though their base damages did slightly increase
Shield's damage dealt is still x0.7 = 30% reduced damage
Shield's damage reduction is still x0.67 = 33% reduced damage
Buster's damage dealt is still x1.4 = 40% bonus damage
Smash's damage dealt is still x0.5 = 50% reduced damage
Smash's knockback value remains the same
D-air's 2nd hitting Beam still has a horizontal sour-spot hit-box
Vision, Dash Vision, & Power Vision's parry attack are still unblock-able attacks
MArt Landing Cancel is retained
Shulk still cannot use Specials while a kanji character is displayed behind him e.g. Air Slash, Back Slash, or Vision
Knockback (KB) Unchanged (v1.0.3 » v1.0.4)
B-throw: 104 » 104
U-throw: 83 » 83
Buffs:
-Most of Shulk's moves gained a +1% increase or more to his base damages
-D-tilt's blind spot at point blank range is fixed, & now can hit directly in front of Shulk
-Fair's landing lag is slightly reduced
-Buster's damage received is now x1.13 down from x1.20 i.e. takes 13% more damage instead of 20%
-Speed's damage modifier is now x0.80 from x0.72 i.e. deals 20% less damage instead of 28%
-F-smash's 1st hit has significantly less or zero knockback, thus the 2nd hit connects more reliably
-U-smash connects more reliably
v1.0.3 » v1.0.4
No sweet or sourspots involved = this color | Blade = this color | Beam = this color | Increased to » = this color
Jab-1:
Jab-2:
Jab-3:
Dash Attack:
F-tilt:
U-tilt:
D-tilt:
F-smash's 1st hit:
F-smash's 2nd hit:
U-smash's 1st hit:
U-smash's 2nd hit:
D-smash's 1st hit:
D-smash's 2nd hit:
D-smash's 3rd hit:
D-smash's 4th hit:
D-smash's 5th hit:
N-air:
F-air:
B-air:
U-air's 1st hitting Blade:
U-air's 2nd hit:
D-air's 1st hit sweetspot:
D-air's 1st hit sourspot:
D-air's 2nd hit sweetspot:
D-air's 2nd hit sourspot:
Air slash's first hit:
Advancing air slash's first hit:
Mighty air slash's first hit:
F-throw's 1st hit:
B-throw's 1st hit:
U-throw's 1st hit:
D-throw's 1st hit:
Knockback (KB) Increases (v1.0.3 » v1.0.4)
Dash Attack:
D-tilt:
U-tilt:
F-smash:
U-air:
D-air:
D-air's Meteor smash:
F-air:
B-air:
N-air:
Back Slash:
Air Slash:
F-throw:
D-throw:
Nerfs:
Knockback (KB) Decreases (v1.0.3 » v1.0.4)
F-tilt:
Unchanged:
Pummel: 3%
Ledge Attack: 7%
Back Slash Front-Damage: 9%, 10%
Back Slash Back-Damage: 13%, 14%, 16%
Jump's damage dealt is still the same as Vanilla, though their base damages did slightly increase
Shield's damage dealt is still x0.7 = 30% reduced damage
Shield's damage reduction is still x0.67 = 33% reduced damage
Buster's damage dealt is still x1.4 = 40% bonus damage
Smash's damage dealt is still x0.5 = 50% reduced damage
Smash's knockback value remains the same
D-air's 2nd hitting Beam still has a horizontal sour-spot hit-box
Vision, Dash Vision, & Power Vision's parry attack are still unblock-able attacks
MArt Landing Cancel is retained
Shulk still cannot use Specials while a kanji character is displayed behind him e.g. Air Slash, Back Slash, or Vision
Knockback (KB) Unchanged (v1.0.3 » v1.0.4)
B-throw: 104 » 104
U-throw: 83 » 83
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