Berserker.
:^)
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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. . .Just an fyi, Peach can't pluck Beam Swords anymore
I agree with this. I faced the same Peach as I did before again today, but this time in a tournament... with no customs. My aerials really helped this time, especially well spaced Bair, as you say. I was still using Buster. Recovering was more annoying for me without AAS, but that may be because I've just gotten used to AAS now (sigh, why did it have to be no customs...)This match up is reaction based. I'd say it's +0
Your main objective is obviously to outspace her with your range. Once she floats, don't be afraid to contest her aerials. Even f-air, just make sure you space your aerials properly against Peach. F-air is great against Peach but imo, I personally love using b-air against her since the range is much more likely to beat out Peach's aerials, it requires less precision since it's a sure-shot to beat out her aerials also, and it fares well against Peach's floating movement (floating is mostly horizontal iirc so f-air's vertical coverage isn't that needed). F-air's great and all but sometimes, it's a bit hard to space especially when you're trying to contest Peach's f-air. I'd only use n-air if she's doing anything on the ground or if she's throwing turnips (shielding works too).
Peach is bad against mobile and fast characters. Although it sounds as if it's ideal to use speed against her and well... it is but take note that her frame data (OBVIOUSLY) is better than yours so even if you manage to get in, you're not doing yourself any favor tbh. Buster seems safer to me imo.
So yeah.
LMAOwell... most of the stuff here has been covered up :v.other than...
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Free backslush when Peach does fair : o
hee hee was kinda busy : c . but we're back ^_^ /LMAO
Oh welcome back. I haven't seen you post in ages lol
The turnips can do that? Huh... could've sworn I recall Shulks just nairing/fairing right through them, I'll have to try again.Turnips can clank with our actions and cancel them, Peach has frame data advantages over us in the air, Toad is viable against our laggy attacks, she can effectively gimp us if we aren't careful with M. Jump/we cause the "helpless" Monado Art glitch, etc.
Basically, she has aerial prowess and projectiles to go against us and our Monado Arts/disjoints
Hmm, I see...Shulk's N-air might or might be working against turnips due to the chance your turnip may deal more or less damage. So if my Vanilla 7% Blade N-air challenged a thrown turnip, I may usually win the challenge, but if it's a dot-eyed or stitch-face, I'm sure that I'll definitely lose that challenge. Maybe if Shulk has the Buster art active & tries challenging with a spaced 8% N-air (it'd be 11.2% in Buster), then it might work but I doubt it.
N-air does make this struggling for Peach's turnip game, but like all projectile characters, holding an item & doing nothing with it while having patience is more fearsome than using it too soon. Something to keep in mind about Shulk's N-air is that the move starts becoming active behind Shulk on Frame 13 & slowly circles around Shulk, surrounding himself with that move. How about we play some matches some time? We can reflect off those matches & see what to work on from there.Hmm, I see...
But, of course, Peach is a lot more likely to pluck her weaker turnips, so she's far more likely to have the weaker one in hand most of the time.
So it sounds like you're saying, more often than not, Peach's turnip will be weak enough that Shulk can successfully challenge it.
I suppose this brings back my original question... given this, wouldn't one say this makes the matchup somewhat favor Shulk? I've seen multiple people cite the turnips as something that's an equalizer in the matchup, but this just seems to confirm what I thought; more often than not, I'll either have no turnip or have one weak enough that it may as well not exist once Shulk uses nair or fair. So Shulk should win the majority of confrontations, no? Add to that that Peach is quite light and Shulk can KO quite early... I don't know. Maybe I'm doing something wrong, but every time I face a skilled Shulk online (which isn't all that often), I seem to have trouble doing much. Some games I keep close but usually lose out to his KO power... once in a while I just get stomped.
I'd love to play sometime, that'd be greatN-air does make this struggling for Peach's turnip game, but like all projectile characters, holding an item & doing nothing with it while having patience is more fearsome than using it too soon. Something to keep in mind about Shulk's N-air is that the move starts becoming active behind Shulk on Frame 13 & slowly circles around Shulk, surrounding himself with that move. How about we play some matches some time? We can reflect off those matches & see what to work on from there.